0ad/binaries/data/mods/public/globalscripts
Freagarach 3994105946 Fix checkrefs after ea72437739.
Noticed by checkrefs by @Stan.

Differential revision: https://code.wildfiregames.com/D4480
Reviewed by: @Stan
This was SVN commit r26317.
2022-02-08 05:55:01 +00:00
..
tests Move custom JS data structures to globalscripts. 2021-04-18 08:31:30 +00:00
AttackEffects.js Fix sound not played when being attacked by non-capture attacks. 2021-01-19 07:22:27 +00:00
DamageTypes.js Fix translation of damage types. 2021-04-15 05:47:54 +00:00
Formation.js Allow picking a default formation for walk (and walk-like) orders. 2020-12-31 10:04:58 +00:00
FSM.js Move custom JS data structures to globalscripts. 2021-04-18 08:31:30 +00:00
interpolation.js Fix more JsDocs numbers/bools/strings 2020-08-24 11:50:31 +00:00
Math.js Use https in hyperlinks for sites that support it, refs #5257. 2018-08-23 09:23:06 +00:00
ModificationTemplates.js Apply modifiers from civ/team bonus auras in Reference Suite 2021-06-08 23:35:44 +00:00
MultiKeyMap.js Move custom JS data structures to globalscripts. 2021-04-18 08:31:30 +00:00
random.js Add randomAngle helper function to abbreviate calls. 2018-01-15 14:20:57 +00:00
Resources.js Split treasures from ResourceSupply. 2021-03-03 07:47:38 +00:00
StatusEffects.js Small fixes for status effects 2021-01-10 09:54:12 +00:00
Technologies.js Allow modifiers without "affects" list. 2021-03-29 08:10:08 +00:00
Templates.js Fix checkrefs after ea72437739. 2022-02-08 05:55:01 +00:00
Trade.js Adapt trade gain normalization to map size (increased on small maps and decreased on large maps), and slow down the increase of the gain at very large distances. 2017-10-31 17:52:08 +00:00
utility.js Add a couple of string manipulation functions to globalscripts. 2018-02-02 01:37:39 +00:00
vector.js Adds snapping to edges for buildings 2020-01-05 01:08:05 +00:00
WeightedList.js Move custom JS data structures to globalscripts. 2021-04-18 08:31:30 +00:00