#Spartan Pikeman, Roman Siege Walls, Siege Tower, Siege Gate. New helmets. Geological Decals.
This was SVN commit r6749.
This commit is contained in:
parent
98d605aa85
commit
1e5467a6f3
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="roman siege wall">
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<mesh>structural/rome_siege_wall.dae</mesh>
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<texture>structural/rome_special_1.dds</texture>
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</variant>
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</group>
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</actor>
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@ -0,0 +1,16 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="roman siege wall gate">
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<mesh>structural/rome_siege_gate.dae</mesh>
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<props>
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<prop actor="structures/romans/siege_wall_gate_door.xml" attachpoint="root"/>
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</props>
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<texture>structural/rome_special_1.dds</texture>
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</actor>
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@ -0,0 +1,13 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="roman siege wall gate door">
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<mesh>structural/rome_siege_gate_door.dae</mesh>
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<texture>structural/rome_special_1.dds</texture>
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</variant>
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</actor>
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@ -0,0 +1,13 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="roman siege wall tower">
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<mesh>structural/rome_siege_tower.dae</mesh>
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||||
<texture>structural/rome_special_1.dds</texture>
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</variant>
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</group>
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</actor>
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@ -9,7 +9,7 @@
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<animation file="biped/not used/inf_phalanx_b.psa" name="Idle" speed="200"/>
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<animation file="biped/inf_phalanx_walk_a.psa" name="Walk" speed="17"/>
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<animation file="biped/inf_phalanx_walk_a.psa" name="run" speed="18"/>
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<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="melee" speed="500"/>
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<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="melee" speed="350"/>
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<animation file="infantry/general/dude/dudedeath_sword.psa" name="death" speed="165"/>
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<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
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</animations>
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||||
|
BIN
binaries/data/mods/internal/art/meshes/structural/rome_siege_gate.dae
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binaries/data/mods/internal/art/meshes/structural/rome_siege_gate.dae
(Stored with Git LFS)
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binaries/data/mods/internal/art/meshes/structural/rome_siege_gate_door.dae
(Stored with Git LFS)
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binaries/data/mods/internal/art/meshes/structural/rome_siege_gate_door.dae
(Stored with Git LFS)
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BIN
binaries/data/mods/internal/art/meshes/structural/rome_siege_tower.dae
(Stored with Git LFS)
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binaries/data/mods/internal/art/meshes/structural/rome_siege_tower.dae
(Stored with Git LFS)
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BIN
binaries/data/mods/internal/art/meshes/structural/rome_siege_wall.dae
(Stored with Git LFS)
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binaries/data/mods/internal/art/meshes/structural/rome_siege_wall.dae
(Stored with Git LFS)
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binaries/data/mods/internal/art/meshes/structural/rome_temple_2.dae
(Stored with Git LFS)
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binaries/data/mods/internal/art/meshes/structural/rome_temple_2.dae
(Stored with Git LFS)
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BIN
binaries/data/mods/internal/art/textures/skins/skeletal/spart_phalangite_officer.dds
(Stored with Git LFS)
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binaries/data/mods/internal/art/textures/skins/skeletal/spart_phalangite_officer.dds
(Stored with Git LFS)
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@ -0,0 +1,21 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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||||
<actor version="1">
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<group>
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<variant name="decal_stone_medit_a">
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<mesh>props/decal_stone_medit_a.dae</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="decal_01">
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<texture>gaia/decal_stone_desert_01.dds</texture>
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</variant>
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<variant frequency="1" name="decal_02">
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<texture>gaia/decal_stone_desert_02.dds</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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@ -4,33 +4,41 @@
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<castshadow/>
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<group>
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<variant frequency="2" name="formation-a">
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<mesh>gaia/stonemine_granite_a.pmd</mesh>
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<variant frequency="1" name="formation-01">
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<mesh>gaia/geo_medit_01.dae</mesh>
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</variant>
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<variant frequency="2" name="formation-b">
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<mesh>gaia/stonemine_granite_b.pmd</mesh>
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<variant frequency="1" name="formation-02">
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<mesh>gaia/geo_medit_02.dae</mesh>
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</variant>
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<variant frequency="2" name="formation-c">
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<mesh>gaia/stonemine_granite_c.pmd</mesh>
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<variant frequency="1" name="formation-03">
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<mesh>gaia/geo_medit_03.dae</mesh>
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</variant>
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<variant frequency="1" name="boulder-a">
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<mesh>gaia/stone_granite_boulder_a.pmd</mesh>
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<variant frequency="1" name="formation-04">
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<mesh>gaia/geo_medit_04.dae</mesh>
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</variant>
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<variant frequency="1" name="boulder-b">
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<mesh>gaia/stone_granite_boulder_b.pmd</mesh>
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<variant frequency="1" name="formation-05">
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<mesh>gaia/geo_medit_05.dae</mesh>
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</variant>
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<variant frequency="1" name="boulder-c">
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<mesh>gaia/stone_granite_boulder_c.pmd</mesh>
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<variant frequency="1" name="formation-06">
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<mesh>gaia/geo_medit_06.dae</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Gold-a">
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<variant frequency="1" name="metal-a">
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<texture>gaia/metal_desert_small_a.dds</texture>
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</variant>
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<variant frequency="1" name="Gold-b">
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<variant frequency="1" name="metal-b">
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<texture>gaia/metal_desert_small_b.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="decal">
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<props>
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<prop actor="geology/decal_stone_desert_a.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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</actor>
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@ -4,34 +4,38 @@
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<castshadow/>
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||||
<group>
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||||
<variant frequency="2" name="formation-a">
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||||
<mesh>gaia/stonemine_granite_a.pmd</mesh>
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<texture>gaia/stone_desert_small_a.dds</texture>
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<variant frequency="1" name="formation-01">
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<mesh>gaia/geo_medit_01.dae</mesh>
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</variant>
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<variant frequency="2" name="formation-b">
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<mesh>gaia/stonemine_granite_b.pmd</mesh>
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<texture>gaia/stone_desert_small_a.dds</texture>
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<variant frequency="1" name="formation-02">
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<mesh>gaia/geo_medit_02.dae</mesh>
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</variant>
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<variant frequency="2" name="formation-c">
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<mesh>gaia/stonemine_granite_c.pmd</mesh>
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<texture>gaia/stone_desert_small_a.dds</texture>
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||||
<variant frequency="1" name="formation-03">
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<mesh>gaia/geo_medit_03.dae</mesh>
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</variant>
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<variant frequency="1" name="formation-d">
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<mesh>gaia/geo_desert_06.dae</mesh>
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<texture>gaia/stone_desert_b.dds</texture>
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||||
<variant frequency="1" name="formation-04">
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||||
<mesh>gaia/geo_medit_04.dae</mesh>
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||||
</variant>
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||||
<variant frequency="1" name="boulder-a">
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||||
<mesh>gaia/stone_granite_boulder_a.pmd</mesh>
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<texture>gaia/stone_desert_small_a.dds</texture>
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<variant frequency="1" name="formation-05">
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||||
<mesh>gaia/geo_medit_05.dae</mesh>
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</variant>
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||||
<variant frequency="1" name="boulder-b">
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||||
<mesh>gaia/stone_granite_boulder_b.pmd</mesh>
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<texture>gaia/stone_desert_small_a.dds</texture>
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||||
<variant frequency="1" name="formation-06">
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<mesh>gaia/geo_medit_06.dae</mesh>
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||||
</variant>
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||||
<variant frequency="1" name="boulder-c">
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||||
<mesh>gaia/stone_granite_boulder_c.pmd</mesh>
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||||
</group>
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||||
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||||
<group>
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||||
<variant frequency="1" name="stone-a">
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<texture>gaia/stone_desert_small_a.dds</texture>
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||||
</variant>
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||||
</group>
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<group>
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||||
<variant frequency="1" name="decal">
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||||
<props>
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||||
<prop actor="geology/decal_stone_desert_a.xml" attachpoint="root"/>
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||||
</props>
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||||
</variant>
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</group>
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</actor>
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@ -5,8 +5,8 @@
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<group>
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||||
<variant frequency="1" name="helmet-a">
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||||
<mesh>props/helmet/hele_helmet_a.pmd</mesh>
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||||
<texture>props/helmet/hele_a3.dds</texture>
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||||
<mesh>props/helmet/hele_pilos_simple.dae</mesh>
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||||
<texture>props/helmet/mace_d1.dds</texture>
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||||
</variant>
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||||
</group>
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@ -17,8 +17,8 @@
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<texture>props/helmet/hele_c1.dds</texture>
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</variant>
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||||
<variant frequency="3" name="helmet-pilos">
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||||
<mesh>props/helmet/hele_helmet_a.pmd</mesh>
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||||
<texture>props/helmet/hele_a3.dds</texture>
|
||||
<mesh>props/helmet/hele_pilos_simple.dae</mesh>
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||||
<texture>props/helmet/mace_d1.dds</texture>
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||||
</variant>
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</group>
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@ -41,8 +41,8 @@
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<texture>props/helmet/mace_c.dds</texture>
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</variant>
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||||
<variant frequency="1" name="helmet-pilos">
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||||
<mesh>props/helmet/hele_helmet_a.pmd</mesh>
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||||
<texture>props/helmet/hele_a3.dds</texture>
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||||
<mesh>props/helmet/hele_pilos_simple.dae</mesh>
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||||
<texture>props/helmet/mace_d1.dds</texture>
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||||
</variant>
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||||
</group>
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@ -4,13 +4,17 @@
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<castshadow/>
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||||
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<group>
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||||
<variant frequency="1" name="helmet-thracian-hellenistic-crest">
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||||
<variant frequency="2" name="helmet-hellenistic-thracian-crest">
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||||
<mesh>props/helmet/mace_helmet_hellenistic_a.dae</mesh>
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||||
<texture>props/helmet/mace_c.dds</texture>
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||||
</variant>
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||||
<variant frequency="1" name="helmet-pilos-simple">
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<variant frequency="1" name="helmet-hellenistic-pilos">
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<mesh>props/helmet/mace_helmet_hellenistic_pilos.dae</mesh>
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<texture>props/helmet/hele_a3.dds</texture>
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||||
<texture>props/helmet/mace_d1.dds</texture>
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||||
</variant>
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||||
<variant frequency="1" name="helmet-hellenistic-pilos-feathers">
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||||
<mesh>props/helmet/mace_helmet_hellenistic_pilos_feathers.dae</mesh>
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||||
<texture>props/helmet/mace_d1.dds</texture>
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||||
</variant>
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||||
</group>
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||||
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||||
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@ -1,28 +1,27 @@
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||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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||||
<actor version="1">
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||||
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||||
<castshadow/>
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||||
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||||
<group>
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||||
<variant frequency="100" name="Base">
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||||
<animations>
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||||
<animation file="biped/inf_phalanx_c.psa" name="Idle" speed="200"/>
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||||
<animation file="biped/inf_phalanx_walk_a.psa" name="Walk" speed="20"/>
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||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
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||||
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
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||||
<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="Attack" speed="150"/>
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||||
</animations>
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||||
<mesh>skeletal/m_tunic_short.dae</mesh>
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||||
<props>
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||||
<prop actor="props/units/heads/head_hele_a.xml" attachpoint="head"/>
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||||
<prop actor="props/units/weapons/spear_long.xml" attachpoint="r_hand"/>
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||||
<prop actor="props/units/heads/hele_demetrius.xml" attachpoint="helmet"/>
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||||
<prop actor="props/units/shields/hele_round_demetrius.xml" attachpoint="shield"/>
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||||
</props>
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||||
<texture>skeletal/hele_demetrius.dds</texture>
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||||
</variant>
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||||
</group>
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||||
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||||
<material>player_trans.xml</material>
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||||
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||||
</actor>
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||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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||||
<actor version="1">
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||||
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||||
<castshadow/>
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||||
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||||
<group>
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||||
<variant frequency="100" name="Base">
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||||
<animations>
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||||
<animation file="biped/not used/inf_phalanx_b.psa" name="Idle" speed="100"/>
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||||
<animation file="biped/inf_phalanx_walk_a.psa" name="Walk" speed="20"/>
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||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
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||||
<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="Attack" speed="120"/>
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||||
</animations>
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||||
<mesh>skeletal/m_tunic_short.dae</mesh>
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||||
<props>
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||||
<prop actor="props/units/heads/head_hele_a.xml" attachpoint="head"/>
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||||
<prop actor="props/units/weapons/spear_long.xml" attachpoint="r_hand"/>
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||||
<prop actor="props/units/heads/hele_demetrius.xml" attachpoint="helmet"/>
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||||
<prop actor="props/units/shields/hele_round_demetrius.xml" attachpoint="shield"/>
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||||
</props>
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||||
<texture>skeletal/hele_demetrius.dds</texture>
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||||
</variant>
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||||
</group>
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||||
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||||
<material>player_trans.xml</material>
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||||
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||||
</actor>
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||||
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@ -55,11 +55,7 @@
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<texture>skeletal/hele_isp_e_c.dds</texture>
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||||
</variant>
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||||
<variant frequency="1" name="armour-var-d">
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||||
<mesh>skeletal/m_tunic_short.dae</mesh>
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||||
<texture>skeletal/hele_isp_e_d.dds</texture>
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||||
</variant>
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||||
<variant frequency="4" name="armour-var-f">
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||||
<variant frequency="3" name="armour-var-f">
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||||
<mesh>skeletal/m_tunic_short.dae</mesh>
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||||
<texture>skeletal/hele_isp_e_f.dds</texture>
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||||
</variant>
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||||
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@ -9,7 +9,7 @@
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<animation file="biped/not used/inf_phalanx_b.psa" name="Idle" speed="100"/>
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||||
<animation file="biped/inf_phalanx_walk_a.psa" name="Walk" speed="17"/>
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||||
<animation file="biped/inf_phalanx_walk_a.psa" name="run" speed="18"/>
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||||
<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="melee" speed="500"/>
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||||
<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="melee" speed="350"/>
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||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="death" speed="165"/>
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||||
<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
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</animations>
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<variant frequency="2" name="Armour-Bronze Cuirass">
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<texture>skeletal/hele_pezhetairoi_2.dds</texture>
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</variant>
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||||
<variant frequency="1" name="Armour-Officer">
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||||
<texture>skeletal/spart_phalangite_officer.dds</texture>
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</variant>
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||||
</group>
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||||
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||||
<material>player_trans.xml</material>
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||||
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@ -9,7 +9,7 @@
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||||
<animation file="biped/not used/inf_phalanx_a.psa" name="Idle" speed="100"/>
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||||
<animation file="biped/inf_phalanx_walk_a.psa" name="Walk" speed="17"/>
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||||
<animation file="biped/inf_phalanx_walk_a.psa" name="run" speed="18"/>
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||||
<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="melee" speed="500"/>
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||||
<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="melee" speed="350"/>
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||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="death" speed="165"/>
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||||
<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
|
||||
</animations>
|
||||
|
BIN
binaries/data/mods/public/art/meshes/props/helmet/hele_pilos_simple.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/helmet/hele_pilos_simple.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/helmet/hele_pilos_spartan.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/helmet/hele_pilos_spartan.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/helmet/mace_helmet_hellenistic_pilos.dae
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/meshes/props/helmet/mace_helmet_hellenistic_pilos.dae
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/helmet/mace_helmet_hellenistic_pilos_feathers.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/helmet/mace_helmet_hellenistic_pilos_feathers.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/gaia/decal_stone_desert_01.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/gaia/decal_stone_desert_01.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/gaia/decal_stone_desert_02.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/gaia/decal_stone_desert_02.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/mace_a.dds
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/mace_a.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/mace_d1.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/helmet/mace_d1.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/hele_spartan_v1.dds
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/props/shield/hele_spartan_v1.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/hele_spartan_v2.dds
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/props/shield/hele_spartan_v2.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/terrain/types/biome-desert/desert_cliff_1.dds
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/terrain/types/biome-desert/desert_cliff_1.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/terrain/types/biome-desert/desert_cliff_2.dds
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/terrain/types/biome-desert/desert_cliff_2.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/terrain/types/biome-desert/desert_cliff_3.dds
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/terrain/types/biome-desert/desert_cliff_3.dds
(Stored with Git LFS)
Binary file not shown.
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Reference in New Issue
Block a user