.. |
scripting
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Improve JS Exception handling.
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2020-11-15 18:29:17 +00:00 |
tests
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Further header & precompiled cleanup, fix no-PCH builds.
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2020-12-09 14:39:14 +00:00 |
Camera.cpp
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Adds projection type to CCamera to control usages of projection dependent properties.
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2019-10-03 18:51:40 +00:00 |
Camera.h
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Adds projection type to CCamera to control usages of projection dependent properties.
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2019-10-03 18:51:40 +00:00 |
CameraController.cpp
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Move LOS to a los helper header and cleanup Grid.h includes.
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2020-06-14 20:39:03 +00:00 |
CameraController.h
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Splits CameraController and adds ICameraController interface
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2019-12-21 00:44:18 +00:00 |
CinemaManager.cpp
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Add missing files in 4942cabab5
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2020-12-31 14:27:02 +00:00 |
CinemaManager.h
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Split CColor from Shapes.
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2019-01-13 15:38:41 +00:00 |
ColladaManager.cpp
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Fix few typos found with the Debian lintian tool.
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2017-10-28 22:34:57 +00:00 |
ColladaManager.h
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Split skeleton definitions into multiple files, adds hotloading support for skeleton files. Fixes #190.
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2013-07-08 20:25:06 +00:00 |
Color.cpp
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Remove SSE detection duplication in Colors and ModelRenderer
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2020-12-31 15:37:28 +00:00 |
Color.h
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Remove SSE detection duplication in Colors and ModelRenderer
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2020-12-31 15:37:28 +00:00 |
Decal.cpp
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Removes usages of duplication of Clamp function in graphics. Refs D1763.
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2019-09-18 08:34:36 +00:00 |
Decal.h
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MapReader: Load terrain before entities.
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2014-06-01 18:08:11 +00:00 |
Entity.h
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Small cleanup, based on a change from one of Philip's old patches
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2015-05-16 09:39:27 +00:00 |
Font.cpp
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Optimise glyph lookup in text renderer
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2013-10-18 15:56:12 +00:00 |
Font.h
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Clean up header includes, add new forward declarations.
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2020-11-21 11:20:29 +00:00 |
FontManager.cpp
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Fix ugly font rendering using GL linear interpolation if the UI scale was changed.
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2017-12-30 17:56:07 +00:00 |
FontManager.h
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Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency.
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2019-11-25 14:30:25 +00:00 |
FontMetrics.cpp
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Use CStrIntern for font names to reduce lookup cost
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2013-10-18 16:15:42 +00:00 |
FontMetrics.h
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Use CStrIntern for font names to reduce lookup cost
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2013-10-18 16:15:42 +00:00 |
Frustum.cpp
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Actually remove trailing tabs from source/.
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2016-11-23 14:09:58 +00:00 |
Frustum.h
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Optimization of isBoxVisible + cleanup, fixes #3712
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2015-12-28 16:27:31 +00:00 |
GameView.cpp
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Adds wireframe mode to overlays and replace the private m_TerrainRenderMode usages by related getter.
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2020-11-08 11:31:32 +00:00 |
GameView.h
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Cleanup Camera related code and uses constant references where possible.
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2019-10-03 12:58:47 +00:00 |
HeightMipmap.cpp
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Replace DISCARD macro with ignore_result template.
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2020-12-15 09:03:44 +00:00 |
HeightMipmap.h
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Further header & precompiled cleanup, fix no-PCH builds.
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2020-12-09 14:39:14 +00:00 |
HFTracer.cpp
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Removes usages of duplication of Clamp function in graphics. Refs D1763.
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2019-09-18 08:34:36 +00:00 |
HFTracer.h
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Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
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2016-11-23 11:18:37 +00:00 |
ICameraController.cpp
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Splits CameraController and adds ICameraController interface
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2019-12-21 00:44:18 +00:00 |
ICameraController.h
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Splits CameraController and adds ICameraController interface
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2019-12-21 00:44:18 +00:00 |
LightEnv.cpp
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Combines terrain and units ambient colors into the single color.
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2021-01-17 13:10:00 +00:00 |
LightEnv.h
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Combines terrain and units ambient colors into the single color.
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2021-01-17 13:10:00 +00:00 |
LOSTexture.cpp
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Move LOS to a los helper header and cleanup Grid.h includes.
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2020-06-14 20:39:03 +00:00 |
LOSTexture.h
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Clean up header includes, add new forward declarations.
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2020-11-21 11:20:29 +00:00 |
MapGenerator.cpp
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Fix windows SEH hook when crashing in an std::thread
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2021-01-10 08:39:54 +00:00 |
MapGenerator.h
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Fix windows SEH hook when crashing in an std::thread
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2021-01-10 08:39:54 +00:00 |
MapIO.cpp
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Use all three color channels when loading heightmaps following 204b04f2d4 , refs #5018.
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2019-09-12 19:30:43 +00:00 |
MapIO.h
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Increases the maps version to 7 for XML and PMP files.
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2021-01-17 02:12:04 +00:00 |
MapReader.cpp
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Combines terrain and units ambient colors into the single color.
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2021-01-17 13:10:00 +00:00 |
MapReader.h
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Clean up header includes, add new forward declarations.
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2020-11-21 11:20:29 +00:00 |
MapWriter.cpp
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Combines terrain and units ambient colors into the single color.
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2021-01-17 13:10:00 +00:00 |
MapWriter.h
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Move most cinematic path simulation data and control from the graphics class to the simulation component and solve the hash mimatch in non-visual replay.
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2017-04-05 03:59:20 +00:00 |
Material.cpp
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Check when loading an actor that it defines all the texture samplers required by its material. Print out a readable error otherwise. Fixes #1613 (note that this does not check for unnecessary samplers as that is non-trivial and does not lead to graphical glitches).
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2015-03-15 11:37:26 +00:00 |
Material.h
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Adds const to Material and CShaderProgram::Binding methods, removes a redundant variable from ModelRenderer
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2020-01-26 21:32:12 +00:00 |
MaterialManager.cpp
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Move Ogre3D GLSL Preprocessor to a third_party folder and restore its original name. Also restore the Wrapper name to reflect what it's wrapping and move it to renderer.
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2019-12-07 11:48:03 +00:00 |
MaterialManager.h
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ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines
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2012-08-06 19:10:47 +00:00 |
MeshManager.cpp
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Automatically replace %hs/%ls with %s in CLogger format strings.
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2015-01-22 20:36:24 +00:00 |
MeshManager.h
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Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency.
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2019-11-25 14:30:25 +00:00 |
MiniPatch.cpp
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# Handle terrain passability and movement costs in pathfinder.
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2010-05-27 23:31:03 +00:00 |
MiniPatch.h
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Further header & precompiled cleanup, fix no-PCH builds.
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2020-12-09 14:39:14 +00:00 |
Model.cpp
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Fix incorrect prop height for floating objects.
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2020-12-31 16:17:58 +00:00 |
Model.h
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Fix incorrect prop height for floating objects.
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2020-12-31 16:17:58 +00:00 |
ModelAbstract.cpp
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Actually remove trailing tabs from source/.
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2016-11-23 14:09:58 +00:00 |
ModelAbstract.h
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Split CColor from Shapes.
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2019-01-13 15:38:41 +00:00 |
ModelDef.cpp
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Remove SSE detection duplication in Colors and ModelRenderer
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2020-12-31 15:37:28 +00:00 |
ModelDef.h
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Remove SSE detection duplication in Colors and ModelRenderer
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2020-12-31 15:37:28 +00:00 |
ObjectBase.cpp
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Removes usages of duplication of Clamp function in graphics. Refs D1763.
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2019-09-18 08:34:36 +00:00 |
ObjectBase.h
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Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency.
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2019-11-25 14:30:25 +00:00 |
ObjectEntry.cpp
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Fix incorrect prop height for floating objects.
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2020-12-31 16:17:58 +00:00 |
ObjectEntry.h
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Split CColor from Shapes.
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2019-01-13 15:38:41 +00:00 |
ObjectManager.cpp
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Add missing files in 4942cabab5
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2020-12-31 14:27:02 +00:00 |
ObjectManager.h
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Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
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2016-11-23 11:18:37 +00:00 |
Overlay.cpp
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Optimise out of frustum rendering of texture overlays.
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2019-12-10 23:13:37 +00:00 |
Overlay.h
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Further header & precompiled cleanup, fix no-PCH builds.
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2020-12-09 14:39:14 +00:00 |
ParticleEmitter.cpp
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Fix most of the new vs2017 induced warnings.
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2020-11-26 22:28:50 +00:00 |
ParticleEmitter.h
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Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
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2016-11-23 11:18:37 +00:00 |
ParticleEmitterType.cpp
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Removes usages of duplication of Clamp function in graphics. Refs D1763.
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2019-09-18 08:34:36 +00:00 |
ParticleEmitterType.h
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Fix most of the new vs2017 induced warnings.
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2020-11-26 22:28:50 +00:00 |
ParticleManager.cpp
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Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency.
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2019-11-25 14:30:25 +00:00 |
ParticleManager.h
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Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency.
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2019-11-25 14:30:25 +00:00 |
Patch.cpp
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Actually remove trailing tabs from source/.
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2016-11-23 14:09:58 +00:00 |
Patch.h
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Fix culling for shadows and reflections.
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2014-06-25 01:11:10 +00:00 |
PreprocessorWrapper.cpp
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Fixes PCH and removes unused warnings after 25332f9b86 .
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2021-01-15 11:21:24 +00:00 |
PreprocessorWrapper.h
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Fixes include for 25332f9b86 , map > unordered_map.
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2021-01-12 07:49:48 +00:00 |
RenderableObject.h
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Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
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2016-11-23 11:18:37 +00:00 |
SColor.h
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Add GPL header
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2009-04-18 17:00:33 +00:00 |
ShaderDefines.cpp
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Fix windows SEH hook when crashing in an std::thread
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2021-01-10 08:39:54 +00:00 |
ShaderDefines.h
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Further header & precompiled cleanup, fix no-PCH builds.
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2020-12-09 14:39:14 +00:00 |
ShaderManager.cpp
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Adds #include directive support to shaders
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2021-01-11 23:23:30 +00:00 |
ShaderManager.h
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Adds #include directive support to shaders
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2021-01-11 23:23:30 +00:00 |
ShaderProgram.cpp
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Implements binding a float array as a uniform input.
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2021-01-19 19:57:31 +00:00 |
ShaderProgram.h
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Implements binding a float array as a uniform input.
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2021-01-19 19:57:31 +00:00 |
ShaderProgramFFP.cpp
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Implements binding a float array as a uniform input.
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2021-01-19 19:57:31 +00:00 |
ShaderProgramPtr.h
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Switch to std::shared_ptr and std::weak_ptr.
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2015-01-25 03:10:58 +00:00 |
ShaderTechnique.cpp
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Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
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2014-07-02 22:36:45 +00:00 |
ShaderTechnique.h
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Further header & precompiled cleanup, fix no-PCH builds.
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2020-12-09 14:39:14 +00:00 |
ShaderTechniquePtr.h
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Clean up header includes, add new forward declarations.
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2020-11-21 11:20:29 +00:00 |
SkeletonAnim.h
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Fix animation syncronisation between actor props. Fixes #2324 one more time. Refs [18568] and [18265]. Reported by
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2016-12-08 23:16:54 +00:00 |
SkeletonAnimDef.cpp
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Update (and debundle) fmt dependancy
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2020-11-26 21:01:32 +00:00 |
SkeletonAnimDef.h
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Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
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2016-11-23 11:18:37 +00:00 |
SkeletonAnimManager.cpp
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Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency.
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2019-11-25 14:30:25 +00:00 |
SkeletonAnimManager.h
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Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency.
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2019-11-25 14:30:25 +00:00 |
SmoothedValue.cpp
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Moves CSmoothedValue to separate file.
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2019-10-01 22:42:54 +00:00 |
SmoothedValue.h
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Moves CSmoothedValue to separate file.
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2019-10-01 22:42:54 +00:00 |
Terrain.cpp
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Fixes terrain index type (causing a warning) introduced in 1e1ce27eba .
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2020-07-07 16:51:20 +00:00 |
Terrain.h
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Adds offsets to the terrain resize function and adds comments how the resizing works.
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2020-05-07 21:46:17 +00:00 |
TerrainProperties.cpp
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Split CColor from Shapes.
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2019-01-13 15:38:41 +00:00 |
TerrainProperties.h
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Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
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2016-11-23 11:18:37 +00:00 |
TerrainTextureEntry.cpp
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Replace DISCARD macro with ignore_result template.
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2020-12-15 09:03:44 +00:00 |
TerrainTextureEntry.h
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Removes possible copying of CStr in CTerrainTextureEntry and adds const where possible.
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2020-01-10 22:36:22 +00:00 |
TerrainTextureManager.cpp
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Add missing files in 4942cabab5
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2020-12-31 14:27:02 +00:00 |
TerrainTextureManager.h
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Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
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2016-11-23 11:18:37 +00:00 |
TerritoryBoundary.cpp
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Move LOS to a los helper header and cleanup Grid.h includes.
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2020-06-14 20:39:03 +00:00 |
TerritoryBoundary.h
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Optimise HierarchicalPathfinder::Update by speeding up the chunk dirtiness check.
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2017-12-10 08:59:43 +00:00 |
TerritoryTexture.cpp
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Move LOS to a los helper header and cleanup Grid.h includes.
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2020-06-14 20:39:03 +00:00 |
TerritoryTexture.h
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Optimise HierarchicalPathfinder::Update by speeding up the chunk dirtiness check.
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2017-12-10 08:59:43 +00:00 |
TextRenderer.cpp
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Further header & precompiled cleanup, fix no-PCH builds.
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2020-12-09 14:39:14 +00:00 |
TextRenderer.h
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Further header & precompiled cleanup, fix no-PCH builds.
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2020-12-09 14:39:14 +00:00 |
Texture.h
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Switch to std::shared_ptr and std::weak_ptr.
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2015-01-25 03:10:58 +00:00 |
TextureConverter.cpp
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Fix windows SEH hook when crashing in an std::thread
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2021-01-10 08:39:54 +00:00 |
TextureConverter.h
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Fix building without precompiled headers.
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2020-11-18 11:35:36 +00:00 |
TextureManager.cpp
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Replace DISCARD macro with ignore_result template.
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2020-12-15 09:03:44 +00:00 |
TextureManager.h
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Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency.
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2019-11-25 14:30:25 +00:00 |
Unit.cpp
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Add missing files in 4942cabab5
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2020-12-31 14:27:02 +00:00 |
Unit.h
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Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
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2016-11-23 11:18:37 +00:00 |
UnitAnimation.cpp
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Prevent the game from playing sounds too often (8 times for a cavalry slaughter animation) and allow for subprops with a different event time to still play the sound at the same as their parent.
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2021-01-15 14:34:45 +00:00 |
UnitAnimation.h
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Further header & precompiled cleanup, fix no-PCH builds.
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2020-12-09 14:39:14 +00:00 |
UnitManager.cpp
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Adds multiple entity selection to Atlas (including move/delete). Fixes #678.
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2012-02-27 05:32:35 +00:00 |
UnitManager.h
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Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
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2016-11-23 11:18:37 +00:00 |