0ad/source/tools/rmgen/stdafx.h
Matei bd53b14f58 More work on RMS:
- Created binaries/data/mods/official/maps/random folder to store maps
and also moved rmlibrary.js to maps (though perhaps it should be
somewhere in system?).
- RM generator now uses "logical terrains" that can have units attached
to them in addition to textures, for things like forests.
- Added basic clump placer, avoid constraints, layered painter, and
random terrains (each tile is chosen between several options).
- Misc. infrastructure changes.

This was SVN commit r2378.
2005-06-06 07:46:28 +00:00

37 lines
709 B
C++

// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#ifndef __STDAFX_H__
#define __STDAFX_H__
#include <algorithm>
#include <cmath>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <cstdarg>
#include <ctime>
#include <fstream>
#include <iostream>
#include <sstream>
#include <map>
#include <queue>
#include <set>
#include <string>
#include <vector>
#include <boost/random.hpp>
#ifdef WIN32
#define XP_WIN
#else
#define XP_UNIX // TODO: Someone should actually test this on Linux
#endif
#include "jsapi.h"
const float PI = acos(-1.0f);
#endif