0ad/source/simulation2/components/ICmpObstructionManager.h
Ykkrosh 96a73bb580 Discourage units from walking outside the map.
Improve pathfinder performance by avoiding unnecessary grid
recalculations.

This was SVN commit r7806.
2010-07-25 14:11:21 +00:00

265 lines
9.6 KiB
C++

/* Copyright (C) 2010 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_ICMPOBSTRUCTIONMANAGER
#define INCLUDED_ICMPOBSTRUCTIONMANAGER
#include "simulation2/system/Interface.h"
#include "simulation2/helpers/Grid.h"
#include "simulation2/helpers/Position.h"
#include "maths/FixedVector2D.h"
class IObstructionTestFilter;
/**
* Obstruction manager: provides efficient spatial queries over objects in the world.
*
* The class deals with two types of shape:
* "static" shapes, typically representing buildings, which are rectangles with a given
* width and height and angle;
* and "unit" shapes, representing units that can move around the world, which have a
* radius and no rotation. (Units sometimes act as axis-aligned squares, sometimes
* as approximately circles, due to the algorithm used by the short pathfinder.)
*
* Other classes (particularly ICmpObstruction) register shapes with this interface
* and keep them updated.
*
* The @c Test functions provide exact collision tests.
* The edge of a shape counts as 'inside' the shape, for the purpose of collisions.
* The functions accept an IObstructionTestFilter argument, which can restrict the
* set of shapes that are counted as collisions.
*
* Units can be marked as either moving or stationary, which simply determines whether
* certain filters include or exclude them.
*
* The @c Rasterise function approximates the current set of shapes onto a 2D grid,
* for use with tile-based pathfinding.
*/
class ICmpObstructionManager : public IComponent
{
public:
/**
* External identifiers for shapes.
* (This is a struct rather than a raw u32 for type-safety.)
*/
struct tag_t
{
tag_t() : n(0) {}
explicit tag_t(u32 n) : n(n) {}
bool valid() { return n != 0; }
u32 n;
};
/**
* Set the bounds of the world.
* Any point outside the bounds is considered obstructed.
* @param x0,z0,x1,z1 Coordinates of the corners of the world
*/
virtual void SetBounds(entity_pos_t x0, entity_pos_t z0, entity_pos_t x1, entity_pos_t z1) = 0;
/**
* Register a static shape.
* @param x X coordinate of center, in world space
* @param z Z coordinate of center, in world space
* @param a angle of rotation (clockwise from +Z direction)
* @param w width (size along X axis)
* @param h height (size along Z axis)
* @return a valid tag for manipulating the shape
*/
virtual tag_t AddStaticShape(entity_pos_t x, entity_pos_t z, entity_angle_t a, entity_pos_t w, entity_pos_t h) = 0;
/**
* Register a unit shape.
* @param x X coordinate of center, in world space
* @param z Z coordinate of center, in world space
* @param r radius (half the unit's width/height)
* @param moving whether the unit is currently moving through the world or is stationary
* @return a valid tag for manipulating the shape
*/
virtual tag_t AddUnitShape(entity_pos_t x, entity_pos_t z, entity_angle_t r, bool moving) = 0;
/**
* Adjust the position and angle of an existing shape.
* @param tag tag of shape (must be valid)
* @param x X coordinate of center, in world space
* @param z Z coordinate of center, in world space
* @param a angle of rotation (clockwise from +Z direction); ignored for unit shapes
*/
virtual void MoveShape(tag_t tag, entity_pos_t x, entity_pos_t z, entity_angle_t a) = 0;
/**
* Set whether a unit shape is moving or stationary.
* @param tag tag of shape (must be valid and a unit shape)
* @param moving whether the unit is currently moving through the world or is stationary
*/
virtual void SetUnitMovingFlag(tag_t tag, bool moving) = 0;
/**
* Remove an existing shape. The tag will be made invalid and must not be used after this.
* @param tag tag of shape (must be valid)
*/
virtual void RemoveShape(tag_t tag) = 0;
/**
* Collision test a flat-ended thick line against the current set of shapes.
* The line caps extend by @p r beyond the end points.
* Only intersections going from outside to inside a shape are counted.
* @param filter filter to restrict the shapes that are counted
* @param x0 X coordinate of line's first point
* @param z0 Z coordinate of line's first point
* @param x1 X coordinate of line's second point
* @param z1 Z coordinate of line's second point
* @param r radius (half width) of line
* @return true if there is a collision
*/
virtual bool TestLine(const IObstructionTestFilter& filter, entity_pos_t x0, entity_pos_t z0, entity_pos_t x1, entity_pos_t z1, entity_pos_t r) = 0;
/**
* Collision test a static square shape against the current set of shapes.
* @param filter filter to restrict the shapes that are counted
* @param x X coordinate of center
* @param z Z coordinate of center
* @param a angle of rotation (clockwise from +Z direction)
* @param w width (size along X axis)
* @param h height (size along Z axis)
* @return true if there is a collision
*/
virtual bool TestStaticShape(const IObstructionTestFilter& filter, entity_pos_t x, entity_pos_t z, entity_pos_t a, entity_pos_t w, entity_pos_t h) = 0;
/**
* Collision test a unit shape against the current set of shapes.
* @param filter filter to restrict the shapes that are counted
* @param x X coordinate of center
* @param z Z coordinate of center
* @param r radius (half the unit's width/height)
* @return true if there is a collision
*/
virtual bool TestUnitShape(const IObstructionTestFilter& filter, entity_pos_t x, entity_pos_t z, entity_pos_t r) = 0;
/**
* Bit-flags for Rasterise.
*/
enum TileObstruction
{
TILE_OBSTRUCTED = 1,
TILE_OUTOFBOUNDS = 2
};
/**
* Convert the current set of shapes onto a grid.
* Tiles that are partially or completely intersected by a shape will have TILE_OBSTRUCTED set;
* tiles that are outside the world bounds will also have TILE_OUTOFBOUNDS;
* others will be set to 0.
* This is very cheap if the grid has been rasterised before and the set of shapes has not changed.
* @param grid the grid to be updated
* @return true if any changes were made to the grid, false if it was already up-to-date
*/
virtual bool Rasterise(Grid<u8>& grid) = 0;
/**
* Standard representation for all types of shapes, for use with geometry processing code.
*/
struct ObstructionSquare
{
entity_pos_t x, z; // position of center
CFixedVector2D u, v; // 'horizontal' and 'vertical' orthogonal unit vectors, representing orientation
entity_pos_t hw, hh; // half width, half height of square
};
/**
* Find all the obstructions that are inside (or partially inside) the given range.
* @param filter filter to restrict the shapes that are counted
* @param x0 X coordinate of left edge of range
* @param z0 Z coordinate of bottom edge of range
* @param x1 X coordinate of right edge of range
* @param z1 Z coordinate of top edge of range
* @param squares output list of obstructions
*/
virtual void GetObstructionsInRange(const IObstructionTestFilter& filter, entity_pos_t x0, entity_pos_t z0, entity_pos_t x1, entity_pos_t z1, std::vector<ObstructionSquare>& squares) = 0;
/**
* Find a single obstruction that blocks a unit at the given point with the given radius.
* Static obstructions (buildings) are more important than unit obstructions, and
* obstructions that cover the given point are more important than those that only cover
* the point expanded by the radius.
*/
virtual bool FindMostImportantObstruction(entity_pos_t x, entity_pos_t z, entity_pos_t r, ObstructionSquare& square) = 0;
/**
* Get the obstruction square representing the given shape.
* @param tag tag of shape (must be valid)
*/
virtual ObstructionSquare GetObstruction(tag_t tag) = 0;
/**
* Toggle the rendering of debug info.
*/
virtual void SetDebugOverlay(bool enabled) = 0;
DECLARE_INTERFACE_TYPE(ObstructionManager)
};
/**
* Interface for ICmpObstructionManager @c Test functions to filter out unwanted shapes.
*/
class IObstructionTestFilter
{
public:
virtual ~IObstructionTestFilter() {}
/**
* Return true if the shape should be counted for collisions.
* This is called for all shapes that would collide, and also for some that wouldn't.
* @param tag tag of shape being tested
*/
virtual bool Allowed(ICmpObstructionManager::tag_t tag, bool moving) const = 0;
};
/**
* Obstruction test filter that accepts all shapes.
*/
class NullObstructionFilter : public IObstructionTestFilter
{
public:
virtual bool Allowed(ICmpObstructionManager::tag_t UNUSED(tag), bool UNUSED(moving)) const { return true; }
};
/**
* Obstruction test filter that accepts all non-moving shapes.
*/
class StationaryObstructionFilter : public IObstructionTestFilter
{
public:
virtual bool Allowed(ICmpObstructionManager::tag_t UNUSED(tag), bool moving) const { return !moving; }
};
/**
* Obstruction test filter that rejects a specific shape.
*/
class SkipTagObstructionFilter : public IObstructionTestFilter
{
ICmpObstructionManager::tag_t m_Tag;
public:
SkipTagObstructionFilter(ICmpObstructionManager::tag_t tag) : m_Tag(tag) {}
virtual bool Allowed(ICmpObstructionManager::tag_t tag, bool UNUSED(moving)) const { return tag.n != m_Tag.n; }
};
#endif // INCLUDED_ICMPOBSTRUCTIONMANAGER