0ad/source/simulation2/serialization
2010-03-01 14:55:34 +00:00
..
BinarySerializer.cpp wchar.h -> utf8.h (see previous change) 2010-03-01 14:55:34 +00:00
BinarySerializer.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
DebugSerializer.cpp Fix missing includes 2010-01-10 11:31:31 +00:00
DebugSerializer.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
HashSerializer.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
HashSerializer.h Remove Crypto++ because it causes too much trouble. Replace with a custom MD5 implementation for simulation state hashing. 2010-01-10 19:29:27 +00:00
IDeserializer.cpp wchar.h -> utf8.h (see previous change) 2010-03-01 14:55:34 +00:00
IDeserializer.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ISerializer.cpp wchar.h -> utf8.h (see previous change) 2010-03-01 14:55:34 +00:00
ISerializer.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
SerializedScriptTypes.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
StdDeserializer.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
StdDeserializer.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
StdSerializer.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
StdSerializer.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00