0ad/source/simulation
janwas 7d82d87ce8 [requires workspace rebuild due to added directory]
replace ONCE with direct calls to ScriptingInit in simulation/network
code as well.
note: GameSetup is now responsible for calling ServerSession's init
instead of Server doing it

added simulation/scripting with a module that takes care of all
scripting init (reduces CCD)

This was SVN commit r5883.
2008-04-13 14:50:11 +00:00
..
scripting [requires workspace rebuild due to added directory] 2008-04-13 14:50:11 +00:00
AStarEngine.cpp # Fixed walking on a multistep path, which sometimes stopped after the first few steps. 2008-02-04 08:24:17 +00:00
AStarEngine.h pathfinding change: the engine uses Triangulation and A* on triangles now. dcdt package added. premake.lua changed to include the dcdt code. it needs to run update-workspaces.bat (flag -showOverlay will draw the triangulation and a single unit paths) 2007-10-09 07:27:45 +00:00
Aura.cpp # Fixed walking on a multistep path, which sometimes stopped after the first few steps. 2008-02-04 08:24:17 +00:00
Aura.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
BoundingObjects.cpp # SwEng 2007-05-02 12:07:08 +00:00
BoundingObjects.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
Collision.cpp # SwEng 2007-05-02 12:07:08 +00:00
Collision.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
Entity.cpp Enable overlays other than the pathfinding one when the pathfinding one is hidden. 2007-12-01 18:05:46 +00:00
Entity.h cleanup: 2008-04-06 14:03:23 +00:00
EntityFormation.cpp # SwEng 2007-05-02 12:07:08 +00:00
EntityFormation.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
EntityHandles.cpp increase handle limit to 16k 2008-02-09 19:11:01 +00:00
EntityHandles.h Modified semantics of HEntity's validity check to count handles to units that are destroyed but not deleted as still valid handles. This fixes some previous code that assumed these semantics, such as code for dealing with exhausted gather targets. It looks like the meaning was changed long ago when the entity flags were added. Also added an IsAlive method in HEntity for the old check, in case any code needs to be switched over to that. 2007-05-16 06:58:49 +00:00
EntityManager.cpp Enable overlays other than the pathfinding one when the pathfinding one is hidden. 2007-12-01 18:05:46 +00:00
EntityManager.h increase handle limit to 16k 2008-02-09 19:11:01 +00:00
EntityOrders.h # A number of network synchronization fixes. 2007-11-18 09:09:06 +00:00
EntityRendering.cpp # SwEng 2007-05-02 12:07:08 +00:00
EntityScriptInterface.cpp # A number of network synchronization fixes. 2007-11-18 09:09:06 +00:00
EntityStateProcessing.cpp # Fixed walking on a multistep path, which sometimes stopped after the first few steps. 2008-02-04 08:24:17 +00:00
EntitySupport.cpp # SwEng 2007-05-02 12:07:08 +00:00
EntitySupport.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
EntityTemplate.cpp fix: CLogger's ELogMethod is now inside the class and does not use names that are vulnerable to macro destruction (fixes a conflict with Windows system header's #define ERROR) 2007-12-29 16:22:23 +00:00
EntityTemplate.h Territorial limits applied 2007-07-14 06:15:19 +00:00
EntityTemplateCollection.cpp improvements and fixes: 2008-01-07 20:03:19 +00:00
EntityTemplateCollection.h part4: adapt codebase to changes in lib/ 2007-12-20 20:21:45 +00:00
EventHandlers.cpp # Bug fixes and cleanup of entity kill code. 2007-01-25 07:00:31 +00:00
EventHandlers.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
Formation.cpp fix: CLogger's ELogMethod is now inside the class and does not use names that are vulnerable to macro destruction (fixes a conflict with Windows system header's #define ERROR) 2007-12-29 16:22:23 +00:00
Formation.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
FormationCollection.cpp improvements and fixes: 2008-01-07 20:03:19 +00:00
FormationCollection.h part4: adapt codebase to changes in lib/ 2007-12-20 20:21:45 +00:00
FormationManager.cpp # SwEng 2007-05-02 12:07:08 +00:00
FormationManager.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
LOSManager.cpp pending improvements and partial fixes to self-tests 2008-01-03 22:07:18 +00:00
LOSManager.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
PathfindEngine.cpp part1a: misc fixes 2007-12-20 19:57:41 +00:00
PathfindEngine.h part1a: misc fixes 2007-12-20 19:57:41 +00:00
PathfindSparse.cpp # SwEng 2007-05-02 12:07:08 +00:00
PathfindSparse.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
ProductionQueue.cpp [requires workspace rebuild due to added directory] 2008-04-13 14:50:11 +00:00
ProductionQueue.h # Fixed some warnings and potentially misleading code 2007-05-29 19:01:21 +00:00
Projectile.cpp cleanup: 2008-04-06 14:03:23 +00:00
Projectile.h # Some fixes to projectiles 2008-02-03 09:10:15 +00:00
Scheduler.cpp # SwEng 2007-05-02 12:07:08 +00:00
Scheduler.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
ScriptObject.cpp More header-file rejigging. 2006-06-09 18:32:00 +00:00
ScriptObject.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
Simulation.cpp Changed Windows memory-allocation counter to get more predictable performance. Removed slow debug_printf warning about low FPS, to avoid positive feedback. 2008-01-12 21:08:11 +00:00
Simulation.h # Multiplayer synchronization fixes. 2007-10-23 06:52:23 +00:00
Stance.cpp # SwEng 2007-05-02 12:07:08 +00:00
Stance.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
Technology.cpp [requires workspace rebuild due to added directory] 2008-04-13 14:50:11 +00:00
Technology.h # Fixed some warnings and potentially misleading code 2007-05-29 19:01:21 +00:00
TechnologyCollection.cpp improvements and fixes: 2008-01-07 20:03:19 +00:00
TechnologyCollection.h part4: adapt codebase to changes in lib/ 2007-12-20 20:21:45 +00:00
TerritoryManager.cpp pending improvements and partial fixes to self-tests 2008-01-03 22:07:18 +00:00
TerritoryManager.h remove all author/modified by tags. 2007-05-07 16:33:24 +00:00
TRAStarEngine.cpp pathfinding change: the engine uses Triangulation and A* on triangles now. dcdt package added. premake.lua changed to include the dcdt code. it needs to run update-workspaces.bat (flag -showOverlay will draw the triangulation and a single unit paths) 2007-10-09 07:27:45 +00:00
TRAStarEngine.h # OS X fixes. 2007-10-11 08:00:05 +00:00
TriggerManager.cpp fix: CLogger's ELogMethod is now inside the class and does not use names that are vulnerable to macro destruction (fixes a conflict with Windows system header's #define ERROR) 2007-12-29 16:22:23 +00:00
TriggerManager.h # Fixed some warnings and potentially misleading code 2007-05-29 19:01:21 +00:00
TurnManager.cpp # Some fixes to projectiles 2008-02-03 09:10:15 +00:00
TurnManager.h # Some fixes to projectiles 2008-02-03 09:10:15 +00:00