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0ad/source/scripting/ScriptGlue.h

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#ifndef INCLUDED_SCRIPTGLUE
#define INCLUDED_SCRIPTGLUE
#include "ScriptingHost.h"
// referenced by ScriptingHost.cpp
extern JSFunctionSpec ScriptFunctionTable[];
extern JSPropertySpec ScriptGlobalTable[];
// dependencies (moved to header to avoid L4 warnings)
// .. from main.cpp:
extern int fps;
extern void kill_mainloop();
extern CStr g_CursorName;
extern void StartGame();
extern void EndGame();
// .. other
#if OS_WIN
extern int GetVRAMInfo(int&, int&);
#endif
#endif // #ifndef INCLUDED_SCRIPTGLUE