0ad/source/simulation2/components/CCmpObstructionManager.cpp
Itms d56692d9e1 Rewrite the pathfinder dirtiness information system.
Remove all hacks while keeping most optimizations in memory management.
This fixes incomplete grid updates that could cause OOS on rejoin, fixes
#4596.

Tested by: elexis, ffffffff
Reviewers: leper, wraitii
Differential Revision: https://code.wildfiregames.com/D675
This was SVN commit r19916.
2017-07-14 10:09:32 +00:00

1091 lines
38 KiB
C++

/* Copyright (C) 2017 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "simulation2/system/Component.h"
#include "ICmpObstructionManager.h"
#include "ICmpTerrain.h"
#include "simulation2/MessageTypes.h"
#include "simulation2/helpers/Geometry.h"
#include "simulation2/helpers/Rasterize.h"
#include "simulation2/helpers/Render.h"
#include "simulation2/helpers/Spatial.h"
#include "simulation2/serialization/SerializeTemplates.h"
#include "graphics/Overlay.h"
#include "graphics/Terrain.h"
#include "maths/MathUtil.h"
#include "ps/Profile.h"
#include "renderer/Scene.h"
#include "ps/CLogger.h"
// Externally, tags are opaque non-zero positive integers.
// Internally, they are tagged (by shape) indexes into shape lists.
// idx must be non-zero.
#define TAG_IS_VALID(tag) ((tag).valid())
#define TAG_IS_UNIT(tag) (((tag).n & 1) == 0)
#define TAG_IS_STATIC(tag) (((tag).n & 1) == 1)
#define UNIT_INDEX_TO_TAG(idx) tag_t(((idx) << 1) | 0)
#define STATIC_INDEX_TO_TAG(idx) tag_t(((idx) << 1) | 1)
#define TAG_TO_INDEX(tag) ((tag).n >> 1)
/**
* Internal representation of axis-aligned circular shapes for moving units
*/
struct UnitShape
{
entity_id_t entity;
entity_pos_t x, z;
entity_pos_t clearance;
ICmpObstructionManager::flags_t flags;
entity_id_t group; // control group (typically the owner entity, or a formation controller entity) (units ignore collisions with others in the same group)
};
/**
* Internal representation of arbitrary-rotation static square shapes for buildings
*/
struct StaticShape
{
entity_id_t entity;
entity_pos_t x, z; // world-space coordinates
CFixedVector2D u, v; // orthogonal unit vectors - axes of local coordinate space
entity_pos_t hw, hh; // half width/height in local coordinate space
ICmpObstructionManager::flags_t flags;
entity_id_t group;
entity_id_t group2;
};
/**
* Serialization helper template for UnitShape
*/
struct SerializeUnitShape
{
template<typename S>
void operator()(S& serialize, const char* UNUSED(name), UnitShape& value) const
{
serialize.NumberU32_Unbounded("entity", value.entity);
serialize.NumberFixed_Unbounded("x", value.x);
serialize.NumberFixed_Unbounded("z", value.z);
serialize.NumberFixed_Unbounded("clearance", value.clearance);
serialize.NumberU8_Unbounded("flags", value.flags);
serialize.NumberU32_Unbounded("group", value.group);
}
};
/**
* Serialization helper template for StaticShape
*/
struct SerializeStaticShape
{
template<typename S>
void operator()(S& serialize, const char* UNUSED(name), StaticShape& value) const
{
serialize.NumberU32_Unbounded("entity", value.entity);
serialize.NumberFixed_Unbounded("x", value.x);
serialize.NumberFixed_Unbounded("z", value.z);
serialize.NumberFixed_Unbounded("u.x", value.u.X);
serialize.NumberFixed_Unbounded("u.y", value.u.Y);
serialize.NumberFixed_Unbounded("v.x", value.v.X);
serialize.NumberFixed_Unbounded("v.y", value.v.Y);
serialize.NumberFixed_Unbounded("hw", value.hw);
serialize.NumberFixed_Unbounded("hh", value.hh);
serialize.NumberU8_Unbounded("flags", value.flags);
serialize.NumberU32_Unbounded("group", value.group);
serialize.NumberU32_Unbounded("group2", value.group2);
}
};
class CCmpObstructionManager : public ICmpObstructionManager
{
public:
static void ClassInit(CComponentManager& componentManager)
{
componentManager.SubscribeToMessageType(MT_RenderSubmit); // for debug overlays
}
DEFAULT_COMPONENT_ALLOCATOR(ObstructionManager)
bool m_DebugOverlayEnabled;
bool m_DebugOverlayDirty;
std::vector<SOverlayLine> m_DebugOverlayLines;
SpatialSubdivision m_UnitSubdivision;
SpatialSubdivision m_StaticSubdivision;
// TODO: using std::map is a bit inefficient; is there a better way to store these?
std::map<u32, UnitShape> m_UnitShapes;
std::map<u32, StaticShape> m_StaticShapes;
u32 m_UnitShapeNext; // next allocated id
u32 m_StaticShapeNext;
entity_pos_t m_MaxClearance;
bool m_PassabilityCircular;
entity_pos_t m_WorldX0;
entity_pos_t m_WorldZ0;
entity_pos_t m_WorldX1;
entity_pos_t m_WorldZ1;
u16 m_TerrainTiles;
static std::string GetSchema()
{
return "<a:component type='system'/><empty/>";
}
virtual void Init(const CParamNode& UNUSED(paramNode))
{
m_DebugOverlayEnabled = false;
m_DebugOverlayDirty = true;
m_UnitShapeNext = 1;
m_StaticShapeNext = 1;
m_UpdateInformations.dirty = true;
m_UpdateInformations.globallyDirty = true;
m_PassabilityCircular = false;
m_WorldX0 = m_WorldZ0 = m_WorldX1 = m_WorldZ1 = entity_pos_t::Zero();
m_TerrainTiles = 0;
// Initialise with bogus values (these will get replaced when
// SetBounds is called)
ResetSubdivisions(entity_pos_t::FromInt(1024), entity_pos_t::FromInt(1024));
}
virtual void Deinit()
{
}
template<typename S>
void SerializeCommon(S& serialize)
{
SerializeSpatialSubdivision()(serialize, "unit subdiv", m_UnitSubdivision);
SerializeSpatialSubdivision()(serialize, "static subdiv", m_StaticSubdivision);
serialize.NumberFixed_Unbounded("max clearance", m_MaxClearance);
SerializeMap<SerializeU32_Unbounded, SerializeUnitShape>()(serialize, "unit shapes", m_UnitShapes);
SerializeMap<SerializeU32_Unbounded, SerializeStaticShape>()(serialize, "static shapes", m_StaticShapes);
serialize.NumberU32_Unbounded("unit shape next", m_UnitShapeNext);
serialize.NumberU32_Unbounded("static shape next", m_StaticShapeNext);
serialize.Bool("circular", m_PassabilityCircular);
serialize.NumberFixed_Unbounded("world x0", m_WorldX0);
serialize.NumberFixed_Unbounded("world z0", m_WorldZ0);
serialize.NumberFixed_Unbounded("world x1", m_WorldX1);
serialize.NumberFixed_Unbounded("world z1", m_WorldZ1);
serialize.NumberU16_Unbounded("terrain tiles", m_TerrainTiles);
}
virtual void Serialize(ISerializer& serialize)
{
// TODO: this could perhaps be optimised by not storing all the obstructions,
// and instead regenerating them from the other entities on Deserialize
SerializeCommon(serialize);
}
virtual void Deserialize(const CParamNode& paramNode, IDeserializer& deserialize)
{
Init(paramNode);
SerializeCommon(deserialize);
m_UpdateInformations.dirtinessGrid = Grid<u8>(m_TerrainTiles*Pathfinding::NAVCELLS_PER_TILE, m_TerrainTiles*Pathfinding::NAVCELLS_PER_TILE);
}
virtual void HandleMessage(const CMessage& msg, bool UNUSED(global))
{
switch (msg.GetType())
{
case MT_RenderSubmit:
{
const CMessageRenderSubmit& msgData = static_cast<const CMessageRenderSubmit&> (msg);
RenderSubmit(msgData.collector);
break;
}
}
}
// NB: on deserialization, this function is not called after the component is reset.
// So anything that happens here should be safely serialized.
virtual void SetBounds(entity_pos_t x0, entity_pos_t z0, entity_pos_t x1, entity_pos_t z1)
{
m_WorldX0 = x0;
m_WorldZ0 = z0;
m_WorldX1 = x1;
m_WorldZ1 = z1;
MakeDirtyAll();
// Subdivision system bounds:
ENSURE(x0.IsZero() && z0.IsZero()); // don't bother implementing non-zero offsets yet
ResetSubdivisions(x1, z1);
CmpPtr<ICmpTerrain> cmpTerrain(GetSystemEntity());
if (!cmpTerrain)
return;
m_TerrainTiles = cmpTerrain->GetTilesPerSide();
m_UpdateInformations.dirtinessGrid = Grid<u8>(m_TerrainTiles*Pathfinding::NAVCELLS_PER_TILE, m_TerrainTiles*Pathfinding::NAVCELLS_PER_TILE);
CmpPtr<ICmpPathfinder> cmpPathfinder(GetSystemEntity());
if (cmpPathfinder)
m_MaxClearance = cmpPathfinder->GetMaximumClearance();
}
void ResetSubdivisions(entity_pos_t x1, entity_pos_t z1)
{
// Use 8x8 tile subdivisions
// (TODO: find the optimal number instead of blindly guessing)
m_UnitSubdivision.Reset(x1, z1, entity_pos_t::FromInt(8*TERRAIN_TILE_SIZE));
m_StaticSubdivision.Reset(x1, z1, entity_pos_t::FromInt(8*TERRAIN_TILE_SIZE));
for (std::map<u32, UnitShape>::iterator it = m_UnitShapes.begin(); it != m_UnitShapes.end(); ++it)
{
CFixedVector2D center(it->second.x, it->second.z);
CFixedVector2D halfSize(it->second.clearance, it->second.clearance);
m_UnitSubdivision.Add(it->first, center - halfSize, center + halfSize);
}
for (std::map<u32, StaticShape>::iterator it = m_StaticShapes.begin(); it != m_StaticShapes.end(); ++it)
{
CFixedVector2D center(it->second.x, it->second.z);
CFixedVector2D bbHalfSize = Geometry::GetHalfBoundingBox(it->second.u, it->second.v, CFixedVector2D(it->second.hw, it->second.hh));
m_StaticSubdivision.Add(it->first, center - bbHalfSize, center + bbHalfSize);
}
}
virtual tag_t AddUnitShape(entity_id_t ent, entity_pos_t x, entity_pos_t z, entity_pos_t clearance, flags_t flags, entity_id_t group)
{
UnitShape shape = { ent, x, z, clearance, flags, group };
u32 id = m_UnitShapeNext++;
m_UnitShapes[id] = shape;
m_UnitSubdivision.Add(id, CFixedVector2D(x - clearance, z - clearance), CFixedVector2D(x + clearance, z + clearance));
MakeDirtyUnit(flags, id, shape);
return UNIT_INDEX_TO_TAG(id);
}
virtual tag_t AddStaticShape(entity_id_t ent, entity_pos_t x, entity_pos_t z, entity_angle_t a, entity_pos_t w, entity_pos_t h, flags_t flags, entity_id_t group, entity_id_t group2 /* = INVALID_ENTITY */)
{
fixed s, c;
sincos_approx(a, s, c);
CFixedVector2D u(c, -s);
CFixedVector2D v(s, c);
StaticShape shape = { ent, x, z, u, v, w/2, h/2, flags, group, group2 };
u32 id = m_StaticShapeNext++;
m_StaticShapes[id] = shape;
CFixedVector2D center(x, z);
CFixedVector2D bbHalfSize = Geometry::GetHalfBoundingBox(u, v, CFixedVector2D(w/2, h/2));
m_StaticSubdivision.Add(id, center - bbHalfSize, center + bbHalfSize);
MakeDirtyStatic(flags, id, shape);
return STATIC_INDEX_TO_TAG(id);
}
virtual ObstructionSquare GetUnitShapeObstruction(entity_pos_t x, entity_pos_t z, entity_pos_t clearance) const
{
CFixedVector2D u(entity_pos_t::FromInt(1), entity_pos_t::Zero());
CFixedVector2D v(entity_pos_t::Zero(), entity_pos_t::FromInt(1));
ObstructionSquare o = { x, z, u, v, clearance, clearance };
return o;
}
virtual ObstructionSquare GetStaticShapeObstruction(entity_pos_t x, entity_pos_t z, entity_angle_t a, entity_pos_t w, entity_pos_t h) const
{
fixed s, c;
sincos_approx(a, s, c);
CFixedVector2D u(c, -s);
CFixedVector2D v(s, c);
ObstructionSquare o = { x, z, u, v, w/2, h/2 };
return o;
}
virtual void MoveShape(tag_t tag, entity_pos_t x, entity_pos_t z, entity_angle_t a)
{
ENSURE(TAG_IS_VALID(tag));
if (TAG_IS_UNIT(tag))
{
UnitShape& shape = m_UnitShapes[TAG_TO_INDEX(tag)];
MakeDirtyUnit(shape.flags, TAG_TO_INDEX(tag), shape); // dirty the old shape region
m_UnitSubdivision.Move(TAG_TO_INDEX(tag),
CFixedVector2D(shape.x - shape.clearance, shape.z - shape.clearance),
CFixedVector2D(shape.x + shape.clearance, shape.z + shape.clearance),
CFixedVector2D(x - shape.clearance, z - shape.clearance),
CFixedVector2D(x + shape.clearance, z + shape.clearance));
shape.x = x;
shape.z = z;
MakeDirtyUnit(shape.flags, TAG_TO_INDEX(tag), shape); // dirty the new shape region
}
else
{
fixed s, c;
sincos_approx(a, s, c);
CFixedVector2D u(c, -s);
CFixedVector2D v(s, c);
StaticShape& shape = m_StaticShapes[TAG_TO_INDEX(tag)];
MakeDirtyStatic(shape.flags, TAG_TO_INDEX(tag), shape); // dirty the old shape region
CFixedVector2D fromBbHalfSize = Geometry::GetHalfBoundingBox(shape.u, shape.v, CFixedVector2D(shape.hw, shape.hh));
CFixedVector2D toBbHalfSize = Geometry::GetHalfBoundingBox(u, v, CFixedVector2D(shape.hw, shape.hh));
m_StaticSubdivision.Move(TAG_TO_INDEX(tag),
CFixedVector2D(shape.x, shape.z) - fromBbHalfSize,
CFixedVector2D(shape.x, shape.z) + fromBbHalfSize,
CFixedVector2D(x, z) - toBbHalfSize,
CFixedVector2D(x, z) + toBbHalfSize);
shape.x = x;
shape.z = z;
shape.u = u;
shape.v = v;
MakeDirtyStatic(shape.flags, TAG_TO_INDEX(tag), shape); // dirty the new shape region
}
}
virtual void SetUnitMovingFlag(tag_t tag, bool moving)
{
ENSURE(TAG_IS_VALID(tag) && TAG_IS_UNIT(tag));
if (TAG_IS_UNIT(tag))
{
UnitShape& shape = m_UnitShapes[TAG_TO_INDEX(tag)];
if (moving)
shape.flags |= FLAG_MOVING;
else
shape.flags &= (flags_t)~FLAG_MOVING;
MakeDirtyDebug();
}
}
virtual void SetUnitControlGroup(tag_t tag, entity_id_t group)
{
ENSURE(TAG_IS_VALID(tag) && TAG_IS_UNIT(tag));
if (TAG_IS_UNIT(tag))
{
UnitShape& shape = m_UnitShapes[TAG_TO_INDEX(tag)];
shape.group = group;
}
}
virtual void SetStaticControlGroup(tag_t tag, entity_id_t group, entity_id_t group2)
{
ENSURE(TAG_IS_VALID(tag) && TAG_IS_STATIC(tag));
if (TAG_IS_STATIC(tag))
{
StaticShape& shape = m_StaticShapes[TAG_TO_INDEX(tag)];
shape.group = group;
shape.group2 = group2;
}
}
virtual void RemoveShape(tag_t tag)
{
ENSURE(TAG_IS_VALID(tag));
if (TAG_IS_UNIT(tag))
{
UnitShape& shape = m_UnitShapes[TAG_TO_INDEX(tag)];
m_UnitSubdivision.Remove(TAG_TO_INDEX(tag),
CFixedVector2D(shape.x - shape.clearance, shape.z - shape.clearance),
CFixedVector2D(shape.x + shape.clearance, shape.z + shape.clearance));
MakeDirtyUnit(shape.flags, TAG_TO_INDEX(tag), shape);
m_UnitShapes.erase(TAG_TO_INDEX(tag));
}
else
{
StaticShape& shape = m_StaticShapes[TAG_TO_INDEX(tag)];
CFixedVector2D center(shape.x, shape.z);
CFixedVector2D bbHalfSize = Geometry::GetHalfBoundingBox(shape.u, shape.v, CFixedVector2D(shape.hw, shape.hh));
m_StaticSubdivision.Remove(TAG_TO_INDEX(tag), center - bbHalfSize, center + bbHalfSize);
MakeDirtyStatic(shape.flags, TAG_TO_INDEX(tag), shape);
m_StaticShapes.erase(TAG_TO_INDEX(tag));
}
}
virtual ObstructionSquare GetObstruction(tag_t tag) const
{
ENSURE(TAG_IS_VALID(tag));
if (TAG_IS_UNIT(tag))
{
const UnitShape& shape = m_UnitShapes.at(TAG_TO_INDEX(tag));
CFixedVector2D u(entity_pos_t::FromInt(1), entity_pos_t::Zero());
CFixedVector2D v(entity_pos_t::Zero(), entity_pos_t::FromInt(1));
ObstructionSquare o = { shape.x, shape.z, u, v, shape.clearance, shape.clearance };
return o;
}
else
{
const StaticShape& shape = m_StaticShapes.at(TAG_TO_INDEX(tag));
ObstructionSquare o = { shape.x, shape.z, shape.u, shape.v, shape.hw, shape.hh };
return o;
}
}
virtual bool TestLine(const IObstructionTestFilter& filter, entity_pos_t x0, entity_pos_t z0, entity_pos_t x1, entity_pos_t z1, entity_pos_t r, bool relaxClearanceForUnits = false) const;
virtual bool TestStaticShape(const IObstructionTestFilter& filter, entity_pos_t x, entity_pos_t z, entity_pos_t a, entity_pos_t w, entity_pos_t h, std::vector<entity_id_t>* out) const;
virtual bool TestUnitShape(const IObstructionTestFilter& filter, entity_pos_t x, entity_pos_t z, entity_pos_t r, std::vector<entity_id_t>* out) const;
virtual void Rasterize(Grid<NavcellData>& grid, const std::vector<PathfinderPassability>& passClasses, bool fullUpdate);
virtual void GetObstructionsInRange(const IObstructionTestFilter& filter, entity_pos_t x0, entity_pos_t z0, entity_pos_t x1, entity_pos_t z1, std::vector<ObstructionSquare>& squares) const;
virtual void GetUnitObstructionsInRange(const IObstructionTestFilter& filter, entity_pos_t x0, entity_pos_t z0, entity_pos_t x1, entity_pos_t z1, std::vector<ObstructionSquare>& squares) const;
virtual void GetStaticObstructionsInRange(const IObstructionTestFilter& filter, entity_pos_t x0, entity_pos_t z0, entity_pos_t x1, entity_pos_t z1, std::vector<ObstructionSquare>& squares) const;
virtual void GetUnitsOnObstruction(const ObstructionSquare& square, std::vector<entity_id_t>& out, const IObstructionTestFilter& filter, bool strict = false) const;
virtual void SetPassabilityCircular(bool enabled)
{
m_PassabilityCircular = enabled;
MakeDirtyAll();
CMessageObstructionMapShapeChanged msg;
GetSimContext().GetComponentManager().BroadcastMessage(msg);
}
virtual bool GetPassabilityCircular() const
{
return m_PassabilityCircular;
}
virtual void SetDebugOverlay(bool enabled)
{
m_DebugOverlayEnabled = enabled;
m_DebugOverlayDirty = true;
if (!enabled)
m_DebugOverlayLines.clear();
}
void RenderSubmit(SceneCollector& collector);
virtual void UpdateInformations(GridUpdateInformation& informations)
{
if (!m_UpdateInformations.dirtinessGrid.blank())
informations.MergeAndClear(m_UpdateInformations);
}
private:
// Dynamic updates for the long-range pathfinder
GridUpdateInformation m_UpdateInformations;
// These vectors might contain shapes that were deleted
std::vector<u32> m_DirtyStaticShapes;
std::vector<u32> m_DirtyUnitShapes;
/**
* Mark all previous Rasterize()d grids as dirty, and the debug display.
* Call this when the world bounds have changed.
*/
void MakeDirtyAll()
{
m_UpdateInformations.dirty = true;
m_UpdateInformations.globallyDirty = true;
m_UpdateInformations.dirtinessGrid.reset();
m_DebugOverlayDirty = true;
}
/**
* Mark the debug display as dirty.
* Call this when nothing has changed except a unit's 'moving' flag.
*/
void MakeDirtyDebug()
{
m_DebugOverlayDirty = true;
}
inline void MarkDirtinessGrid(const entity_pos_t& x, const entity_pos_t& z, const entity_pos_t& r)
{
MarkDirtinessGrid(x, z, CFixedVector2D(r, r));
}
inline void MarkDirtinessGrid(const entity_pos_t& x, const entity_pos_t& z, const CFixedVector2D& hbox)
{
ENSURE(m_UpdateInformations.dirtinessGrid.m_W == m_TerrainTiles*Pathfinding::NAVCELLS_PER_TILE &&
m_UpdateInformations.dirtinessGrid.m_H == m_TerrainTiles*Pathfinding::NAVCELLS_PER_TILE);
if (m_TerrainTiles == 0)
return;
u16 j0, j1, i0, i1;
Pathfinding::NearestNavcell(x - hbox.X, z - hbox.Y, i0, j0, m_UpdateInformations.dirtinessGrid.m_W, m_UpdateInformations.dirtinessGrid.m_H);
Pathfinding::NearestNavcell(x + hbox.X, z + hbox.Y, i1, j1, m_UpdateInformations.dirtinessGrid.m_W, m_UpdateInformations.dirtinessGrid.m_H);
for (int j = j0; j < j1; ++j)
for (int i = i0; i < i1; ++i)
m_UpdateInformations.dirtinessGrid.set(i, j, 1);
}
/**
* Mark all previous Rasterize()d grids as dirty, if they depend on this shape.
* Call this when a static shape has changed.
*/
void MakeDirtyStatic(flags_t flags, u32 index, const StaticShape& shape)
{
m_DebugOverlayDirty = true;
if (flags & (FLAG_BLOCK_PATHFINDING | FLAG_BLOCK_FOUNDATION))
{
m_UpdateInformations.dirty = true;
if (std::find(m_DirtyStaticShapes.begin(), m_DirtyStaticShapes.end(), index) == m_DirtyStaticShapes.end())
m_DirtyStaticShapes.push_back(index);
// All shapes overlapping the updated part of the grid should be dirtied too.
// We are going to invalidate the region of the grid corresponding to the modified shape plus its clearance,
// and we need to get the shapes whose clearance can overlap this area. So we need to extend the search area
// by two times the maximum clearance.
CFixedVector2D center(shape.x, shape.z);
CFixedVector2D hbox = Geometry::GetHalfBoundingBox(shape.u, shape.v, CFixedVector2D(shape.hw, shape.hh));
CFixedVector2D expand(m_MaxClearance, m_MaxClearance);
std::vector<u32> staticsNear;
m_StaticSubdivision.GetInRange(staticsNear, center - hbox - expand*2, center + hbox + expand*2);
for (u32& staticId : staticsNear)
if (std::find(m_DirtyStaticShapes.begin(), m_DirtyStaticShapes.end(), staticId) == m_DirtyStaticShapes.end())
m_DirtyStaticShapes.push_back(staticId);
std::vector<u32> unitsNear;
m_UnitSubdivision.GetInRange(unitsNear, center - hbox - expand*2, center + hbox + expand*2);
for (u32& unitId : unitsNear)
if (std::find(m_DirtyUnitShapes.begin(), m_DirtyUnitShapes.end(), unitId) == m_DirtyUnitShapes.end())
m_DirtyUnitShapes.push_back(unitId);
MarkDirtinessGrid(shape.x, shape.z, hbox + expand);
}
}
/**
* Mark all previous Rasterize()d grids as dirty, if they depend on this shape.
* Call this when a unit shape has changed.
*/
void MakeDirtyUnit(flags_t flags, u32 index, const UnitShape& shape)
{
m_DebugOverlayDirty = true;
if (flags & (FLAG_BLOCK_PATHFINDING | FLAG_BLOCK_FOUNDATION))
{
m_UpdateInformations.dirty = true;
if (std::find(m_DirtyUnitShapes.begin(), m_DirtyUnitShapes.end(), index) == m_DirtyUnitShapes.end())
m_DirtyUnitShapes.push_back(index);
// All shapes overlapping the updated part of the grid should be dirtied too.
// We are going to invalidate the region of the grid corresponding to the modified shape plus its clearance,
// and we need to get the shapes whose clearance can overlap this area. So we need to extend the search area
// by two times the maximum clearance.
CFixedVector2D center(shape.x, shape.z);
std::vector<u32> staticsNear;
m_StaticSubdivision.GetNear(staticsNear, center, shape.clearance + m_MaxClearance*2);
for (u32& staticId : staticsNear)
if (std::find(m_DirtyStaticShapes.begin(), m_DirtyStaticShapes.end(), staticId) == m_DirtyStaticShapes.end())
m_DirtyStaticShapes.push_back(staticId);
std::vector<u32> unitsNear;
m_UnitSubdivision.GetNear(unitsNear, center, shape.clearance + m_MaxClearance*2);
for (u32& unitId : unitsNear)
if (std::find(m_DirtyUnitShapes.begin(), m_DirtyUnitShapes.end(), unitId) == m_DirtyUnitShapes.end())
m_DirtyUnitShapes.push_back(unitId);
MarkDirtinessGrid(shape.x, shape.z, shape.clearance + m_MaxClearance);
}
}
/**
* Return whether the given point is within the world bounds by at least r
*/
inline bool IsInWorld(entity_pos_t x, entity_pos_t z, entity_pos_t r) const
{
return (m_WorldX0+r <= x && x <= m_WorldX1-r && m_WorldZ0+r <= z && z <= m_WorldZ1-r);
}
/**
* Return whether the given point is within the world bounds
*/
inline bool IsInWorld(const CFixedVector2D& p) const
{
return (m_WorldX0 <= p.X && p.X <= m_WorldX1 && m_WorldZ0 <= p.Y && p.Y <= m_WorldZ1);
}
void RasterizeHelper(Grid<NavcellData>& grid, ICmpObstructionManager::flags_t requireMask, bool fullUpdate, pass_class_t appliedMask, entity_pos_t clearance = fixed::Zero()) const;
};
REGISTER_COMPONENT_TYPE(ObstructionManager)
bool CCmpObstructionManager::TestLine(const IObstructionTestFilter& filter, entity_pos_t x0, entity_pos_t z0, entity_pos_t x1, entity_pos_t z1, entity_pos_t r, bool relaxClearanceForUnits) const
{
PROFILE("TestLine");
// Check that both end points are within the world (which means the whole line must be)
if (!IsInWorld(x0, z0, r) || !IsInWorld(x1, z1, r))
return true;
CFixedVector2D posMin (std::min(x0, x1) - r, std::min(z0, z1) - r);
CFixedVector2D posMax (std::max(x0, x1) + r, std::max(z0, z1) + r);
// actual radius used for unit-unit collisions. If relaxClearanceForUnits, will be smaller to allow more overlap.
entity_pos_t unitUnitRadius = r;
if (relaxClearanceForUnits)
unitUnitRadius -= entity_pos_t::FromInt(1)/2;
std::vector<entity_id_t> unitShapes;
m_UnitSubdivision.GetInRange(unitShapes, posMin, posMax);
for (size_t i = 0; i < unitShapes.size(); ++i)
{
std::map<u32, UnitShape>::const_iterator it = m_UnitShapes.find(unitShapes[i]);
ENSURE(it != m_UnitShapes.end());
if (!filter.TestShape(UNIT_INDEX_TO_TAG(it->first), it->second.flags, it->second.group, INVALID_ENTITY))
continue;
CFixedVector2D center(it->second.x, it->second.z);
CFixedVector2D halfSize(it->second.clearance + unitUnitRadius, it->second.clearance + unitUnitRadius);
if (Geometry::TestRayAASquare(CFixedVector2D(x0, z0) - center, CFixedVector2D(x1, z1) - center, halfSize))
return true;
}
std::vector<entity_id_t> staticShapes;
m_StaticSubdivision.GetInRange(staticShapes, posMin, posMax);
for (size_t i = 0; i < staticShapes.size(); ++i)
{
std::map<u32, StaticShape>::const_iterator it = m_StaticShapes.find(staticShapes[i]);
ENSURE(it != m_StaticShapes.end());
if (!filter.TestShape(STATIC_INDEX_TO_TAG(it->first), it->second.flags, it->second.group, it->second.group2))
continue;
CFixedVector2D center(it->second.x, it->second.z);
CFixedVector2D halfSize(it->second.hw + r, it->second.hh + r);
if (Geometry::TestRaySquare(CFixedVector2D(x0, z0) - center, CFixedVector2D(x1, z1) - center, it->second.u, it->second.v, halfSize))
return true;
}
return false;
}
bool CCmpObstructionManager::TestStaticShape(const IObstructionTestFilter& filter,
entity_pos_t x, entity_pos_t z, entity_pos_t a, entity_pos_t w, entity_pos_t h,
std::vector<entity_id_t>* out) const
{
PROFILE("TestStaticShape");
// TODO: should use the subdivision stuff here, if performance is non-negligible
if (out)
out->clear();
fixed s, c;
sincos_approx(a, s, c);
CFixedVector2D u(c, -s);
CFixedVector2D v(s, c);
CFixedVector2D center(x, z);
CFixedVector2D halfSize(w/2, h/2);
// Check that all corners are within the world (which means the whole shape must be)
if (!IsInWorld(center + u.Multiply(halfSize.X) + v.Multiply(halfSize.Y)) ||
!IsInWorld(center + u.Multiply(halfSize.X) - v.Multiply(halfSize.Y)) ||
!IsInWorld(center - u.Multiply(halfSize.X) + v.Multiply(halfSize.Y)) ||
!IsInWorld(center - u.Multiply(halfSize.X) - v.Multiply(halfSize.Y)))
{
if (out)
out->push_back(INVALID_ENTITY); // no entity ID, so just push an arbitrary marker
else
return true;
}
for (std::map<u32, UnitShape>::const_iterator it = m_UnitShapes.begin(); it != m_UnitShapes.end(); ++it)
{
if (!filter.TestShape(UNIT_INDEX_TO_TAG(it->first), it->second.flags, it->second.group, INVALID_ENTITY))
continue;
CFixedVector2D center1(it->second.x, it->second.z);
if (Geometry::PointIsInSquare(center1 - center, u, v, CFixedVector2D(halfSize.X + it->second.clearance, halfSize.Y + it->second.clearance)))
{
if (out)
out->push_back(it->second.entity);
else
return true;
}
}
for (std::map<u32, StaticShape>::const_iterator it = m_StaticShapes.begin(); it != m_StaticShapes.end(); ++it)
{
if (!filter.TestShape(STATIC_INDEX_TO_TAG(it->first), it->second.flags, it->second.group, it->second.group2))
continue;
CFixedVector2D center1(it->second.x, it->second.z);
CFixedVector2D halfSize1(it->second.hw, it->second.hh);
if (Geometry::TestSquareSquare(center, u, v, halfSize, center1, it->second.u, it->second.v, halfSize1))
{
if (out)
out->push_back(it->second.entity);
else
return true;
}
}
if (out)
return !out->empty(); // collided if the list isn't empty
else
return false; // didn't collide, if we got this far
}
bool CCmpObstructionManager::TestUnitShape(const IObstructionTestFilter& filter,
entity_pos_t x, entity_pos_t z, entity_pos_t clearance,
std::vector<entity_id_t>* out) const
{
PROFILE("TestUnitShape");
// TODO: should use the subdivision stuff here, if performance is non-negligible
// Check that the shape is within the world
if (!IsInWorld(x, z, clearance))
{
if (out)
out->push_back(INVALID_ENTITY); // no entity ID, so just push an arbitrary marker
else
return true;
}
CFixedVector2D center(x, z);
for (std::map<u32, UnitShape>::const_iterator it = m_UnitShapes.begin(); it != m_UnitShapes.end(); ++it)
{
if (!filter.TestShape(UNIT_INDEX_TO_TAG(it->first), it->second.flags, it->second.group, INVALID_ENTITY))
continue;
entity_pos_t c1 = it->second.clearance;
if (!(
it->second.x + c1 < x - clearance ||
it->second.x - c1 > x + clearance ||
it->second.z + c1 < z - clearance ||
it->second.z - c1 > z + clearance))
{
if (out)
out->push_back(it->second.entity);
else
return true;
}
}
for (std::map<u32, StaticShape>::const_iterator it = m_StaticShapes.begin(); it != m_StaticShapes.end(); ++it)
{
if (!filter.TestShape(STATIC_INDEX_TO_TAG(it->first), it->second.flags, it->second.group, it->second.group2))
continue;
CFixedVector2D center1(it->second.x, it->second.z);
if (Geometry::PointIsInSquare(center1 - center, it->second.u, it->second.v, CFixedVector2D(it->second.hw + clearance, it->second.hh + clearance)))
{
if (out)
out->push_back(it->second.entity);
else
return true;
}
}
if (out)
return !out->empty(); // collided if the list isn't empty
else
return false; // didn't collide, if we got this far
}
void CCmpObstructionManager::Rasterize(Grid<NavcellData>& grid, const std::vector<PathfinderPassability>& passClasses, bool fullUpdate)
{
PROFILE3("Rasterize Obstructions");
// Cells are only marked as blocked if the whole cell is strictly inside the shape.
// (That ensures the shape's geometric border is always reachable.)
// Pass classes will get shapes rasterized on them depending on their Obstruction value.
// Classes with another value than "pathfinding" should not use Clearance.
std::map<entity_pos_t, u16> pathfindingMasks;
u16 foundationMask = 0;
for (const PathfinderPassability& passability : passClasses)
{
switch (passability.m_Obstructions)
{
case PathfinderPassability::PATHFINDING:
{
auto it = pathfindingMasks.find(passability.m_Clearance);
if (it == pathfindingMasks.end())
pathfindingMasks[passability.m_Clearance] = passability.m_Mask;
else
it->second |= passability.m_Mask;
break;
}
case PathfinderPassability::FOUNDATION:
foundationMask |= passability.m_Mask;
break;
default:
continue;
}
}
// FLAG_BLOCK_PATHFINDING and FLAG_BLOCK_FOUNDATION are the only flags taken into account by MakeDirty* functions,
// so they should be the only ones rasterized using with the help of m_Dirty*Shapes vectors.
for (auto& maskPair : pathfindingMasks)
RasterizeHelper(grid, FLAG_BLOCK_PATHFINDING, fullUpdate, maskPair.second, maskPair.first);
RasterizeHelper(grid, FLAG_BLOCK_FOUNDATION, fullUpdate, foundationMask);
m_DirtyStaticShapes.clear();
m_DirtyUnitShapes.clear();
}
void CCmpObstructionManager::RasterizeHelper(Grid<NavcellData>& grid, ICmpObstructionManager::flags_t requireMask, bool fullUpdate, pass_class_t appliedMask, entity_pos_t clearance) const
{
for (auto& pair : m_StaticShapes)
{
const StaticShape& shape = pair.second;
if (!(shape.flags & requireMask))
continue;
if (!fullUpdate && std::find(m_DirtyStaticShapes.begin(), m_DirtyStaticShapes.end(), pair.first) == m_DirtyStaticShapes.end())
continue;
// TODO: it might be nice to rasterize with rounded corners for large 'expand' values.
ObstructionSquare square = { shape.x, shape.z, shape.u, shape.v, shape.hw, shape.hh };
SimRasterize::Spans spans;
SimRasterize::RasterizeRectWithClearance(spans, square, clearance, Pathfinding::NAVCELL_SIZE);
for (SimRasterize::Span& span : spans)
{
i16 j = Clamp(span.j, (i16)0, (i16)(grid.m_H-1));
i16 i0 = std::max(span.i0, (i16)0);
i16 i1 = std::min(span.i1, (i16)grid.m_W);
for (i16 i = i0; i < i1; ++i)
grid.set(i, j, grid.get(i, j) | appliedMask);
}
}
for (auto& pair : m_UnitShapes)
{
if (!(pair.second.flags & requireMask))
continue;
if (!fullUpdate && std::find(m_DirtyUnitShapes.begin(), m_DirtyUnitShapes.end(), pair.first) == m_DirtyUnitShapes.end())
continue;
CFixedVector2D center(pair.second.x, pair.second.z);
entity_pos_t r = pair.second.clearance + clearance;
u16 i0, j0, i1, j1;
Pathfinding::NearestNavcell(center.X - r, center.Y - r, i0, j0, grid.m_W, grid.m_H);
Pathfinding::NearestNavcell(center.X + r, center.Y + r, i1, j1, grid.m_W, grid.m_H);
for (u16 j = j0+1; j < j1; ++j)
for (u16 i = i0+1; i < i1; ++i)
grid.set(i, j, grid.get(i, j) | appliedMask);
}
}
void CCmpObstructionManager::GetObstructionsInRange(const IObstructionTestFilter& filter, entity_pos_t x0, entity_pos_t z0, entity_pos_t x1, entity_pos_t z1, std::vector<ObstructionSquare>& squares) const
{
GetUnitObstructionsInRange(filter, x0, z0, x1, z1, squares);
GetStaticObstructionsInRange(filter, x0, z0, x1, z1, squares);
}
void CCmpObstructionManager::GetUnitObstructionsInRange(const IObstructionTestFilter& filter, entity_pos_t x0, entity_pos_t z0, entity_pos_t x1, entity_pos_t z1, std::vector<ObstructionSquare>& squares) const
{
PROFILE("GetObstructionsInRange");
ENSURE(x0 <= x1 && z0 <= z1);
std::vector<entity_id_t> unitShapes;
m_UnitSubdivision.GetInRange(unitShapes, CFixedVector2D(x0, z0), CFixedVector2D(x1, z1));
for (entity_id_t& unitShape : unitShapes)
{
auto it = m_UnitShapes.find(unitShape);
ENSURE(it != m_UnitShapes.end());
if (!filter.TestShape(UNIT_INDEX_TO_TAG(it->first), it->second.flags, it->second.group, INVALID_ENTITY))
continue;
entity_pos_t c = it->second.clearance;
// Skip this object if it's completely outside the requested range
if (it->second.x + c < x0 || it->second.x - c > x1 || it->second.z + c < z0 || it->second.z - c > z1)
continue;
CFixedVector2D u(entity_pos_t::FromInt(1), entity_pos_t::Zero());
CFixedVector2D v(entity_pos_t::Zero(), entity_pos_t::FromInt(1));
squares.emplace_back(ObstructionSquare{ it->second.x, it->second.z, u, v, c, c });
}
}
void CCmpObstructionManager::GetStaticObstructionsInRange(const IObstructionTestFilter& filter, entity_pos_t x0, entity_pos_t z0, entity_pos_t x1, entity_pos_t z1, std::vector<ObstructionSquare>& squares) const
{
PROFILE("GetObstructionsInRange");
ENSURE(x0 <= x1 && z0 <= z1);
std::vector<entity_id_t> staticShapes;
m_StaticSubdivision.GetInRange(staticShapes, CFixedVector2D(x0, z0), CFixedVector2D(x1, z1));
for (entity_id_t& staticShape : staticShapes)
{
auto it = m_StaticShapes.find(staticShape);
ENSURE(it != m_StaticShapes.end());
if (!filter.TestShape(STATIC_INDEX_TO_TAG(it->first), it->second.flags, it->second.group, it->second.group2))
continue;
entity_pos_t r = it->second.hw + it->second.hh; // overestimate the max dist of an edge from the center
// Skip this object if its overestimated bounding box is completely outside the requested range
if (it->second.x + r < x0 || it->second.x - r > x1 || it->second.z + r < z0 || it->second.z - r > z1)
continue;
// TODO: maybe we should use Geometry::GetHalfBoundingBox to be more precise?
squares.emplace_back(ObstructionSquare{ it->second.x, it->second.z, it->second.u, it->second.v, it->second.hw, it->second.hh });
}
}
void CCmpObstructionManager::GetUnitsOnObstruction(const ObstructionSquare& square, std::vector<entity_id_t>& out, const IObstructionTestFilter& filter, bool strict) const
{
PROFILE("GetUnitsOnObstruction");
// In order to avoid getting units on impassable cells, we want to find all
// units s.t. the RasterizeRectWithClearance of the building's shape with the
// unit's clearance covers the navcell the unit is on.
std::vector<entity_id_t> unitShapes;
CFixedVector2D center(square.x, square.z);
CFixedVector2D expandedBox =
Geometry::GetHalfBoundingBox(square.u, square.v, CFixedVector2D(square.hw, square.hh)) +
CFixedVector2D(m_MaxClearance, m_MaxClearance);
m_UnitSubdivision.GetInRange(unitShapes, center - expandedBox, center + expandedBox);
std::map<entity_pos_t, SimRasterize::Spans> rasterizedRects;
for (const u32& unitShape : unitShapes)
{
auto it = m_UnitShapes.find(unitShape);
ENSURE(it != m_UnitShapes.end());
const UnitShape& shape = it->second;
if (!filter.TestShape(UNIT_INDEX_TO_TAG(unitShape), shape.flags, shape.group, INVALID_ENTITY))
continue;
if (rasterizedRects.find(shape.clearance) == rasterizedRects.end())
{
// The rasterization is an approximation of the real shapes.
// Depending on your use, you may want to be more or less strict on the rasterization,
// ie this may either return some units that aren't actually on the shape (if strict is set)
// or this may not return some units that are on the shape (if strict is not set).
// Foundations need to be non-strict, as otherwise it sometimes detects the builder units
// as being on the shape, so it orders them away.
SimRasterize::Spans& newSpans = rasterizedRects[shape.clearance];
if (strict)
SimRasterize::RasterizeRectWithClearance(newSpans, square, shape.clearance, Pathfinding::NAVCELL_SIZE);
else
SimRasterize::RasterizeRectWithClearance(newSpans, square, shape.clearance-Pathfinding::CLEARANCE_EXTENSION_RADIUS, Pathfinding::NAVCELL_SIZE);
}
SimRasterize::Spans& spans = rasterizedRects[shape.clearance];
// Check whether the unit's center is on a navcell that's in
// any of the spans
u16 i = (shape.x / Pathfinding::NAVCELL_SIZE).ToInt_RoundToNegInfinity();
u16 j = (shape.z / Pathfinding::NAVCELL_SIZE).ToInt_RoundToNegInfinity();
for (const SimRasterize::Span& span : spans)
{
if (j == span.j && span.i0 <= i && i < span.i1)
{
out.push_back(shape.entity);
break;
}
}
}
}
void CCmpObstructionManager::RenderSubmit(SceneCollector& collector)
{
if (!m_DebugOverlayEnabled)
return;
CColor defaultColor(0, 0, 1, 1);
CColor movingColor(1, 0, 1, 1);
CColor boundsColor(1, 1, 0, 1);
// If the shapes have changed, then regenerate all the overlays
if (m_DebugOverlayDirty)
{
m_DebugOverlayLines.clear();
m_DebugOverlayLines.push_back(SOverlayLine());
m_DebugOverlayLines.back().m_Color = boundsColor;
SimRender::ConstructSquareOnGround(GetSimContext(),
(m_WorldX0+m_WorldX1).ToFloat()/2.f, (m_WorldZ0+m_WorldZ1).ToFloat()/2.f,
(m_WorldX1-m_WorldX0).ToFloat(), (m_WorldZ1-m_WorldZ0).ToFloat(),
0, m_DebugOverlayLines.back(), true);
for (std::map<u32, UnitShape>::iterator it = m_UnitShapes.begin(); it != m_UnitShapes.end(); ++it)
{
m_DebugOverlayLines.push_back(SOverlayLine());
m_DebugOverlayLines.back().m_Color = ((it->second.flags & FLAG_MOVING) ? movingColor : defaultColor);
SimRender::ConstructSquareOnGround(GetSimContext(), it->second.x.ToFloat(), it->second.z.ToFloat(), it->second.clearance.ToFloat()*2, it->second.clearance.ToFloat()*2, 0, m_DebugOverlayLines.back(), true);
}
for (std::map<u32, StaticShape>::iterator it = m_StaticShapes.begin(); it != m_StaticShapes.end(); ++it)
{
m_DebugOverlayLines.push_back(SOverlayLine());
m_DebugOverlayLines.back().m_Color = defaultColor;
float a = atan2f(it->second.v.X.ToFloat(), it->second.v.Y.ToFloat());
SimRender::ConstructSquareOnGround(GetSimContext(), it->second.x.ToFloat(), it->second.z.ToFloat(), it->second.hw.ToFloat()*2, it->second.hh.ToFloat()*2, a, m_DebugOverlayLines.back(), true);
}
m_DebugOverlayDirty = false;
}
for (size_t i = 0; i < m_DebugOverlayLines.size(); ++i)
collector.Submit(&m_DebugOverlayLines[i]);
}