0ad/source/gui/CGUIList.h
elexis 838889ab12 Split CGUIString.h from GUIText.h, so that one may have the SGUIText implementation in a separate cpp file.
Differential Revision: https://code.wildfiregames.com/D2167
Reviewed By: Vladislav
Tested on: gcc 9.0.1, VS2015, Jenkins

This was SVN commit r22643.
2019-08-10 19:16:52 +00:00

42 lines
1.2 KiB
C++

/* Copyright (C) 2019 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_CGUILIST
#define INCLUDED_CGUILIST
#include "gui/CGUIString.h"
class CGUIList
{
public: // struct:ish (but for consistency I call it _C_GUIList, and
// for the same reason it is a class, so that confusion doesn't
// appear when forward declaring.
// Avoid copying the vector.
NONCOPYABLE(CGUIList);
MOVABLE(CGUIList);
CGUIList() = default;
/**
* List of items (as text), the post-processed result is stored in
* the IGUITextOwner structure of this class.
*/
std::vector<CGUIString> m_Items;
};
#endif