0ad/source/simulation
Ykkrosh 5c8250ddb8 # Added primitive memory-allocation counting
Profiler: now shows "mem allocs" for the previous frame (only in MSVC
Debug mode).
Aura: got rid of a couple of hundred allocations per frame.

This was SVN commit r4805.
2007-01-21 03:33:52 +00:00
..
AStarEngine.cpp # Made Atlas compile on linux 2006-11-12 04:02:36 +00:00
AStarEngine.h # new year's cleanup (reduce dependencies, clean up headers) 2007-01-01 21:25:47 +00:00
Aura.cpp # Added primitive memory-allocation counting 2007-01-21 03:33:52 +00:00
Aura.h # GCC 4.1.1 compatibility 2006-09-30 15:46:40 +00:00
BoundingObjects.cpp Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
BoundingObjects.h Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
Collision.cpp # Fixes to terrain conformance and movement speed bonus. 2006-09-16 20:13:40 +00:00
Collision.h # GCC 4.1.1 compatibility 2006-09-30 15:46:40 +00:00
Entity.cpp # Tidied up some code. 2007-01-08 01:56:46 +00:00
Entity.h # Added initial play-testing support in the scenario editor. 2007-01-17 03:25:20 +00:00
EntityFormation.cpp # move ps/Network into top level project (and static lib). 2006-08-26 20:25:37 +00:00
EntityFormation.h # Housekeeping. 2006-07-24 01:33:26 +00:00
EntityHandles.cpp # move ps/Network into top level project (and static lib). 2006-08-26 20:25:37 +00:00
EntityHandles.h # new year's cleanup (reduce dependencies, clean up headers) 2007-01-01 21:25:47 +00:00
EntityManager.cpp # Added primitive memory-allocation counting 2007-01-21 03:33:52 +00:00
EntityManager.h # Added initial play-testing support in the scenario editor. 2007-01-17 03:25:20 +00:00
EntityMessage.h Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
EntityOrders.h # Linux/ICC fixes 2007-01-02 18:11:00 +00:00
EntityPredicate.h Forcing update of EntityPredicate.h 2005-03-30 18:25:07 +00:00
EntityProperties.cpp Some cleanup - renamed CBaseEntity to CEntityTemplate, and removed JSInterface_BaseEntity.h and JSInterface_Entity.h (which were unused). 2006-07-13 03:29:33 +00:00
EntityProperties.h # housekeeping 2006-07-20 14:37:58 +00:00
EntityRendering.cpp # Order system refactoring. 2006-12-21 14:57:13 +00:00
EntityScriptInterface.cpp # Tidied up some code. 2007-01-08 01:56:46 +00:00
EntityStateProcessing.cpp Added m_SoundGroupTable in CEntityTemplate to allow the soundgroup file for each animation to be specified in XML. 2007-01-13 20:14:03 +00:00
EntitySupport.cpp # Housekeeping. 2006-07-24 01:33:26 +00:00
EntitySupport.h Added CEventTargetExhausted, used by the unit AI for gather and build, as well as GetDistance and GetVisibleEntities JS functions in CEntity that are required by the JS code for these events. 2006-10-09 04:17:15 +00:00
EntityTemplate.cpp Added m_SoundGroupTable in CEntityTemplate to allow the soundgroup file for each animation to be specified in XML. 2007-01-13 20:14:03 +00:00
EntityTemplate.h Removed some header files from header files. 2007-01-13 22:44:42 +00:00
EntityTemplateCollection.cpp # Added tool for viewing models and animations outside the game. 2006-08-28 17:36:42 +00:00
EntityTemplateCollection.h # Added tool for viewing models and animations outside the game. 2006-08-28 17:36:42 +00:00
EventHandlers.cpp # Order system refactoring. 2006-12-21 14:57:13 +00:00
EventHandlers.h Added CEventTargetExhausted, used by the unit AI for gather and build, as well as GetDistance and GetVisibleEntities JS functions in CEntity that are required by the JS code for these events. 2006-10-09 04:17:15 +00:00
Formation.cpp GCC compatibility (fixed CStr.h case, got rid of a few warnings) 2006-10-20 01:06:43 +00:00
Formation.h # housekeeping 2006-07-20 14:37:58 +00:00
FormationCollection.cpp # housekeeping 2006-07-20 14:37:58 +00:00
FormationCollection.h # housekeeping 2006-07-20 14:37:58 +00:00
FormationManager.cpp # minor fixes exposed by ICC 9.0 warnings 2006-12-17 00:49:09 +00:00
FormationManager.h A few organization changes: 2006-06-09 23:07:11 +00:00
LOSManager.cpp Bug fixes and more game setup options. 2006-10-08 17:39:46 +00:00
LOSManager.h Removed some header files from header files. 2007-01-13 22:44:42 +00:00
PathfindEngine.cpp # Order system refactoring. 2006-12-21 14:57:13 +00:00
PathfindEngine.h # Units will now back away from enemies when below minimum range. 2006-10-04 04:47:58 +00:00
PathfindSparse.cpp # Order system refactoring. 2006-12-21 14:57:13 +00:00
PathfindSparse.h # complete revamp of build system in preparation for automated self tests. 2006-06-02 03:56:24 +00:00
ProductionQueue.cpp Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation. 2006-09-26 01:44:20 +00:00
ProductionQueue.h # Better handling of entity ownership changes. 2006-07-21 00:05:56 +00:00
Projectile.cpp # Tidied up some code. 2007-01-08 01:56:46 +00:00
Projectile.h Removed some header files from header files. 2007-01-13 22:44:42 +00:00
Scheduler.cpp Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
Scheduler.h Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
ScriptObject.cpp More header-file rejigging. 2006-06-09 18:32:00 +00:00
ScriptObject.h # Added initial play-testing support in the scenario editor. 2007-01-17 03:25:20 +00:00
Simulation.cpp # Tidied up some code. 2007-01-08 01:56:46 +00:00
Simulation.h # new year's cleanup (reduce dependencies, clean up headers) 2007-01-01 21:25:47 +00:00
Stance.cpp # Order system refactoring. 2006-12-21 14:57:13 +00:00
Stance.h Bug fixes and more game setup options. 2006-10-08 17:39:46 +00:00
Technology.cpp Renamed ore to metal in C++. 2006-10-26 22:01:26 +00:00
Technology.h Tried compiling with ICC9 on Linux, which raised various issues: 2006-12-16 01:01:15 +00:00
TechnologyCollection.cpp # Updates to techs. 2006-07-20 22:43:06 +00:00
TechnologyCollection.h # housekeeping 2006-07-20 14:37:58 +00:00
TerritoryManager.cpp # Tidied up some code. 2007-01-08 01:56:46 +00:00
TerritoryManager.h Sped up territory border rendering by caching each edge segment's terrain-conformed coordinates so they don't have to be recalculated each frame. 2006-09-08 16:03:18 +00:00
TriggerManager.cpp #Cinematic improvements; trigger features 2007-01-16 23:22:25 +00:00
TriggerManager.h #Cinematic improvements; trigger features 2007-01-16 23:22:25 +00:00
TurnManager.cpp # move ps/Network into top level project (and static lib). 2006-08-26 20:25:37 +00:00
TurnManager.h # new year's cleanup (reduce dependencies, clean up headers) 2007-01-01 21:25:47 +00:00