Go to file
wraitii accd72b3c1 Prevent tree leaves from being too bright in water reflections.
Since ead8436b3d, the sides of tree leaves are extremely bright. The
reason is that they overwrite the value of the depth buffer, and thus
they show the skybox in the water calculation.

The simplest fix for this is to show the skybox only at lower
transparency values. A better fix would require handling alpha blending
completely differently.

Refs #5125.

Differential Revision: https://code.wildfiregames.com/D2143
This was SVN commit r22607.
2019-08-04 07:54:13 +00:00
binaries Prevent tree leaves from being too bright in water reflections. 2019-08-04 07:54:13 +00:00
build Disable eslint curly rule, because none of its configurable enforcement reflects the curly brace convention of this repository, refs #5524. 2019-07-22 19:55:52 +00:00
docs Update the pathfinder docs. 2015-06-27 15:16:21 +00:00
libraries Disables GnuTLS Native Language Support in build-osx-libs.sh, refs #5503 2019-07-17 14:51:57 +00:00
source Fix missing ShadowMap headers in previous, da4e601d8f. 2019-08-04 05:58:55 +00:00
.arcconfig Add an Arcanist configuration file to interact with Phabricator. 2016-12-22 08:26:18 +00:00
.arclint Upgrade premake5 from alpha12 to alpha13, refs #3729. 2019-01-04 21:20:45 +00:00
.coafile Add Coala Bear for the license header check. 2019-01-02 23:12:51 +00:00
.gitattributes Deletes internal mod (see SVN history if needed) 2013-02-14 22:32:17 +00:00
license_dbghelp.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
license_gpl-2.0.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
license_lgpl-2.1.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
license_mit.txt Adds globalscripts/BicubicInterpolation.js, the corresponding license_mit.txt and points to it for other files with the same license in LICENSE.txt - reviewed by Philip and Itms. Uses that to fix an interpolation issue in gaia.js and also fixes a "fail by one" there - reviewed by elexis. Fixes #4174 2016-09-06 21:49:57 +00:00
LICENSE.txt Drop premake4 support, refs #3729. premake4 has been unused for a long time now, and was only left available as a safety net. 2018-12-26 16:00:53 +00:00
README.txt Changes various urls to point to the new website and fixes some broken forum urls. 2012-12-11 23:04:03 +00:00

 0 A.D. Introductory Information
=================================

0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform
real-time strategy game of ancient warfare.

This is currently an incomplete, under-development version of the game.
We're always interested in getting more people involved, to help bring the game
towards completion and to share the interesting experience of developing a
project of this scope.

There are several ways to contact us and find more information:

  Web site: http://play0ad.com/

  Forums: http://www.wildfiregames.com/forum/

  Trac (development info, bug tracker): http://trac.wildfiregames.com/

  IRC: #0ad on irc.quakenet.org


---------------------------------------
Running precompiled binaries on Windows
---------------------------------------

Open the "binaries\system" folder.

To launch the game: Run pyrogenesis.exe

To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor"


-----------------------------------
Compiling the game from source code
-----------------------------------

The instructions for compiling the game on Windows, Linux and OS X are at
http://trac.wildfiregames.com/wiki/BuildInstructions


------------------
Reporting problems
------------------

Bugs should be reported on Trac. For information on reporting problems
and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors