0ad/source/lib/sysdep/win/wsdl.h
janwas b755ddefda remove all author/modified by tags.
make include guards consistent.

This was SVN commit r5040.
2007-05-07 16:33:24 +00:00

291 lines
5.0 KiB
C

/**
* =========================================================================
* File : wsdl.h
* Project : 0 A.D.
* Description : emulate SDL on Windows.
* =========================================================================
*/
// license: GPL; see lib/license.txt
#ifndef INCLUDED_WSDL
#define INCLUDED_WSDL
#include "SDL/SDL_keysym.h"
typedef u8 Uint8;
typedef u16 Uint16;
typedef u32 Uint32;
// SDL_Init flags
#define SDL_INIT_VIDEO 0
#define SDL_INIT_AUDIO 0
#define SDL_INIT_TIMER 0
#define SDL_INIT_NOPARACHUTE 0
extern int SDL_Init(Uint32 flags);
extern void SDL_Quit(void);
//
// video
//
typedef enum
{
SDL_GL_DEPTH_SIZE,
SDL_GL_DOUBLEBUFFER // ignored - always double buffered
}
SDL_GLattr;
extern int SDL_GL_SetAttribute(SDL_GLattr attr, int value);
// SDL_SetVideoMode() flags
#define SDL_OPENGL 0
#define SDL_FULLSCREEN 1
extern int SDL_SetVideoMode(int w, int h, int bpp, unsigned long flags);
typedef struct
{
int w, h;
}
SDL_Surface;
extern SDL_Surface* SDL_GetVideoSurface(void);
typedef struct
{
int video_mem;
}
SDL_VideoInfo;
extern SDL_VideoInfo* SDL_GetVideoInfo(void);
extern void* SDL_GL_GetProcAddress(const char*);
extern void SDL_GL_SwapBuffers(void);
//
// threads / sync
//
typedef void SDL_sem;
typedef void SDL_Thread;
extern u32 SDL_GetTicks(void);
extern void SDL_Delay(u32 ms);
extern SDL_sem* SDL_CreateSemaphore(int cnt);
extern void SDL_DestroySemaphore(SDL_sem*);
extern int SDL_SemPost(SDL_sem*);
extern int SDL_SemWait(SDL_sem* sem);
extern SDL_Thread* SDL_CreateThread(int (*)(void*), void*);
extern int SDL_KillThread(SDL_Thread*);
extern void SDL_WarpMouse(int, int);
enum ShowCursorToggle
{
SDL_DISABLE = 0,
SDL_ENABLE = 1,
SDL_QUERY = 2
};
extern int SDL_ShowCursor(int toggle);
extern int SDL_SetGamma(float r, float g, float b);
//
// byte swapping
//
#ifdef linux
# include <asm/byteorder.h>
# ifdef __arch__swab16
# define SDL_Swap16 __arch__swab16
# endif
# ifdef __arch__swab32
# define SDL_Swap32 __arch__swab32
# endif
#endif
// Debug-mode ICC doesn't like the intrinsics, so only use them
// for MSVC and non-debug ICC.
#if MSC_VERSION && !( defined(__INTEL_COMPILER) && !defined(NDEBUG) )
extern unsigned short _byteswap_ushort(unsigned short);
extern unsigned long _byteswap_ulong(unsigned long);
extern unsigned __int64 _byteswap_uint64(unsigned __int64);
#pragma intrinsic(_byteswap_ushort)
#pragma intrinsic(_byteswap_ulong)
#pragma intrinsic(_byteswap_uint64)
# define SDL_Swap16 _byteswap_ushort
# define SDL_Swap32 _byteswap_ulong
# define SDL_Swap64 _byteswap_uint64
#endif
#ifndef SDL_Swap16
extern u16 SDL_Swap16(u16);
#endif
#ifndef SDL_Swap32
extern u32 SDL_Swap32(u32);
#endif
#ifndef SDL_Swap64
extern u64 SDL_Swap64(u64);
#endif
#define SDL_LIL_ENDIAN 1234
#define SDL_BIG_ENDIAN 4321
#define SDL_BYTEORDER SDL_LIL_ENDIAN
//////////////////////////////////////////////////////////////////////////////
//
// events
//
//////////////////////////////////////////////////////////////////////////////
typedef struct
{
Uint8 type;
SDLKey sym;
u16 unicode;
}
SDL_keysym;
typedef struct
{
Uint8 type;
SDL_keysym keysym;
}
SDL_KeyboardEvent;
typedef struct
{
Uint8 type;
u16 x, y;
}
SDL_MouseMotionEvent;
typedef struct
{
Uint8 type;
}
SDL_QuitEvent;
enum SDL_MouseButtonEvent_button
{
// to remain compatible with regular SDL, these values must not change!
SDL_BUTTON_LEFT = 1,
SDL_BUTTON_MIDDLE = 2,
SDL_BUTTON_RIGHT = 3,
SDL_BUTTON_WHEELUP = 4,
SDL_BUTTON_WHEELDOWN = 5
};
#define SDL_BUTTON(b) (SDL_PRESSED << (b-1))
#define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT)
#define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE)
#define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT)
enum SDL_MouseButtonEvent_state
{
SDL_RELEASED = 0,
SDL_PRESSED = 1
};
typedef struct
{
Uint8 type;
u8 button;
u8 state;
u16 x, y;
}
SDL_MouseButtonEvent;
enum SDL_ActiveEvent_state
{
SDL_APPACTIVE = 1,
SDL_APPMOUSEFOCUS = 2,
SDL_APPINPUTFOCUS = 4
};
typedef struct
{
Uint8 type;
u8 gain;
u8 state;
}
SDL_ActiveEvent;
typedef struct
{
Uint8 type;
int code;
void* data1;
}
SDL_UserEvent;
enum SDL_Event_type
{
SDL_KEYDOWN,
SDL_KEYUP,
SDL_MOUSEMOTION,
SDL_MOUSEBUTTONDOWN,
SDL_MOUSEBUTTONUP,
SDL_ACTIVEEVENT,
SDL_QUIT,
SDL_USEREVENT
};
typedef union
{
Uint8 type;
SDL_KeyboardEvent key;
SDL_MouseMotionEvent motion;
SDL_MouseButtonEvent button;
SDL_ActiveEvent active;
SDL_UserEvent user;
}
SDL_Event;
extern int SDL_EnableUNICODE(int enable);
extern int SDL_WaitEvent(SDL_Event*);
extern int SDL_PollEvent(SDL_Event* ev);
extern int SDL_PushEvent(SDL_Event* ev);
//
// misc
//
#define SDL_GRAB_ON 0
#define SDL_WM_GrabInput(a)
#define SDL_GetError() ""
// from real SDL, but they're ignored anyway
#define SDL_DEFAULT_REPEAT_DELAY 500
#define SDL_DEFAULT_REPEAT_INTERVAL 30
#define SDL_EnableKeyRepeat(delay, interval)
extern void SDL_WM_SetCaption(const char *title, const char *icon);
extern Uint8* SDL_GetKeyState(int* num_keys);
extern Uint8 SDL_GetMouseState(int* x, int* y);
extern Uint8 SDL_GetAppState();
#endif // #ifndef INCLUDED_WSDL