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elexis e67f364887 Warn if the derived class and the base class have the same AddSetting call instead of silently ignoring it.
Enabled by f69261d37b (refs d412b2010b / D2314, 7bb0f2ea69 / D2318).
Helps structuring the GUI so that AddSetting and GetSetting are in the
same file, which defragments code and may allow for future optimizations
(setting values as class members for Draw calls), refs D2313.

Differential Revision: https://code.wildfiregames.com/D2320
Tested on: clang 8.0.1, Jenkins

This was SVN commit r22975.
2019-09-22 22:49:20 +00:00
binaries Celtic iron Sheath 2019-09-22 15:24:01 +00:00
build Enable no-caller and no-irregular-whitespace in ESLint, refs #5524. 2019-09-12 21:36:42 +00:00
docs Update the pathfinder docs. 2015-06-27 15:16:21 +00:00
libraries Upgrade SpiderMonkey to version 45.0.2, refs #4893. 2019-08-07 22:37:43 +00:00
source Warn if the derived class and the base class have the same AddSetting call instead of silently ignoring it. 2019-09-22 22:49:20 +00:00
.arcconfig Add an Arcanist configuration file to interact with Phabricator. 2016-12-22 08:26:18 +00:00
.arclint Upgrade premake5 from alpha12 to alpha13, refs #3729. 2019-01-04 21:20:45 +00:00
.coafile Add Coala Bear for the license header check. 2019-01-02 23:12:51 +00:00
.gitattributes Deletes internal mod (see SVN history if needed) 2013-02-14 22:32:17 +00:00
license_dbghelp.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
license_gpl-2.0.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
license_lgpl-2.1.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
license_mit.txt Adds globalscripts/BicubicInterpolation.js, the corresponding license_mit.txt and points to it for other files with the same license in LICENSE.txt - reviewed by Philip and Itms. Uses that to fix an interpolation issue in gaia.js and also fixes a "fail by one" there - reviewed by elexis. Fixes #4174 2016-09-06 21:49:57 +00:00
LICENSE.txt Drop premake4 support, refs #3729. premake4 has been unused for a long time now, and was only left available as a safety net. 2018-12-26 16:00:53 +00:00
README.txt Changes various urls to point to the new website and fixes some broken forum urls. 2012-12-11 23:04:03 +00:00

 0 A.D. Introductory Information
=================================

0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform
real-time strategy game of ancient warfare.

This is currently an incomplete, under-development version of the game.
We're always interested in getting more people involved, to help bring the game
towards completion and to share the interesting experience of developing a
project of this scope.

There are several ways to contact us and find more information:

  Web site: http://play0ad.com/

  Forums: http://www.wildfiregames.com/forum/

  Trac (development info, bug tracker): http://trac.wildfiregames.com/

  IRC: #0ad on irc.quakenet.org


---------------------------------------
Running precompiled binaries on Windows
---------------------------------------

Open the "binaries\system" folder.

To launch the game: Run pyrogenesis.exe

To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor"


-----------------------------------
Compiling the game from source code
-----------------------------------

The instructions for compiling the game on Windows, Linux and OS X are at
http://trac.wildfiregames.com/wiki/BuildInstructions


------------------
Reporting problems
------------------

Bugs should be reported on Trac. For information on reporting problems
and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors