0ad/source/tools/atlas/GameInterface/CommandProc.cpp
janwas 4663ac0fe7 split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
the old debug_assert always ran and tested the expression, which slows
down release builds. wrapping them in #ifndef NDEBUG is clumsy. the new
ASSERT behaves like assert and ENSURE like the old debug_assert. Let's
change any time-critical but not-super-important ENSURE to ASSERT to
speed up release builds. (already done in bits.h and unique_range.h)

This was SVN commit r9362.
2011-04-30 13:01:45 +00:00

143 lines
3.3 KiB
C++

/* Copyright (C) 2010 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "CommandProc.h"
#include <cassert>
#include <algorithm>
//////////////////////////////////////////////////////////////////////////
template<typename T> T next_it(T x) { T t = x; return ++t; }
template<typename T> void delete_fn(T* v) { delete v; }
//////////////////////////////////////////////////////////////////////////
using namespace AtlasMessage;
namespace AtlasMessage {
CommandProc& GetCommandProc()
{
static CommandProc commandProc;
return commandProc;
}
cmdHandlers& GetCmdHandlers()
{
static cmdHandlers h;
return h;
}
}
CommandProc::CommandProc()
{
// Start the list with a NULL, so m_CurrentCommand can point at
// something even when the command stack is empty
m_Commands.push_back(NULL);
m_CurrentCommand = m_Commands.begin();
}
CommandProc::~CommandProc()
{
// Make sure Destroy has been called before now (to avoid
// problems from the destruction order of static variables)
ENSURE(!m_Commands.size());
}
void CommandProc::Destroy()
{
std::for_each(m_Commands.begin(), m_Commands.end(), delete_fn<Command>);
m_Commands.clear();
}
void CommandProc::Submit(Command* cmd)
{
// If some commands have been undone at the time we insert this new one,
// delete and remove them all.
std::for_each(next_it(m_CurrentCommand), m_Commands.end(), delete_fn<Command>);
m_Commands.erase(next_it(m_CurrentCommand), m_Commands.end());
assert(next_it(m_CurrentCommand) == m_Commands.end());
m_CurrentCommand = m_Commands.insert(next_it(m_CurrentCommand), cmd);
(*m_CurrentCommand)->Do();
}
void CommandProc::Undo()
{
if (m_CurrentCommand != m_Commands.begin())
{
(*m_CurrentCommand)->Undo();
--m_CurrentCommand;
}
}
void CommandProc::Redo()
{
if (next_it(m_CurrentCommand) != m_Commands.end())
{
++m_CurrentCommand;
(*m_CurrentCommand)->Redo();
}
}
void CommandProc::Merge()
{
if (m_CurrentCommand == m_Commands.begin())
{
debug_warn(L"Merge illogic: no commands");
return;
}
if (next_it(m_CurrentCommand) != m_Commands.end())
{
debug_warn(L"Merge illogic: not at stack top");
return;
}
cmdIt prev = m_CurrentCommand;
--prev;
if (prev == m_Commands.begin())
{
debug_warn(L"Merge illogic: only 1 command");
return;
}
if ((*prev)->GetType() != (*m_CurrentCommand)->GetType())
{
const char* a = (*prev)->GetType();
const char* b = (*m_CurrentCommand)->GetType();
debug_printf(L"[incompatible: %hs -> %hs]\n", a, b);
debug_warn(L"Merge illogic: incompatible command");
return;
}
(*m_CurrentCommand)->Merge(*prev);
delete *m_CurrentCommand;
m_Commands.erase(m_CurrentCommand);
m_CurrentCommand = prev;
}