0ad/source
Ykkrosh 924d1219a7 # Add fog-of-war.
Move Vision component to C++, for more efficient FoW processing.
Disable FoW on demo maps.

This was SVN commit r8160.
2010-09-23 12:13:13 +00:00
..
collada warning fixes: mostly size_t vs. specialized API type and other type conversion. 2010-09-05 09:38:30 +00:00
graphics Use slightly higher quality texture compression in archive-builder mode 2010-09-20 16:34:09 +00:00
gui # Add fog-of-war. 2010-09-23 12:13:13 +00:00
i18n MSVC warning fixes 2010-05-25 19:12:00 +00:00
lib # Add -archivebuild mode to generate .zip files for releases, with automatic compression of textures. 2010-09-18 18:21:00 +00:00
maths # Add fog-of-war. 2010-09-23 12:13:13 +00:00
mocks # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
network Fix serialize/deserialize API asymmetry. 2010-09-17 17:53:26 +00:00
pch MSVC warning 'fix' 2010-04-19 21:57:56 +00:00
ps Use slightly higher quality texture compression in archive-builder mode 2010-09-20 16:34:09 +00:00
renderer # Add fog-of-war. 2010-09-23 12:13:13 +00:00
scripting # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
scriptinterface Cache message JS conversions, to make broadcasts faster 2010-09-17 17:49:39 +00:00
simulation # Support alt+enter to toggle fullscreen mode. Make game window resizable. 2010-06-03 19:07:59 +00:00
simulation2 # Add fog-of-war. 2010-09-23 12:13:13 +00:00
sound add proper OGG support, a near-total rewrite of a patch by Kyniker/Heron. not yet integrated into snd_mgr. also remove the no longer used CMusicPlayer and CPlayList. 2010-08-01 10:52:12 +00:00
tools # Add fog-of-war. 2010-09-23 12:13:13 +00:00
contributors.txt Update contributors list 2010-08-06 00:18:45 +00:00
main.cpp # Add -archivebuild mode to generate .zip files for releases, with automatic compression of textures. 2010-09-18 18:21:00 +00:00
test_setup.cpp Fix missing includes 2010-01-10 11:31:31 +00:00