Ykkrosh
7c2e9027c2
Giant merge from http://svn.wildfiregames.com/hg-source/file/5fb522019d5e Infrastructure is largely complete, gameplay is largely missing Disabled by default; use command-line flag "-sim2" (Second attempt at commit...) This was SVN commit r7259.
58 lines
1.9 KiB
C++
58 lines
1.9 KiB
C++
/* Copyright (C) 2010 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_BINARYSERIALIZER
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#define INCLUDED_BINARYSERIALIZER
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#include "ISerializer.h"
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#include <map>
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/**
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* Serialize to a binary stream. Subclasses should just need to implement
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* the Put() method.
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*/
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class CBinarySerializer : public ISerializer
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{
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NONCOPYABLE(CBinarySerializer);
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public:
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CBinarySerializer(ScriptInterface& scriptInterface);
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virtual ~CBinarySerializer();
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protected:
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virtual void PutNumber(const char* name, uint8_t value);
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virtual void PutNumber(const char* name, int32_t value);
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virtual void PutNumber(const char* name, uint32_t value);
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virtual void PutNumber(const char* name, float value);
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virtual void PutNumber(const char* name, double value);
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virtual void PutNumber(const char* name, CFixed_23_8 value);
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virtual void PutBool(const char* name, bool value);
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virtual void PutString(const char* name, const std::string& value);
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virtual void PutScriptVal(const char* name, jsval value);
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private:
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// PutScriptVal implementation details:
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void ScriptString(const char* name, JSString* string);
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void HandleScriptVal(jsval val);
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u32 GetScriptBackrefTag(JSObject* obj);
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void FreeScriptBackrefs();
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std::map<JSObject*, u32> m_ScriptBackrefs;
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ScriptInterface& m_ScriptInterface;
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};
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#endif // INCLUDED_BINARYSERIALIZER
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