#New Roman army camp.
This was SVN commit r11333.
This commit is contained in:
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="camp struct2">
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<mesh>props/rome_camp_struct2.dae</mesh>
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<texture>structural/rome_struct_2.png</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="camp struct 2 trans">
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<mesh>props/rome_camp_struct2_trans.dae</mesh>
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<texture>structural/rome_struct_2.png</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="camp tent flaps">
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<mesh>props/rome_camp_tentflaps.dae</mesh>
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<texture>props/rome_sb_tent.png</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="camp tents">
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<mesh>props/rome_camp_tents.dae</mesh>
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<texture>props/rome_sb_tent.png</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -0,0 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="camp turf">
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<mesh>props/rome_camp_turf.dae</mesh>
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<texture>props/rome_sb_turf.png</texture>
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</variant>
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</group>
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</actor>
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@ -2,19 +2,24 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<variant frequency="100" name="Roman Army Camp">
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<animations>
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<animation event="0.5" load="0.0" name="attack" speed="100"/>
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<animation event="0.5" load="0.0" name="Attack" speed="100"/>
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</animations>
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<mesh>structural/rome_armycamp.dae</mesh>
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<mesh>structural/rome_camp_palisade.dae</mesh>
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<props>
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<prop actor="props/structures/decals/dirt_6x6.xml" attachpoint="root"/>
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<prop actor="props/special/eyecandy/campfire_decal.xml" attachpoint="root"/>
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<prop actor="props/special/eyecandy/campfire.xml" attachpoint="root"/>
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<prop actor="props/structures/romans/camp_turf.xml" attachpoint="root"/>
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<prop actor="props/structures/romans/camp_struct2.xml" attachpoint="root"/>
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<prop actor="props/structures/romans/camp_tents.xml" attachpoint="root"/>
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<prop actor="props/structures/romans/camp_tentflaps.xml" attachpoint="root"/>
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<prop actor="props/structures/romans/camp_struct2_trans.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/gravel_5x5.xml" attachpoint="root"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
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<prop actor="props/special/common/garrison_flag_rome.xml" attachpoint="flag1"/>
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<prop actor="props/special/common/garrison_flag_rome.xml" attachpoint="flag2"/>
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</props>
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<texture>structural/rome_special_1.dds</texture>
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<texture>props/palisade_main.png</texture>
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</variant>
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</group>
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<group>
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@ -22,15 +27,28 @@
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<variant name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_rome.xml" attachpoint="garrisoned"/>
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<prop actor="props/special/common/garrison_flag_rome.xml" attachpoint="garrisoned2"/>
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<prop actor="props/special/common/garrison_flag_rome.xml" attachpoint="garrisoned3"/>
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<prop actor="props/special/common/garrison_flag_rome.xml" attachpoint="garrisoned4"/>
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</props>
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</variant>
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<variant name="death">
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<props>
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<prop attachpoint="garrisoned"/>
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<prop attachpoint="garrisoned2"/>
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<prop attachpoint="garrisoned3"/>
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<prop attachpoint="garrisoned4"/>
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<prop actor="particle/destruction_smoke_large.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/dirt_6x6.xml" attachpoint="root"/>
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<prop actor="props/special/eyecandy/campfire_decal.xml" attachpoint="root"/>
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<prop actor="props/special/eyecandy/campfire.xml" attachpoint="root"/>
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<prop actor="props/structures/romans/camp_turf.xml" attachpoint="root"/>
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<prop actor="props/structures/romans/camp_struct2.xml" attachpoint="root"/>
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<prop actor="props/structures/romans/camp_tents.xml" attachpoint="root"/>
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<prop actor="props/structures/romans/camp_tentflaps.xml" attachpoint="root"/>
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<prop actor="props/structures/romans/camp_struct2_trans.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/gravel_5x5.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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BIN
binaries/data/mods/public/art/meshes/props/rome_camp_struct2.dae
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binaries/data/mods/public/art/meshes/props/rome_camp_struct2.dae
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binaries/data/mods/public/art/meshes/props/rome_camp_struct2_trans.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/rome_camp_struct2_trans.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/rome_camp_tentflaps.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/rome_camp_tentflaps.dae
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binaries/data/mods/public/art/meshes/props/rome_camp_tents.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/rome_camp_tents.dae
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binaries/data/mods/public/art/meshes/props/rome_camp_turf.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/rome_camp_turf.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/structural/rome_camp_palisade.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/structural/rome_camp_palisade.dae
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/rome_sb_tent.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/rome_sb_tent.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/rome_sb_turf.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/rome_sb_turf.png
(Stored with Git LFS)
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</Ranged>
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</Attack>
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<BuildingAI>
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<DefaultArrowCount>1</DefaultArrowCount>
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<GarrisonArrowMultiplier>1</GarrisonArrowMultiplier>
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<DefaultArrowCount>3</DefaultArrowCount>
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<GarrisonArrowMultiplier>0.5</GarrisonArrowMultiplier>
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</BuildingAI>
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<BuildRestrictions>
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<Territory>own neutral enemy</Territory>
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</Resources>
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</Cost>
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<Footprint>
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<Square width="28.0" depth="28.0"/>
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<Height>8.0</Height>
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<Square width="40.0" depth="40.0"/>
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<Height>12.0</Height>
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</Footprint>
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<GarrisonHolder>
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<Max>20</Max>
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<Max>40</Max>
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<List datatype="tokens">Support Infantry Cavalry Siege</List>
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</GarrisonHolder>
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<Health>
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<History>Sometimes it was a temporary camp built facing the route by which the army is to march, other times a defensive or offensive (for sieges) structure. Within this gate the tents of the first centuries or cohorts are pitched, and the dragons (ensigns of cohorts) and other ensigns planted. The Decumane gate is directly opposite to the Praetorian in the rear of the camp, and through this the soldiers are conducted to the place appointed for punishment or execution.</History>
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</Identity>
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<Obstruction>
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<Static width="24.0" depth="24.0"/>
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<Static width="36.0" depth="36.0"/>
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</Obstruction>
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<Sound>
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<SoundGroups>
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<death>attack/destruction/building_collapse_large.xml</death>
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</SoundGroups>
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</Sound>
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<TerritoryDecay>
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<HealthDecayRate>4</HealthDecayRate>
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</TerritoryDecay>
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<TerritoryInfluence disable=""/>
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<TrainingQueue>
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<Entities datatype="tokens">
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</Entities>
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</TrainingQueue>
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<VisualActor>
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<FoundationActor>structures/fndn_8x8.xml</FoundationActor>
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<Actor>structures/romans/camp.xml</Actor>
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</VisualActor>
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</Entity>
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