..
scripting
Always require lobby authentication for lobby matches, refs #3549 / 0fd8aa2a77
/ D897.
2018-08-25 14:34:30 +00:00
tests
Remove VFS cache, because it is less effective and less efficient than the OS cache (and partially redundant with higher level application caches).
2017-12-10 17:33:03 +00:00
fsm.cpp
Strip trailing whitespace from network code.
2015-12-21 13:58:32 +00:00
fsm.h
Strip trailing whitespace from network code.
2015-12-21 13:58:32 +00:00
NetClient.cpp
Prevent players from disconnecting during the loading screen by increasing the timeout tolerance to 60 seconds for that period, fixes #5163 .
2018-06-06 22:09:38 +00:00
NetClient.h
Secure lobby authentication - prevent joins as a different player
2018-03-12 00:23:40 +00:00
NetClientTurnManager.cpp
Fix network FSM errors when a client closes the game during the loading screen or rejoin synchronization stage, fixes #4594 , refs 3199.
2018-06-05 14:52:41 +00:00
NetClientTurnManager.h
Split TurnManager classes into individual files per class. Patch by echotangoecho, fixes #4095 .
2017-01-24 02:04:50 +00:00
NetFileTransfer.cpp
Cleanup of the network code (range-based for, remove spaces between angle brackets, and other little things).
2016-04-24 20:48:53 +00:00
NetFileTransfer.h
Cleanup of the network code (range-based for, remove spaces between angle brackets, and other little things).
2016-04-24 20:48:53 +00:00
NetHost.cpp
Automatically replace %hs/%ls with %s in CLogger format strings.
2015-01-22 20:36:24 +00:00
NetHost.h
Prevent hosts that didn't modify C++ code from starting the game without all assigned online players being ready (launchGame(); cheat), refs #4463 .
2018-07-21 11:58:35 +00:00
NetMessage.cpp
Pass ScriptInterface as a const ref where possible.
2017-08-24 00:32:42 +00:00
NetMessage.h
Fix few typos found with the Debian lintian tool.
2017-10-28 22:34:57 +00:00
NetMessages.h
Don't print lobby buddies to mainlog.html, refs D209 / dcf12abe8c
.
2018-06-06 22:37:20 +00:00
NetMessageSim.cpp
Pass ScriptInterface as a const ref where possible.
2017-08-24 00:32:42 +00:00
NetServer.cpp
Clean up ThreadUtil, use standard C++11 constructs instead of custom ones.
2019-06-06 19:30:48 +00:00
NetServer.h
Clean up ThreadUtil, use standard C++11 constructs instead of custom ones.
2019-06-06 19:30:48 +00:00
NetServerTurnManager.cpp
Don't trigger a NetServerTurnManager debug breakpoint if a modified or unmodified client sends a non-sequential turnnumber.
2018-01-26 23:02:13 +00:00
NetServerTurnManager.h
Don't trigger a NetServerTurnManager debug breakpoint if a modified or unmodified client sends a non-sequential turnnumber.
2018-01-26 23:02:13 +00:00
NetSession.cpp
Prevent players from disconnecting during the loading screen by increasing the timeout tolerance to 60 seconds for that period, fixes #5163 .
2018-06-06 22:09:38 +00:00
NetSession.h
Prevent players from disconnecting during the loading screen by increasing the timeout tolerance to 60 seconds for that period, fixes #5163 .
2018-06-06 22:09:38 +00:00
NetStats.cpp
Clean up ThreadUtil, use standard C++11 constructs instead of custom ones.
2019-06-06 19:30:48 +00:00
NetStats.h
Clean up ThreadUtil, use standard C++11 constructs instead of custom ones.
2019-06-06 19:30:48 +00:00
NMTCreator.h
Strip trailing whitespace from network code.
2015-12-21 13:58:32 +00:00
Serialization.h
Strip trailing whitespace from network code.
2015-12-21 13:58:32 +00:00
StringConverters.h
Provide JSON-compatible string escaping
2011-11-04 01:18:34 +00:00
StunClient.cpp
Fix two clang warnings in 61261d14fc
reported by leper.
2017-12-04 14:30:38 +00:00
StunClient.h
Pass ScriptInterface as a const ref where possible.
2017-08-24 00:32:42 +00:00