2017-05-19 20:01:22 +02:00
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/* Copyright (C) 2017 Wildfire Games.
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2009-04-18 19:00:33 +02:00
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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2009-04-11 19:00:39 +02:00
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#ifndef INCLUDED_KEYNAME
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#define INCLUDED_KEYNAME
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2010-02-18 01:06:50 +01:00
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// Need SDLK_* enum values.
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2012-01-13 00:32:27 +01:00
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#include "lib/external_libraries/libsdl.h"
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2010-02-18 01:06:50 +01:00
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2010-03-28 20:21:48 +02:00
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class CStr8;
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2020-11-20 12:41:56 +01:00
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extern SDL_Scancode FindScancode(const CStr8& keyname);
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Let players remap hotkeys in-game, fix default hotkeys being qwerty-specific.
- Provide a "Hotkey" screen to let players remap hotkeys in-game using a
convenient setup.
- Make all .cfg hotkeys refer to scancodes (i.e. position on the
keyboard), so that default hotkeys now translate correctly for AZERTY,
QWERTZ and other layouts.
- 'BackSpace' is now an alias for 'Delete', and works for killing units.
This fixes #1917, as macs don't have a proper delete key and would need
to use Fn+Del otherwise. This shifts "timewarp" to Shift+BackSpace.
Functionally, this switches hotkeys to scancodes, as that makes more
sense (they are combinations of key positions, not actual text output).
SDL includes are cleaned and key names are reused.
Fixes #2850, Fixes #2604, Refs #1810, Fixes #1917.
Follows work in 3d7784d2af.
Various diffs tested by: Angen, Stan, Freagarach
Comments by: Nescio
Differential Revision: https://code.wildfiregames.com/D2814
This was SVN commit r24215.
2020-11-19 10:27:26 +01:00
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// Map a scancode to a locale-independent scancode name.
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extern CStr8 FindScancodeName(SDL_Scancode scancode);
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// Map a scancode to a locale-dependent key name (to show the user).
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extern CStr8 FindKeyName(SDL_Scancode scancode);
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2009-04-11 19:00:39 +02:00
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2010-02-18 01:06:50 +01:00
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enum {
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2014-08-04 03:06:36 +02:00
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// Start sequential IDs in the right place
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Let players remap hotkeys in-game, fix default hotkeys being qwerty-specific.
- Provide a "Hotkey" screen to let players remap hotkeys in-game using a
convenient setup.
- Make all .cfg hotkeys refer to scancodes (i.e. position on the
keyboard), so that default hotkeys now translate correctly for AZERTY,
QWERTZ and other layouts.
- 'BackSpace' is now an alias for 'Delete', and works for killing units.
This fixes #1917, as macs don't have a proper delete key and would need
to use Fn+Del otherwise. This shifts "timewarp" to Shift+BackSpace.
Functionally, this switches hotkeys to scancodes, as that makes more
sense (they are combinations of key positions, not actual text output).
SDL includes are cleaned and key names are reused.
Fixes #2850, Fixes #2604, Refs #1810, Fixes #1917.
Follows work in 3d7784d2af.
Various diffs tested by: Angen, Stan, Freagarach
Comments by: Nescio
Differential Revision: https://code.wildfiregames.com/D2814
This was SVN commit r24215.
2020-11-19 10:27:26 +01:00
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// Pick a code which is greater than any scancodes used by SDL itself
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EXTRA_KEYS_BASE = SDL_NUM_SCANCODES,
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2014-08-04 03:06:36 +02:00
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// 'Keycodes' for the unified modifier keys
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UNIFIED_SHIFT,
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UNIFIED_CTRL,
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UNIFIED_ALT,
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UNIFIED_SUPER,
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UNIFIED_LAST,
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2010-02-18 01:06:50 +01:00
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// 'Keycodes' for the mouse buttons
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2014-08-04 03:06:36 +02:00
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// Base for mouse buttons.
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// Everything less than MOUSE_BASE is not reported by an SDL mouse button event.
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// Everything greater than MOUSE_BASE is reported by an SDL mouse button event.
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MOUSE_BASE,
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MOUSE_LEFT = MOUSE_BASE + SDL_BUTTON_LEFT,
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MOUSE_MIDDLE = MOUSE_BASE + SDL_BUTTON_MIDDLE,
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2014-09-20 14:12:35 +02:00
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MOUSE_RIGHT = MOUSE_BASE + SDL_BUTTON_RIGHT,
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// SDL2 doesn't count wheels as buttons, so just give them the previous sequential IDs
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MOUSE_WHEELUP = MOUSE_BASE + 4,
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MOUSE_WHEELDOWN = MOUSE_BASE + 5,
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MOUSE_X1 = MOUSE_BASE + SDL_BUTTON_X1 + 2,
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MOUSE_X2 = MOUSE_BASE + SDL_BUTTON_X2 + 2,
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2017-05-19 20:01:22 +02:00
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MOUSE_LAST,
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2016-11-23 12:18:37 +01:00
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};
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2010-02-18 01:06:50 +01:00
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2009-04-11 19:00:39 +02:00
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#endif // #ifndef INCLUDED_KEYNAME
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