0ad/source/lib/path_util.h
Ykkrosh 7c2e9027c2 # Rewrite of the game's simulation system
Giant merge from
http://svn.wildfiregames.com/hg-source/file/5fb522019d5e
Infrastructure is largely complete, gameplay is largely missing
Disabled by default; use command-line flag "-sim2"
(Second attempt at commit...)

This was SVN commit r7259.
2010-01-09 19:20:14 +00:00

87 lines
2.5 KiB
C++

/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* helper functions for path strings.
*/
// notes:
// - this module is independent of lib/file so that it can be used from
// other code without pulling in the entire file manager.
// - there is no restriction on buffer lengths except the underlying OS.
// input buffers must not exceed PATH_MAX chars, while outputs
// must hold at least that much.
// - unless otherwise mentioned, all functions are intended to work with
// native and VFS paths.
// when reading, both '/' and SYS_DIR_SEP are accepted; '/' is written.
#ifndef INCLUDED_PATH_UTIL
#define INCLUDED_PATH_UTIL
#include "lib/external_libraries/boost_filesystem.h"
namespace ERR
{
const LibError PATH_EMPTY = -100300;
const LibError PATH_COMPONENT_SEPARATOR = -100301;
const LibError PATH_NOT_FOUND = -100302;
}
/**
* check if name is valid. (see source for criteria)
*
* @return LibError (ERR::PATH_* or INFO::OK)
**/
LIB_API LibError path_component_validate(const wchar_t* name);
/**
* is the given character a path separator character?
*
* @param c character to test
* @return bool
**/
LIB_API bool path_is_dir_sep(wchar_t c);
/**
* is s2 a subpath of s1, or vice versa? (equal counts as subpath)
*
* @param s1, s2 comparand strings
* @return bool
**/
LIB_API bool path_is_subpath(const wchar_t* s1, const wchar_t* s2);
/**
* get the name component of a path.
*
* skips over all characters up to the last dir separator, if any.
* @param path input path.
* @return pointer to name component within <path>.
**/
LIB_API const wchar_t* path_name_only(const wchar_t* path);
template<class Path>
Path AddSlash(const Path& path)
{
return (path.leaf() == L".")? path : path/L"/";
}
LIB_API fs::wpath wpath_from_path(const fs::path& pathname);
LIB_API fs::path path_from_wpath(const fs::wpath& pathname);
#endif // #ifndef INCLUDED_PATH_UTIL