1
0
forked from 0ad/0ad

#Spartan Pikeman, Roman Siege Walls, Siege Tower, Siege Gate. New helmets. Geological Decals.

This was SVN commit r6749.
This commit is contained in:
Michael D. Hafer 2009-03-19 01:22:59 +00:00
parent 98d605aa85
commit 1e5467a6f3
35 changed files with 213 additions and 90 deletions

View File

@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="roman siege wall">
<mesh>structural/rome_siege_wall.dae</mesh>
<texture>structural/rome_special_1.dds</texture>
</variant>
</group>
</actor>

View File

@ -0,0 +1,16 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="roman siege wall gate">
<mesh>structural/rome_siege_gate.dae</mesh>
<props>
<prop actor="structures/romans/siege_wall_gate_door.xml" attachpoint="root"/>
</props>
<texture>structural/rome_special_1.dds</texture>
</variant>
</group>
</actor>

View File

@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="roman siege wall gate door">
<mesh>structural/rome_siege_gate_door.dae</mesh>
<texture>structural/rome_special_1.dds</texture>
</variant>
</group>
</actor>

View File

@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="roman siege wall tower">
<mesh>structural/rome_siege_tower.dae</mesh>
<texture>structural/rome_special_1.dds</texture>
</variant>
</group>
</actor>

View File

@ -9,7 +9,7 @@
<animation file="biped/not used/inf_phalanx_b.psa" name="Idle" speed="200"/>
<animation file="biped/inf_phalanx_walk_a.psa" name="Walk" speed="17"/>
<animation file="biped/inf_phalanx_walk_a.psa" name="run" speed="18"/>
<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="melee" speed="500"/>
<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="melee" speed="350"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="death" speed="165"/>
<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
</animations>

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@ -0,0 +1,21 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant name="decal_stone_medit_a">
<mesh>props/decal_stone_medit_a.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="decal_01">
<texture>gaia/decal_stone_desert_01.dds</texture>
</variant>
<variant frequency="1" name="decal_02">
<texture>gaia/decal_stone_desert_02.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

View File

@ -4,33 +4,41 @@
<castshadow/>
<group>
<variant frequency="2" name="formation-a">
<mesh>gaia/stonemine_granite_a.pmd</mesh>
<variant frequency="1" name="formation-01">
<mesh>gaia/geo_medit_01.dae</mesh>
</variant>
<variant frequency="2" name="formation-b">
<mesh>gaia/stonemine_granite_b.pmd</mesh>
<variant frequency="1" name="formation-02">
<mesh>gaia/geo_medit_02.dae</mesh>
</variant>
<variant frequency="2" name="formation-c">
<mesh>gaia/stonemine_granite_c.pmd</mesh>
<variant frequency="1" name="formation-03">
<mesh>gaia/geo_medit_03.dae</mesh>
</variant>
<variant frequency="1" name="boulder-a">
<mesh>gaia/stone_granite_boulder_a.pmd</mesh>
<variant frequency="1" name="formation-04">
<mesh>gaia/geo_medit_04.dae</mesh>
</variant>
<variant frequency="1" name="boulder-b">
<mesh>gaia/stone_granite_boulder_b.pmd</mesh>
<variant frequency="1" name="formation-05">
<mesh>gaia/geo_medit_05.dae</mesh>
</variant>
<variant frequency="1" name="boulder-c">
<mesh>gaia/stone_granite_boulder_c.pmd</mesh>
<variant frequency="1" name="formation-06">
<mesh>gaia/geo_medit_06.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Gold-a">
<variant frequency="1" name="metal-a">
<texture>gaia/metal_desert_small_a.dds</texture>
</variant>
<variant frequency="1" name="Gold-b">
<variant frequency="1" name="metal-b">
<texture>gaia/metal_desert_small_b.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="decal">
<props>
<prop actor="geology/decal_stone_desert_a.xml" attachpoint="root"/>
</props>
</variant>
</group>
</actor>

View File

@ -4,34 +4,38 @@
<castshadow/>
<group>
<variant frequency="2" name="formation-a">
<mesh>gaia/stonemine_granite_a.pmd</mesh>
<texture>gaia/stone_desert_small_a.dds</texture>
<variant frequency="1" name="formation-01">
<mesh>gaia/geo_medit_01.dae</mesh>
</variant>
<variant frequency="2" name="formation-b">
<mesh>gaia/stonemine_granite_b.pmd</mesh>
<texture>gaia/stone_desert_small_a.dds</texture>
<variant frequency="1" name="formation-02">
<mesh>gaia/geo_medit_02.dae</mesh>
</variant>
<variant frequency="2" name="formation-c">
<mesh>gaia/stonemine_granite_c.pmd</mesh>
<texture>gaia/stone_desert_small_a.dds</texture>
<variant frequency="1" name="formation-03">
<mesh>gaia/geo_medit_03.dae</mesh>
</variant>
<variant frequency="1" name="formation-d">
<mesh>gaia/geo_desert_06.dae</mesh>
<texture>gaia/stone_desert_b.dds</texture>
<variant frequency="1" name="formation-04">
<mesh>gaia/geo_medit_04.dae</mesh>
</variant>
<variant frequency="1" name="boulder-a">
<mesh>gaia/stone_granite_boulder_a.pmd</mesh>
<texture>gaia/stone_desert_small_a.dds</texture>
<variant frequency="1" name="formation-05">
<mesh>gaia/geo_medit_05.dae</mesh>
</variant>
<variant frequency="1" name="boulder-b">
<mesh>gaia/stone_granite_boulder_b.pmd</mesh>
<texture>gaia/stone_desert_small_a.dds</texture>
<variant frequency="1" name="formation-06">
<mesh>gaia/geo_medit_06.dae</mesh>
</variant>
<variant frequency="1" name="boulder-c">
<mesh>gaia/stone_granite_boulder_c.pmd</mesh>
</group>
<group>
<variant frequency="1" name="stone-a">
<texture>gaia/stone_desert_small_a.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="decal">
<props>
<prop actor="geology/decal_stone_desert_a.xml" attachpoint="root"/>
</props>
</variant>
</group>
</actor>

View File

@ -5,8 +5,8 @@
<group>
<variant frequency="1" name="helmet-a">
<mesh>props/helmet/hele_helmet_a.pmd</mesh>
<texture>props/helmet/hele_a3.dds</texture>
<mesh>props/helmet/hele_pilos_simple.dae</mesh>
<texture>props/helmet/mace_d1.dds</texture>
</variant>
</group>

View File

@ -17,8 +17,8 @@
<texture>props/helmet/hele_c1.dds</texture>
</variant>
<variant frequency="3" name="helmet-pilos">
<mesh>props/helmet/hele_helmet_a.pmd</mesh>
<texture>props/helmet/hele_a3.dds</texture>
<mesh>props/helmet/hele_pilos_simple.dae</mesh>
<texture>props/helmet/mace_d1.dds</texture>
</variant>
</group>

View File

@ -41,8 +41,8 @@
<texture>props/helmet/mace_c.dds</texture>
</variant>
<variant frequency="1" name="helmet-pilos">
<mesh>props/helmet/hele_helmet_a.pmd</mesh>
<texture>props/helmet/hele_a3.dds</texture>
<mesh>props/helmet/hele_pilos_simple.dae</mesh>
<texture>props/helmet/mace_d1.dds</texture>
</variant>
</group>

View File

@ -4,13 +4,17 @@
<castshadow/>
<group>
<variant frequency="1" name="helmet-thracian-hellenistic-crest">
<variant frequency="2" name="helmet-hellenistic-thracian-crest">
<mesh>props/helmet/mace_helmet_hellenistic_a.dae</mesh>
<texture>props/helmet/mace_c.dds</texture>
</variant>
<variant frequency="1" name="helmet-pilos-simple">
<variant frequency="1" name="helmet-hellenistic-pilos">
<mesh>props/helmet/mace_helmet_hellenistic_pilos.dae</mesh>
<texture>props/helmet/hele_a3.dds</texture>
<texture>props/helmet/mace_d1.dds</texture>
</variant>
<variant frequency="1" name="helmet-hellenistic-pilos-feathers">
<mesh>props/helmet/mace_helmet_hellenistic_pilos_feathers.dae</mesh>
<texture>props/helmet/mace_d1.dds</texture>
</variant>
</group>

View File

@ -1,28 +1,27 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/inf_phalanx_c.psa" name="Idle" speed="200"/>
<animation file="biped/inf_phalanx_walk_a.psa" name="Walk" speed="20"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="Attack" speed="150"/>
</animations>
<mesh>skeletal/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/head_hele_a.xml" attachpoint="head"/>
<prop actor="props/units/weapons/spear_long.xml" attachpoint="r_hand"/>
<prop actor="props/units/heads/hele_demetrius.xml" attachpoint="helmet"/>
<prop actor="props/units/shields/hele_round_demetrius.xml" attachpoint="shield"/>
</props>
<texture>skeletal/hele_demetrius.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/not used/inf_phalanx_b.psa" name="Idle" speed="100"/>
<animation file="biped/inf_phalanx_walk_a.psa" name="Walk" speed="20"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="Attack" speed="120"/>
</animations>
<mesh>skeletal/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/head_hele_a.xml" attachpoint="head"/>
<prop actor="props/units/weapons/spear_long.xml" attachpoint="r_hand"/>
<prop actor="props/units/heads/hele_demetrius.xml" attachpoint="helmet"/>
<prop actor="props/units/shields/hele_round_demetrius.xml" attachpoint="shield"/>
</props>
<texture>skeletal/hele_demetrius.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -55,11 +55,7 @@
<mesh>skeletal/m_tunic_short.dae</mesh>
<texture>skeletal/hele_isp_e_c.dds</texture>
</variant>
<variant frequency="1" name="armour-var-d">
<mesh>skeletal/m_tunic_short.dae</mesh>
<texture>skeletal/hele_isp_e_d.dds</texture>
</variant>
<variant frequency="4" name="armour-var-f">
<variant frequency="3" name="armour-var-f">
<mesh>skeletal/m_tunic_short.dae</mesh>
<texture>skeletal/hele_isp_e_f.dds</texture>
</variant>

View File

@ -9,7 +9,7 @@
<animation file="biped/not used/inf_phalanx_b.psa" name="Idle" speed="100"/>
<animation file="biped/inf_phalanx_walk_a.psa" name="Walk" speed="17"/>
<animation file="biped/inf_phalanx_walk_a.psa" name="run" speed="18"/>
<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="melee" speed="500"/>
<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="melee" speed="350"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="death" speed="165"/>
<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
</animations>
@ -33,6 +33,9 @@
<variant frequency="2" name="Armour-Bronze Cuirass">
<texture>skeletal/hele_pezhetairoi_2.dds</texture>
</variant>
<variant frequency="1" name="Armour-Officer">
<texture>skeletal/spart_phalangite_officer.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>

View File

@ -9,7 +9,7 @@
<animation file="biped/not used/inf_phalanx_a.psa" name="Idle" speed="100"/>
<animation file="biped/inf_phalanx_walk_a.psa" name="Walk" speed="17"/>
<animation file="biped/inf_phalanx_walk_a.psa" name="run" speed="18"/>
<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="melee" speed="500"/>
<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="melee" speed="350"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="death" speed="165"/>
<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
</animations>

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.