Avoid boolean ambiguity
This was SVN commit r6929.
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@ -81,7 +81,7 @@ public:
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POST_MESSAGE(SetSelectionPreview, (g_SelectedObjects));
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return true;
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}
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else if (evt.Dragging() && evt.RightIsDown() || evt.RightDown())
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else if ((evt.Dragging() && evt.RightIsDown()) || evt.RightDown())
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{
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// Dragging with right mouse button -> rotate objects to look
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// at mouse
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