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forked from 0ad/0ad

Cleaning out unused PMD mesh files. 272 files, total.

This was SVN commit r10948.
This commit is contained in:
Michael D. Hafer 2012-01-22 15:22:21 +00:00
parent d40e4797de
commit 1b8d52dd6b
285 changed files with 120 additions and 847 deletions

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@ -3,7 +3,7 @@
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>gaia/temppig.pmd</mesh>
<mesh>skeletal/pig.pmd</mesh>
<texture>skeletal/animal_pig_a.dds</texture>
</variant>
</group>

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@ -2,27 +2,51 @@
<actor version="1">
<castshadow/>
<group>
<variant name="shape-a">
<variant frequency="1" name="shape-a">
<mesh>gaia/stone_granite_me_a.pmd</mesh>
</variant>
<variant name="b">
<variant frequency="1" name="b">
<mesh>gaia/stone_granite_me_b.pmd</mesh>
</variant>
<variant name="c">
<variant frequency="1" name="c">
<mesh>gaia/stone_granite_me_c.pmd</mesh>
</variant>
<variant name="d">
<variant frequency="1" name="d">
<mesh>gaia/stone_granite_me_d.pmd</mesh>
</variant>
<variant name="e">
<variant frequency="1" name="e">
<mesh>gaia/stone_granite_me_e.pmd</mesh>
</variant>
<variant name="f">
<variant frequency="1" name="f">
<mesh>gaia/stone_granite_me_f.pmd</mesh>
</variant>
<variant name="shape-g">
<variant frequency="1" name="shape-g">
<mesh>gaia/stone_granite_me_g.pmd</mesh>
</variant>
<variant frequency="1" name="1">
<mesh>gaia/wrld_rock_1.pmd</mesh>
</variant>
<variant frequency="1" name="2">
<mesh>gaia/wrld_rock_2.pmd</mesh>
</variant>
<variant frequency="1" name="3">
<mesh>gaia/wrld_rock_3.pmd</mesh>
</variant>
<variant frequency="1" name="4">
<mesh>gaia/wrld_rock_4.pmd</mesh>
</variant>
<variant frequency="1" name="5">
<mesh>gaia/wrld_rock_5.pmd</mesh>
</variant>
<variant frequency="1" name="6">
<mesh>gaia/wrld_rock_6.pmd</mesh>
</variant>
<variant frequency="1" name="7">
<mesh>gaia/wrld_rock_7.pmd</mesh>
</variant>
<variant frequency="1" name="8">
<mesh>gaia/wrld_rock_8.pmd</mesh>
</variant>
</group>
<group>
<variant name="stone color a">

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@ -1,13 +1,11 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet-raven">
<variant name="Base">
<mesh>props/helmet/celt_raven.dae</mesh>
<texture>props/helmet/celt_a3.dds</texture>
<texture>props/helmet/celt_g1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,14 +1,11 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="beard-large">
<colour>241 202 112</colour>
<mesh>props/head_longhair.pmd</mesh>
<mesh>props/m_h_beard.pmd</mesh>
<texture>props/head/celt_brennus.dds</texture>
</variant>
</group>
</actor>

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@ -1,11 +1,16 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<variant frequency="1" name="hoe 1">
<mesh>props/tool_hoe.pmd</mesh>
</variant>
<variant frequency="1" name="hoe 2">
<mesh>props/tool_hoe2.pmd</mesh>
</variant>
</group>
<group>
<variant>
<texture>props/prop_weap.dds</texture>
</variant>
</group>
</actor>

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@ -1,21 +1,20 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<texture>props/prop_weap.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="bow-med">
<mesh>props/weap_bow_a.pmd</mesh>
</variant>
<variant frequency="1" name="bow-b">
<mesh>props/weap_bow_b.pmd</mesh>
</variant>
<variant frequency="1" name="bow-c">
<mesh>props/weap_bow_c.pmd</mesh>
</variant>
</group>
</actor>

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@ -1,17 +1,20 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="a">
<variant frequency="1" name="sword a">
<mesh>props/weap_csword_a.pmd</mesh>
<texture>props/prop_weap.dds</texture>
</variant>
<variant frequency="1" name="b">
<variant frequency="1" name="sword b">
<mesh>props/weap_csword_b.pmd</mesh>
</variant>
<variant frequency="1" name="sword c">
<mesh>props/weap_csword_c.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="texture">
<texture>props/prop_weap.dds</texture>
</variant>
</group>
</actor>

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@ -1,15 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<texture>props/prop_weap.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="falcata-a">
<mesh>props/weap_falcata_a.pmd</mesh>
</variant>
<variant frequency="1" name="falcata-bronze">
<mesh>props/weap_falcata_b.pmd</mesh>
</variant>
@ -19,6 +19,11 @@
<variant frequency="1" name="falcata-steel">
<mesh>props/weap_falcata_d.pmd</mesh>
</variant>
<variant frequency="&#9;1" name="falcata-e">
<mesh>props/weap_falcata_e.pmd</mesh>
</variant>
<variant frequency="1" name="falcata-f">
<mesh>props/weap_falcata_f.pmd</mesh>
</variant>
</group>
</actor>

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@ -1,18 +1,17 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<texture>props/prop_weap.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="a">
<variant frequency="1" name="a">
<mesh>props/weap_sling_a.pmd</mesh>
</variant>
<variant frequency="1" name="b">
<mesh>props/weap_sling_a.pmd</mesh>
</variant>
</group>
</actor>

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@ -1,21 +1,23 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<variant frequency="1" name="Base">
<texture>props/prop_weap.dds</texture>
</variant>
</group>
<group>
<variant name="spear-a">
<variant frequency="1" name="spear-a">
<mesh>props/weap_spear_a.pmd</mesh>
</variant>
<variant name="spear-b">
<variant frequency="1" name="spear-b">
<mesh>props/weap_spear_b.pmd</mesh>
</variant>
<variant frequency="1" name="spear-d">
<mesh>props/weap_spear_d.pmd</mesh>
</variant>
<variant frequency="1" name="spear-e">
<mesh>props/weap_spear_e.pmd</mesh>
</variant>
</group>
</actor>

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@ -1,21 +1,23 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<texture>props/prop_weap.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="sarissa-a">
<mesh>props/weap_spear_long_a.pmd</mesh>
</variant>
<variant frequency="1" name="sarissa-light">
<mesh>props/weap_spear_long_b.pmd</mesh>
</variant>
<variant frequency="1" name="sarissa-c">
<mesh>props/weap_spear_long_c.pmd</mesh>
</variant>
<variant frequency="1" name="sarissa-medgrip">
<mesh>props/weap_spear_long_d.pmd</mesh>
</variant>
</group>
</actor>

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@ -1,24 +1,26 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<texture>props/prop_weap.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="xiphos-goldgrip">
<mesh>props/weap_xiphos_a.pmd</mesh>
</variant>
<variant frequency="1" name="xiphos-c">
<mesh>props/weap_xiphos_c.pmd</mesh>
</variant>
<variant frequency="1" name="xiphos-steel">
<mesh>props/weap_xiphos_d.pmd</mesh>
</variant>
<variant frequency="1" name="xiphos-e">
<mesh>props/weap_xiphos_e.pmd</mesh>
</variant>
<variant frequency="1" name="xiphos-steelgrip2">
<mesh>props/weap_xiphos_f.pmd</mesh>
</variant>
</group>
</actor>

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@ -21,7 +21,6 @@
</animations>
<mesh>skeletal/m_hero_cape.dae</mesh>
<props>
<prop actor="props/units/heads/celt_helmet_raven.xml" attachpoint="helmet"/>
<prop actor="props/units/shields/celt_brennus.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/csword.xml" attachpoint="r_hand"/>
<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>

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