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forked from 0ad/0ad

fixed a Scipio animation problem. Edited some Roman stuff.

This was SVN commit r9590.
This commit is contained in:
Michael D. Hafer 2011-06-05 23:54:01 +00:00
parent d0560bd93e
commit 18dd17ea4a
4 changed files with 13 additions and 15 deletions

View File

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
@ -15,21 +13,13 @@
<animation file="quadraped/horse_attack_a.psa" name="melee" speed="150"/>
<animation file="quadraped/horse_attack_b.psa" name="melee" speed="150"/>
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
<animation file=""/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="units/romans/hero_scipio_r.xml" attachpoint="rider"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="horse-texture">
<texture>skeletal/horse_rome_marcellus.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -8,4 +8,12 @@
<VisualActor>
<Actor>structures/romans/barracks.xml</Actor>
</VisualActor>
<TrainingQueue>
<Entities datatype="tokens">
units/rome_cavalry_spearman_b
units/rome_infantry_swordsman_b
units/rome_infantry_javelinist_b
units/rome_infantry_spearman_a
</Entities>
</TrainingQueue>
</Entity>

View File

@ -2,8 +2,8 @@
<Entity parent="template_structure_civic_house">
<Identity>
<Civ>rome</Civ>
<SpecificName>Atrium</SpecificName>
<History>The early Atrium initially included one big room with a fireplace in the middle. A garden by the house was later included under Hellenistic influence.</History>
<SpecificName>Domus</SpecificName>
<History>The word "domus" is the root of the English word "domicile" which means house or home. The typical middle and upper-class Roman Domus had many rooms, a skylight to collect water and provide sunlight, and a tile roof. An attached garden was later included under Hellenistic influence.</History>
</Identity>
<VisualActor>
<Actor>structures/romans/house.xml</Actor>

View File

@ -2,9 +2,9 @@
<Entity parent="template_unit_super_cavalry_swordsman">
<Identity>
<Civ>rome</Civ>
<SpecificName>Eques Extraordinarius</SpecificName>
<SpecificName>Eques Consulares</SpecificName>
<Icon>units/rome_super_cavalry.png</Icon>
<History>The Equites Extraordinarii were the best of the cavalry of Rome's Italic allies (the socii) that were picked out by the commanding Consul and served under him directly. They functioned about identical to their infantry counterparts. The Italic cavalry was of better quality and quantity then the citizen cavalry of the Republic, and were highly prized for service. </History>
<History>The Equites Consulares were the best of the Roman cavalry that were picked out by the commanding Consul and served under him directly. They functioned about identical to later Praetorian cavalry, but were usually made up of the most local Italian allies.. The Italic cavalry was of better quality and quantity then the citizen cavalry of the Republic, and were highly prized for service.</History>
</Identity>
<VisualActor>
<Actor>units/romans/super_unit_2.xml</Actor>