2004-12-12 20:43:55 +01:00
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#include "precompiled.h"
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#include "Unit.h"
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#include "Model.h"
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2005-05-10 09:13:25 +02:00
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#include "ObjectEntry.h"
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2004-12-12 20:43:55 +01:00
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CUnit::~CUnit() {
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delete m_Model;
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}
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2005-05-10 09:13:25 +02:00
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void CUnit::ShowAmmunition()
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{
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if( !m_Object->m_AmmunitionModel || !m_Object->m_AmmunitionPoint )
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return;
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m_Model->AddProp( m_Object->m_AmmunitionPoint, m_Object->m_AmmunitionModel->Clone() );
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}
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void CUnit::HideAmmunition()
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{
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if( !m_Object->m_AmmunitionModel || !m_Object->m_AmmunitionPoint )
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return;
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// Find out what the usual prop is:
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std::vector<CModel::Prop>& props = m_Object->m_Model->GetProps();
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std::vector<CModel::Prop>::iterator it;
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for( it = props.begin(); it != props.end(); ++it )
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if( it->m_Point == m_Object->m_AmmunitionPoint )
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{
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m_Model->AddProp( m_Object->m_AmmunitionPoint, it->m_Model->Clone() );
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return;
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}
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// No usual prop.
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m_Model->RemoveProp( m_Object->m_AmmunitionPoint );
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}
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