0ad/source/simulation2
wraitii 95c03dcc64 Let the template define the actor used for the projectile. Also let projectiles have an impact animation (such as an explosion).
This will enable us in the future to have technologies that change
projectiles.
This is also somewhat of a refactoring.

Patch By: Mate-86
Reviewed By: wraitii
Trac Tickets: #1909

Differential Revision: https://code.wildfiregames.com/D945
This was SVN commit r20676.
2017-12-23 09:27:19 +00:00
..
components Let the template define the actor used for the projectile. Also let projectiles have an impact animation (such as an explosion). 2017-12-23 09:27:19 +00:00
docs Replace deprecated jsval with JS::Value. 2017-08-28 10:27:36 +00:00
helpers Long range pathfinder cleanup 2017-12-10 14:23:16 +00:00
scripting Move Simulation GUI ScriptFunctions to a new JS Interface, refs #4772. 2017-09-12 01:53:46 +00:00
serialization Replace deprecated jsval with JS::Value. 2017-08-28 10:27:36 +00:00
system Expose the same FileExists to JS GUI, simulation and rmgen. 2017-12-05 00:22:03 +00:00
tests Remove VFS cache, because it is less effective and less efficient than the OS cache (and partially redundant with higher level application caches). 2017-12-10 17:33:03 +00:00
MessageTypes.h Pass ScriptInterface as a const ref where possible. 2017-08-24 00:32:42 +00:00
Simulation2.cpp More ScriptInterface const. 2017-11-25 06:49:58 +00:00
Simulation2.h An awesome Rejoin-test tool by wraitii and Itms, fixes #4242, refs #3460. 2016-11-15 13:26:58 +00:00
TypeList.h Render the range visualization of auras, heal and attack component in a separate RangeOverlayRenderer component instead of abusing Selectable for that. 2017-12-10 02:41:08 +00:00