0ad/source
janwas 82bdda29ef GameView: revise usage of LOS_VISIBLE - must check bit, not equality
ia32: removing misleading and outdated comment
Player: add "LOS token" - speeds up LosManager by caching a temp result
LOSMAnager: speed up by about 9%, more to come. combined 2 DWORDs into
one u16; further optimization pending. old code remains (via #ifdef
frankenstein)

This was SVN commit r3097.
2005-11-06 00:07:01 +00:00
..
graphics GameView: revise usage of LOS_VISIBLE - must check bit, not equality 2005-11-06 00:07:01 +00:00
gui replace g_active with more clear g_app_has_focus and g_app_minimized 2005-10-31 18:36:36 +00:00
i18n profiling indicates memcpy is a bottleneck, so globally replace all of them with memcpy2 (hand-optimized). depending on transfer size, this is 10%..300% faster. also made memcpy2 into a macro instead of thunk function because vc7 was still generating a jump. 2005-10-30 16:19:20 +00:00
lib GameView: revise usage of LOS_VISIBLE - must check bit, not equality 2005-11-06 00:07:01 +00:00
maths renderer: load/unload water textures (similar to alpha maps); do that in delay load and avoid leaking them. 2005-10-12 04:16:41 +00:00
ps GameView: revise usage of LOS_VISIBLE - must check bit, not equality 2005-11-06 00:07:01 +00:00
renderer Refactor model rendering to perform vertex setup in ModelVertexRenderer. 2005-11-05 23:15:23 +00:00
scripting change requested by philip: debug_printf "tags" are now followed by '|' instead of ':' because something like "func: i am blowing up" is rather common. 2005-10-27 16:53:41 +00:00
simulation GameView: revise usage of LOS_VISIBLE - must check bit, not equality 2005-11-06 00:07:01 +00:00
sound Lots of gcc -Wall fixes. The common ones: 2005-10-07 15:24:29 +00:00
tools Fix compilation with g++ 2005-11-05 23:03:55 +00:00
main.cpp replace g_active with more clear g_app_has_focus and g_app_minimized 2005-10-31 18:36:36 +00:00
ProgrammingSchedule.xls gave it a once-over, marked 1 as complete 2005-05-09 16:30:01 +00:00