New train time techs. For most factions, you choose either faster training infantry or faster training cavalry (either one unlocks Conscription, which boosts batch training considerably). For Persians, you get to research both at the barracks and stables, which unlocks conscription techs for both buildings. For Persians, I also moved the champion unlock tech to their Palace (Apadana), which now unlocks the "Immortals" technology (the tech that makes the Anusiya train twice as fast).
This was SVN commit r13407.
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@ -1,6 +1,6 @@
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{
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"pair": "pair_champ_02",
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"genericName": "Guard Unit",
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"genericName": "Heroism",
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"specificName": {
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"hele": "Andreia",
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"mace": "Andreia",
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@ -9,7 +9,7 @@
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"rome": "Fortitudo"
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},
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"description": "Guard units have uncommon bravery and valor in battle.",
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"cost": {"food": 0, "wood": 0, "stone": 0, "metal": 250},
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"cost": {"food": 0, "wood": 0, "stone": 0, "metal": 300},
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"requirements": {"tech": "phase_city"},
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"requirementsTooltip": "Unlocked in City Phase.",
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"icon": "armor_plates_swords.png",
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@ -8,7 +8,7 @@
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"athen": "Dynamis"
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},
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"description": "The will to fight is crucial to victory.",
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"cost": {"food": 0, "wood": 0, "stone": 0, "metal": 250},
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"cost": {"food": 0, "wood": 0, "stone": 0, "metal": 300},
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"requirements": {"tech": "phase_city"},
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"requirementsTooltip": "Unlocked in City Phase.",
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"icon": "clenched_fist.png",
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@ -0,0 +1,5 @@
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{
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"genericName": "Levy Infantry vs. Levy Cavalry",
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"top": "training_levy_infantry",
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"bottom": "training_levy_cavalry"
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}
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@ -2,14 +2,14 @@
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"genericName": "Immortals",
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"description": "The Anusiya champion infantry train twice as fast, but lose a little max health.",
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"cost": {"food": 200, "wood": 0, "stone": 0, "metal": 200},
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"requirements": {"tech": "phase_city"},
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"requirementsTooltip": "Unlocked in City Phase.",
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"requirements": {"tech": "unlock_champion_units"},
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"requirementsTooltip": "Available after Champions unlocked.",
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"icon": "fist_spear.png",
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"researchTime": 30,
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"tooltip": "Anusiya -50% train time, but also -10% health.",
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"tooltip": "Anusiya Champion Infantry -50% train time, but also -20 health.",
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"modifications": [
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{"value": "Cost/BuildTime", "multiplier": 0.5},
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{"value": "Health/Max", "multiplier": 0.9}
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{"value": "Health/Max", "add": -20}
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],
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"affects": ["Champion Infantry"]
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}
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{
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"genericName": "Cavalry Conscription",
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"supersedes": "persians/training_levy_cavalry",
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"description": "Significantly increase training speed of cavalry at the stables by training them in large batches or battalions.",
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"cost": {"food": 300, "wood": 0, "stone": 0, "metal": 0},
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"requirements": {"tech": "phase_city"},
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"requirementsTooltip": "Unlocked in City Phase.",
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"icon": "horse_rider.png",
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"researchTime": 30,
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"tooltip": "Stables increased batch training speed bonus.",
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"modifications": [{"value": "ProductionQueue/BatchTimeModifier", "add": -0.1}],
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"affects": ["Stables"]
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}
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{
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"genericName": "Infantry Conscription",
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"supersedes": "persians/training_levy_infantry",
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"description": "Significantly increase training speed of soldiers at the barracks by training them in large batches or battalions.",
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"cost": {"food": 300, "wood": 0, "stone": 0, "metal": 0},
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"requirements": {"tech": "phase_city"},
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"requirementsTooltip": "Unlocked in City Phase.",
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"icon": "fist_spear.png",
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"researchTime": 30,
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"tooltip": "Barracks increased batch training speed bonus.",
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"modifications": [{"value": "ProductionQueue/BatchTimeModifier", "add": -0.1}],
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"affects": ["Barracks"]
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}
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{
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"genericName": "Levy Cavalry",
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"description": "Calling up cavalry levies in time of war helps bolster the ranks of a king's army.",
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"cost": {"food": 100, "wood": 0, "stone": 0, "metal": 0},
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"requirements": {"tech": "phase_town"},
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"requirementsTooltip": "Unlocked in Town Phase.",
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"icon": "horse_rider.png",
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"researchTime": 30,
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"tooltip": "All cavalry -10% train time, but also -5% health. Unlocks Cavalry Conscription.",
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"modifications": [
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{"value": "Cost/BuildTime", "multiplier": 0.9},
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{"value": "Health/Max", "multiplier": 0.95}
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],
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"affects": ["Cavalry"]
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}
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{
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"genericName": "Levy Infantry",
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"description": "Calling up infantry levies in time of war helps bolster the ranks of a king's army.",
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"cost": {"food": 100, "wood": 0, "stone": 0, "metal": 0},
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"requirements": {"tech": "phase_town"},
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"requirementsTooltip": "Unlocked in Town Phase.",
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"icon": "clenched_fist.png",
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"researchTime": 30,
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"tooltip": "All infantry -10% train time, but also -5% health. Unlocks Infantry Conscription.",
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"modifications": [
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{"value": "Cost/BuildTime", "multiplier": 0.9},
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{"value": "Health/Max", "multiplier": 0.95}
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],
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"affects": ["Infantry"]
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}
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@ -1,9 +1,10 @@
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{
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"genericName": "Conscription",
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"supersedes": "pair_levy_01",
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"description": "Significantly increase training speed of soldiers at the barracks by training them in large batches or battalions.",
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"cost": {"food": 200, "wood": 0, "stone": 0, "metal": 0},
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"requirements": {"tech": "phase_town"},
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"requirementsTooltip": "Unlocked in Town Phase.",
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"cost": {"food": 300, "wood": 0, "stone": 0, "metal": 0},
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"requirements": {"tech": "phase_city"},
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"requirementsTooltip": "Unlocked in City Phase.",
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"icon": "fist_spear.png",
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"researchTime": 30,
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"tooltip": "Barracks increased batch training speed bonus.",
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{
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"pair": "pair_levy_01",
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"genericName": "Levy Cavalry",
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"description": "Calling up cavalry levies in time of war helps bolster the ranks of a king's army.",
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"cost": {"food": 100, "wood": 0, "stone": 0, "metal": 0},
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"requirements": {"tech": "phase_town"},
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"requirementsTooltip": "Unlocked in Town Phase.",
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"icon": "clenched_fist.png",
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"researchTime": 30,
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"tooltip": "All cavalry -10% train time, but also -5% health. Unlocks Conscription.",
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"modifications": [
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{"value": "Cost/BuildTime", "multiplier": 0.9},
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{"value": "Health/Max", "multiplier": 0.95}
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],
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"affects": ["Cavalry"]
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}
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{
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"pair": "pair_levy_01",
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"genericName": "Levy Infantry",
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"description": "Calling up infantry levies in time of war helps bolster the ranks of a king's army.",
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"cost": {"food": 100, "wood": 0, "stone": 0, "metal": 0},
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"requirements": {"tech": "phase_town"},
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"requirementsTooltip": "Unlocked in Town Phase.",
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"icon": "clenched_fist.png",
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"researchTime": 30,
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"tooltip": "All infantry -10% train time, but also -5% health. Unlocks Conscription.",
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"modifications": [
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{"value": "Cost/BuildTime", "multiplier": 0.9},
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{"value": "Health/Max", "multiplier": 0.95}
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],
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"affects": ["Infantry"]
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}
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@ -42,6 +42,7 @@
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units/pers_champion_infantry
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</Entities>
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<Technologies datatype="tokens">
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unlock_champion_units
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persians/immortals
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</Technologies>
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</ProductionQueue>
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units/pers_infantry_archer_b
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</Entities>
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<Technologies datatype="tokens">
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persians/training_levy_infantry
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persians/training_conscription_infantry
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pair_inf_01
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pair_inf_02
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-pair_levy_01
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-training_conscription
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-unlock_champion_units
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</Technologies>
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</ProductionQueue>
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<VisualActor>
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<Civ>pers</Civ>
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<GenericName>Cavalry Stables</GenericName>
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<SpecificName>Tavileh</SpecificName>
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<Classes datatype="tokens">
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-Barracks
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Stables
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</Classes>
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<History>Cavalry was primarily used as an elite assault force by the Persians.</History>
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<Tooltip>Train citizen-cavalry units.</Tooltip>
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<Icon>structures/pers_stable.png</Icon>
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units/pers_cavalry_archer_b
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</Entities>
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<Technologies datatype="tokens">
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-pair_levy_01
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-training_conscription
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-unlock_champion_units
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persians/training_levy_cavalry
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persians/training_conscription_cavalry
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pair_cav_01
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</Technologies>
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</ProductionQueue>
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<ProductionQueue>
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<BatchTimeModifier>0.7</BatchTimeModifier>
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<Technologies datatype="tokens">
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training_conscription
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pair_levy_01
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training_conscription
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unlock_champion_units
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</Technologies>
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</ProductionQueue>
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