elexis
838889ab12
Differential Revision: https://code.wildfiregames.com/D2167 Reviewed By: Vladislav Tested on: gcc 9.0.1, VS2015, Jenkins This was SVN commit r22643.
42 lines
1.2 KiB
C++
42 lines
1.2 KiB
C++
/* Copyright (C) 2019 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_CGUILIST
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#define INCLUDED_CGUILIST
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#include "gui/CGUIString.h"
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class CGUIList
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{
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public: // struct:ish (but for consistency I call it _C_GUIList, and
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// for the same reason it is a class, so that confusion doesn't
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// appear when forward declaring.
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// Avoid copying the vector.
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NONCOPYABLE(CGUIList);
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MOVABLE(CGUIList);
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CGUIList() = default;
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/**
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* List of items (as text), the post-processed result is stored in
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* the IGUITextOwner structure of this class.
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*/
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std::vector<CGUIString> m_Items;
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};
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#endif
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