elexis
e7ab22286e
Use OsPath instead of CStr and CStrW where possible,
wstring_from_utf8(OsPath.string8()) to pass printable strings to the
JSAPI,
OsString when opening a filestream and
off_t instead of int for filesizes.
Fixes #4320
Differential Revision: https://code.wildfiregames.com/D518
Reviewed By: Imarok
Tested By: Imarok on Windows, wraitii on OSX
Special thanks to Philip for advice and the lib/path.h fix in
47cc447322
.
This was SVN commit r19824.
121 lines
3.9 KiB
C++
121 lines
3.9 KiB
C++
/* Copyright (C) 2017 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_REPlAY
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#define INCLUDED_REPlAY
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#include "scriptinterface/ScriptInterface.h"
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class CSimulation2;
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class CGUIManager;
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/**
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* Contains functions for visually replaying past games.
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*/
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namespace VisualReplay
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{
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/**
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* Returns the path to the sim-log directory (that contains the directories with the replay files.
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*
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* @param scriptInterface - the ScriptInterface in which to create the return data.
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* @return OsPath the absolute file path
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*/
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OsPath GetDirectoryName();
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/**
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* Replays the commands.txt file in the given subdirectory visually.
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*/
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void StartVisualReplay(const OsPath& directory);
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/**
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* Reads the replay Cache file and parses it into a jsObject
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*
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* @param scriptInterface - the ScriptInterface in which to create the return data.
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* @param cachedReplaysObject - the cached replays.
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* @return true on succes
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*/
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bool ReadCacheFile(ScriptInterface& scriptInterface, JS::MutableHandleObject cachedReplaysObject);
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/**
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* Stores the replay list in the replay cache file
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*
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* @param scriptInterface - the ScriptInterface in which to create the return data.
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* @param replays - the replay list to store.
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*/
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void StoreCacheFile(ScriptInterface& scriptInterface, JS::HandleObject replays);
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/**
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* Load the replay cache and check if there are new/deleted replays. If so, update the cache.
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*
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* @param scriptInterface - the ScriptInterface in which to create the return data.
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* @param compareFiles - compare the directory name and the FileSize of the replays and the cache.
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* @return cache entries
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*/
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JS::HandleObject ReloadReplayCache(ScriptInterface& scriptInterface, bool compareFiles);
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/**
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* Get a list of replays to display in the GUI.
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*
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* @param scriptInterface - the ScriptInterface in which to create the return data.
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* @param compareFiles - reload the cache, which takes more time,
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* but nearly ensures, that no changed replay is missed.
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* @return array of objects containing replay data
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*/
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JS::Value GetReplays(ScriptInterface& scriptInterface, bool compareFiles);
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/**
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* Parses a commands.txt file and extracts metadata.
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* Works similarly to CGame::LoadReplayData().
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*/
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JS::Value LoadReplayData(ScriptInterface& scriptInterface, const OsPath& directory);
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/**
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* Permanently deletes the visual replay (including the parent directory)
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*
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* @param replayFile - path to commands.txt, whose parent directory will be deleted.
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* @return true if deletion was successful, false on error
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*/
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bool DeleteReplay(const OsPath& replayFile);
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/**
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* Returns the parsed header of the replay file (commands.txt).
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*/
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JS::Value GetReplayAttributes(ScriptInterface::CxPrivate* pCxPrivate, const OsPath& directoryName);
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/**
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* Returns whether or not the metadata / summary screen data has been saved properly when the game ended.
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*/
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bool HasReplayMetadata(const OsPath& directoryName);
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/**
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* Returns the metadata of a replay.
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*/
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JS::Value GetReplayMetadata(ScriptInterface::CxPrivate* pCxPrivate, const OsPath& directoryName);
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/**
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* Saves the metadata from the session to metadata.json.
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*/
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void SaveReplayMetadata(ScriptInterface* scriptInterface);
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/**
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* Adds a replay to the replayCache.
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*/
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void AddReplayToCache(ScriptInterface& scriptInterface, const CStrW& directoryName);
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}
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#endif
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