..
tests
Fix failure in TestNetComms::test_basic_DISABLED. Patch by Echelon9. Fixes #2426 .
2014-08-24 12:02:52 +00:00
fsm.cpp
Implements ready status into gamesetup. Fixes #2447 .
2014-04-26 18:34:34 +00:00
fsm.h
Let CFsm actions override the default state transition
2011-10-27 14:10:55 +00:00
NetClient.cpp
Replace CScriptValRooted with JS::Heap<T> and custom tracer for CNetClient
2014-11-09 15:16:00 +00:00
NetClient.h
Replace CScriptValRooted with JS::Heap<T> and custom tracer for CNetClient
2014-11-09 15:16:00 +00:00
NetFileTransfer.cpp
Fix printf argument types
2011-11-13 18:31:06 +00:00
NetFileTransfer.h
Fix tests, and warnings, and non-PCH build
2011-12-23 13:01:29 +00:00
NetHost.cpp
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
2011-04-30 13:01:45 +00:00
NetHost.h
Implements ready status into gamesetup. Fixes #2447 .
2014-04-26 18:34:34 +00:00
NetMessage.cpp
Implements ready status into gamesetup. Fixes #2447 .
2014-04-26 18:34:34 +00:00
NetMessage.h
# Support rejoining multiplayer games after disconnection.
2011-10-27 16:46:48 +00:00
NetMessages.h
Implements ready status into gamesetup. Fixes #2447 .
2014-04-26 18:34:34 +00:00
NetMessageSim.cpp
Exact stack rooting for ScriptInterface::ToString.
2014-08-03 17:29:49 +00:00
NetServer.cpp
Split ScriptRuntime and ScriptInterface code to separate files.
2014-11-13 11:19:28 +00:00
NetServer.h
Exact stack rooting for JSON related ScriptInterface functions.
2014-08-02 22:21:50 +00:00
NetSession.cpp
Detect and fix printf signedness errors. Fixes #1086 , #1087 .
2012-01-01 16:43:10 +00:00
NetSession.h
# Support rejoining multiplayer games after disconnection.
2011-10-27 16:46:48 +00:00
NetStats.cpp
Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
2011-02-17 20:08:20 +00:00
NetStats.h
Run network server in a separate thread, to minimise latency.
2010-10-31 22:00:28 +00:00
NetTurnManager.cpp
Send messages in queue before closing connection, patch by boeseRaupe. Fixes #2420
2014-02-05 02:44:25 +00:00
NetTurnManager.h
Send messages in queue before closing connection, patch by boeseRaupe. Fixes #2420
2014-02-05 02:44:25 +00:00
NMTCreator.h
# Basic experimental multiplayer integration with new simulation system.
2010-05-20 00:59:01 +00:00
Serialization.h
# Refactored the networking code, and redesigned the game setup screen.
2010-06-30 21:41:04 +00:00
StringConverters.h
Provide JSON-compatible string escaping
2011-11-04 01:18:34 +00:00