0ad/source/simulation2/serialization/BinarySerializer.h
Ykkrosh 7c2e9027c2 # Rewrite of the game's simulation system
Giant merge from
http://svn.wildfiregames.com/hg-source/file/5fb522019d5e
Infrastructure is largely complete, gameplay is largely missing
Disabled by default; use command-line flag "-sim2"
(Second attempt at commit...)

This was SVN commit r7259.
2010-01-09 19:20:14 +00:00

58 lines
1.9 KiB
C++

/* Copyright (C) 2010 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_BINARYSERIALIZER
#define INCLUDED_BINARYSERIALIZER
#include "ISerializer.h"
#include <map>
/**
* Serialize to a binary stream. Subclasses should just need to implement
* the Put() method.
*/
class CBinarySerializer : public ISerializer
{
NONCOPYABLE(CBinarySerializer);
public:
CBinarySerializer(ScriptInterface& scriptInterface);
virtual ~CBinarySerializer();
protected:
virtual void PutNumber(const char* name, uint8_t value);
virtual void PutNumber(const char* name, int32_t value);
virtual void PutNumber(const char* name, uint32_t value);
virtual void PutNumber(const char* name, float value);
virtual void PutNumber(const char* name, double value);
virtual void PutNumber(const char* name, CFixed_23_8 value);
virtual void PutBool(const char* name, bool value);
virtual void PutString(const char* name, const std::string& value);
virtual void PutScriptVal(const char* name, jsval value);
private:
// PutScriptVal implementation details:
void ScriptString(const char* name, JSString* string);
void HandleScriptVal(jsval val);
u32 GetScriptBackrefTag(JSObject* obj);
void FreeScriptBackrefs();
std::map<JSObject*, u32> m_ScriptBackrefs;
ScriptInterface& m_ScriptInterface;
};
#endif // INCLUDED_BINARYSERIALIZER