0ad/source
2014-10-05 20:02:04 +00:00
..
collada Fix VS2013 build errors, warnings 2013-11-03 12:46:07 +00:00
graphics Allow setting the "Smoothing LoS" option during a game. 2014-10-05 20:02:04 +00:00
gui Fixes some bugs related to IME text input in SDL2, including a possible crash, refs #2041. Behavior seems reasonably consistent now on Windows and OS X 2014-10-03 23:33:41 +00:00
i18n Fixes a few building warnings and convention issues from 19ca1e3ebf 2014-05-07 23:33:21 +00:00
lib Replace usage of "GUIs" in cxxtest with the command line, 2014-09-24 15:35:31 +00:00
lobby Adds profiles to the multiplayer lobby. Fixes #2504. 2014-09-20 15:35:26 +00:00
maths Optimise silhouette rendering. 2014-07-03 01:00:25 +00:00
mocks More FreeBSD build fixes. 2012-01-30 06:21:11 +00:00
network Tunes GC scheduling a bit to reduce memory usage. 2014-09-22 20:13:04 +00:00
pch Sacrifices a goat to the gods of insanity. 2014-04-24 20:05:48 +00:00
ps Fixes blank window after maximizing, minimizing, then restoring the game on Windows. In SDL2, this is an SDL_WINDOWEVENT_EXPOSED event, which we must handle to reset the game's minimized state. Refs #2041 2014-10-04 00:46:53 +00:00
renderer Fixes water rendering and crashes on GPUs without FBO support, fixes #2667 2014-09-27 01:32:03 +00:00
scriptinterface Modify GC scheduling and reduce VFS cache size. 2014-10-04 00:43:04 +00:00
simulation2 fix a debug message 2014-09-26 17:07:17 +00:00
soundmanager Fix segmentation fault in the sound destructor. Happened when the sound file doesn't exist. Errors are shown by other code. 2014-06-24 11:07:39 +00:00
third_party Makes tinygettext handle missing plural forms more sanely. 2014-07-05 10:29:24 +00:00
tools Unify removal of incomplete translations in packaging scripts. Fixes #2825. 2014-09-28 21:51:48 +00:00
contributors.txt Ticket #2127 - Performance and style improvements in scriptinterface. 2013-09-16 19:10:06 +00:00
main.cpp Fixes some issues when toggling fullscreen mode with SDL2, refs #2041: 2014-09-28 22:10:09 +00:00
test_setup.cpp Changes tests to use global g_ScriptRuntime instead of creating a new JSRuntime for each test. 2014-04-25 21:19:51 +00:00