0ad/source/gui/COList.h
elexis e1014aad3b Use CGUI& instead of CGUI* so that the 50+ users stop wondering whether or not that is null and can't even be mistaken to add redundant null checks preemptively.
Remove the remaining of such checks after d3e56f0f57 removed 21 of them
already.
2c47fbd66a initialized the pointer at construction time rather than at
random conditional events later.

Differential Revision: https://code.wildfiregames.com/D2205
Comments By: Vladislav, wraitii
Tested on: gcc 9.1.0, clang 8.0.1

This was SVN commit r22741.
2019-08-21 10:12:33 +00:00

79 lines
1.9 KiB
C++

/* Copyright (C) 2019 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_COLIST
#define INCLUDED_COLIST
#include "GUI.h"
#include "CList.h"
/**
* Represents a column.
*/
struct COListColumn
{
// Avoid copying the strings.
NONCOPYABLE(COListColumn);
MOVABLE(COListColumn);
COListColumn() = default;
CGUIColor m_TextColor;
CStr m_Id;
float m_Width;
CStrW m_Heading;
};
/**
* Multi-column list. One row can be selected by the user.
* Individual cells are clipped if the contained text is too long.
*
* The list can be sorted dynamically by JS code when a
* heading is clicked.
* A scroll-bar will appear when needed.
*/
class COList : public CList
{
GUI_OBJECT(COList)
public:
COList(CGUI& pGUI);
protected:
void SetupText();
void HandleMessage(SGUIMessage& Message);
/**
* Handle the \<item\> tag.
*/
virtual bool HandleAdditionalChildren(const XMBElement& child, CXeromyces* pFile);
void DrawList(const int& selected, const CStr& _sprite, const CStr& _sprite_selected, const CStr& _textcolor);
virtual CRect GetListRect() const;
/**
* Available columns.
*/
std::vector<COListColumn> m_Columns;
private:
// Width of space available for columns
float m_TotalAvailableColumnWidth;
float m_HeadingHeight;
};
#endif // INCLUDED_COLIST