0ad/source/gui/CButton.cpp
2004-08-31 02:09:58 +00:00

101 lines
2.3 KiB
C++
Executable File

/*
CButton
by Gustav Larsson
gee@pyro.nu
*/
#include "precompiled.h"
#include "GUI.h"
#include "CButton.h"
#include "ogl.h"
using namespace std;
//-------------------------------------------------------------------
// Constructor / Destructor
//-------------------------------------------------------------------
CButton::CButton()
{
AddSetting(GUIST_CGUIString, "caption");
AddSetting(GUIST_CStr, "font");
AddSetting(GUIST_CStr, "sprite");
AddSetting(GUIST_CStr, "sprite-over");
AddSetting(GUIST_CStr, "sprite-pressed");
AddSetting(GUIST_CStr, "sprite-disabled");
AddSetting(GUIST_CColor, "textcolor");
AddSetting(GUIST_CColor, "textcolor-over");
AddSetting(GUIST_CColor, "textcolor-pressed");
AddSetting(GUIST_CColor, "textcolor-disabled");
// Add text
AddText(new SGUIText());
}
CButton::~CButton()
{
}
void CButton::SetupText()
{
if (!GetGUI())
return;
assert(m_GeneratedTexts.size()>=1);
CStr font;
if (GUI<CStr>::GetSetting(this, "font", font) != PS_OK || font.Length()==0)
// Use the default if none is specified
// TODO Gee: (2004-08-14) Default should not be hard-coded, but be in styles!
font = "default";
CGUIString caption;
GUI<CGUIString>::GetSetting(this, "caption", caption);
*m_GeneratedTexts[0] = GetGUI()->GenerateText(caption, font, m_CachedActualSize.GetWidth(), 0, this);
// Set position of text
//m_TextPos = m_CachedActualSize.CenterPoint() - m_GeneratedTexts[0]->m_Size/2;
m_TextPos = m_CachedActualSize.TopLeft();
}
void CButton::HandleMessage(const SGUIMessage &Message)
{
// Important
IGUIButtonBehavior::HandleMessage(Message);
IGUITextOwner::HandleMessage(Message);
switch (Message.type)
{
case GUIM_PRESSED:
// GetGUI()->TEMPmessage = "Button " + string((const TCHAR*)m_Name) + " was pressed!";
break;
default:
break;
}
}
void CButton::Draw()
{
float bz = GetBufferedZ();
CStr sprite, sprite_over, sprite_pressed, sprite_disabled;
GUI<CStr>::GetSetting(this, "sprite", sprite);
GUI<CStr>::GetSetting(this, "sprite-over", sprite_over);
GUI<CStr>::GetSetting(this, "sprite-pressed", sprite_pressed);
GUI<CStr>::GetSetting(this, "sprite-disabled", sprite_disabled);
DrawButton(m_CachedActualSize,
bz,
sprite,
sprite_over,
sprite_pressed,
sprite_disabled);
CColor color = ChooseColor();
IGUITextOwner::Draw(0, color, m_TextPos, bz+0.1f);
}