From 0d116430327f0920b10339873da3a40f244ebebf Mon Sep 17 00:00:00 2001 From: Matei Date: Thu, 15 Sep 2005 02:03:01 +0000 Subject: [PATCH] Fixed a bug that was causing the original resource values to be strings instead of numbers, resulting in string concatenation when you gathered a resource. This was SVN commit r2731. --- .../mods/official/gui/test/functions_sim_player.js | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/binaries/data/mods/official/gui/test/functions_sim_player.js b/binaries/data/mods/official/gui/test/functions_sim_player.js index dd5f661b47..93355ecc8a 100644 --- a/binaries/data/mods/official/gui/test/functions_sim_player.js +++ b/binaries/data/mods/official/gui/test/functions_sim_player.js @@ -10,10 +10,10 @@ function createResources() // Defines all resource types for future use. // Assigns the value of game setup resource values as starting values. - addResource ("Food", getGUIObjectByName ("pgSessionSetupResourceFoodCounter").caption); - addResource ("Wood", getGUIObjectByName ("pgSessionSetupResourceWoodCounter").caption); - addResource ("Stone", getGUIObjectByName ("pgSessionSetupResourceStoneCounter").caption); - addResource ("Ore", getGUIObjectByName ("pgSessionSetupResourceOreCounter").caption); + addResource ("Food", Number(getGUIObjectByName ("pgSessionSetupResourceFoodCounter").caption)); + addResource ("Wood", Number(getGUIObjectByName ("pgSessionSetupResourceWoodCounter").caption)); + addResource ("Stone", Number(getGUIObjectByName ("pgSessionSetupResourceStoneCounter").caption)); + addResource ("Ore", Number(getGUIObjectByName ("pgSessionSetupResourceOreCounter").caption)); addResource ("Population", 0); addResource ("Housing", 0); } @@ -125,4 +125,4 @@ function deductResources (resourceName, resourceQty) return false; } -// ==================================================================== \ No newline at end of file +// ====================================================================