wraitii
ab5616b4c4
As part of the SM45->52 migration, a ScriptInterface becomes a wrapper around a JSCompartment, not a JSContext, thus we ought to store private data for the compartment and not the context. This is a mass rename of CxPrivate to CmptPrivate to match that before the actual changes. Part of the SM52 migration, stage: SM45 compatible Patch by: Itms Tested By: Freagarach Refs #4893 Differential Revision: https://code.wildfiregames.com/D3089 This was SVN commit r24177.
126 lines
4.0 KiB
C++
126 lines
4.0 KiB
C++
/* Copyright (C) 2019 Wildfire Games.
|
|
* This file is part of 0 A.D.
|
|
*
|
|
* 0 A.D. is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* 0 A.D. is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#ifndef INCLUDED_REPlAY
|
|
#define INCLUDED_REPlAY
|
|
|
|
#include "lib/os_path.h"
|
|
#include "scriptinterface/ScriptInterface.h"
|
|
|
|
class CSimulation2;
|
|
class CGUIManager;
|
|
|
|
/**
|
|
* Contains functions for visually replaying past games.
|
|
*/
|
|
namespace VisualReplay
|
|
{
|
|
|
|
/**
|
|
* Returns the absolute path to the sim-log directory (that contains the directories with the replay files.
|
|
*/
|
|
OsPath GetDirectoryPath();
|
|
|
|
/**
|
|
* Returns the absolute path to the replay cache file.
|
|
*/
|
|
OsPath GetCacheFilePath();
|
|
|
|
/**
|
|
* Returns the absolute path to the temporary replay cache file used to
|
|
* always have a valid cache file in place even if bad things happen.
|
|
*/
|
|
OsPath GetTempCacheFilePath();
|
|
|
|
/**
|
|
* Replays the commands.txt file in the given subdirectory visually.
|
|
*/
|
|
bool StartVisualReplay(const OsPath& directory);
|
|
|
|
/**
|
|
* Reads the replay Cache file and parses it into a jsObject
|
|
*
|
|
* @param scriptInterface - the ScriptInterface in which to create the return data.
|
|
* @param cachedReplaysObject - the cached replays.
|
|
* @return true on succes
|
|
*/
|
|
bool ReadCacheFile(const ScriptInterface& scriptInterface, JS::MutableHandleObject cachedReplaysObject);
|
|
|
|
/**
|
|
* Stores the replay list in the replay cache file
|
|
*
|
|
* @param scriptInterface - the ScriptInterface in which to create the return data.
|
|
* @param replays - the replay list to store.
|
|
*/
|
|
void StoreCacheFile(const ScriptInterface& scriptInterface, JS::HandleObject replays);
|
|
|
|
/**
|
|
* Load the replay cache and check if there are new/deleted replays. If so, update the cache.
|
|
*
|
|
* @param scriptInterface - the ScriptInterface in which to create the return data.
|
|
* @param compareFiles - compare the directory name and the FileSize of the replays and the cache.
|
|
* @return cache entries
|
|
*/
|
|
JS::HandleObject ReloadReplayCache(const ScriptInterface& scriptInterface, bool compareFiles);
|
|
|
|
/**
|
|
* Get a list of replays to display in the GUI.
|
|
*
|
|
* @param scriptInterface - the ScriptInterface in which to create the return data.
|
|
* @param compareFiles - reload the cache, which takes more time,
|
|
* but nearly ensures, that no changed replay is missed.
|
|
* @return array of objects containing replay data
|
|
*/
|
|
JS::Value GetReplays(const ScriptInterface& scriptInterface, bool compareFiles);
|
|
|
|
/**
|
|
* Parses a commands.txt file and extracts metadata.
|
|
* Works similarly to CGame::LoadReplayData().
|
|
*/
|
|
JS::Value LoadReplayData(const ScriptInterface& scriptInterface, const OsPath& directory);
|
|
|
|
/**
|
|
* Permanently deletes the visual replay (including the parent directory)
|
|
*
|
|
* @param replayFile - path to commands.txt, whose parent directory will be deleted.
|
|
* @return true if deletion was successful, false on error
|
|
*/
|
|
bool DeleteReplay(const OsPath& replayFile);
|
|
|
|
/**
|
|
* Returns the parsed header of the replay file (commands.txt).
|
|
*/
|
|
JS::Value GetReplayAttributes(ScriptInterface::CmptPrivate* pCmptPrivate, const OsPath& directoryName);
|
|
|
|
/**
|
|
* Returns whether or not the metadata / summary screen data has been saved properly when the game ended.
|
|
*/
|
|
bool HasReplayMetadata(const OsPath& directoryName);
|
|
|
|
/**
|
|
* Returns the metadata of a replay.
|
|
*/
|
|
JS::Value GetReplayMetadata(ScriptInterface::CmptPrivate* pCmptPrivate, const OsPath& directoryName);
|
|
|
|
/**
|
|
* Adds a replay to the replayCache.
|
|
*/
|
|
void AddReplayToCache(const ScriptInterface& scriptInterface, const CStrW& directoryName);
|
|
}
|
|
|
|
#endif
|