#Lots of new Spartan stuff. Also, previously committed new Iberian shield, Unit animation tweaks, new Alpine grass terrains, etc.
This was SVN commit r6730.
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@ -4,7 +4,7 @@
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<castshadow/>
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<group>
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<variant frequency="6" name="helmet-spartan-homoios-1">
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<variant frequency="8" name="helmet-spartan-homoios-1">
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<mesh>props/helmet/hele_helmet_o.pmd</mesh>
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<texture>props/helmet/hele_d1.dds</texture>
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</variant>
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@ -12,13 +12,21 @@
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<mesh>props/helmet/hele_helmet_n.pmd</mesh>
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<texture>props/helmet/hele_leonidas.dds</texture>
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</variant>
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<variant frequency="1" name="helmet-spartan-officer">
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<variant frequency="2" name="helmet-spartan-homoios-3">
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<mesh>props/helmet/hele_helmet_o.pmd</mesh>
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<texture>props/helmet/hele_su1.dds</texture>
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</variant>
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<variant frequency="2" name="helmet-spartan-officer">
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<mesh>props/helmet/hele_highcrest_spartan.dae</mesh>
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<texture>props/helmet/hele_d2.dds</texture>
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</variant>
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<variant frequency="1" name="helmet-spartan-commander">
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<variant frequency="1" name="helmet-spartan-commander-1">
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<mesh>props/helmet/hele_helmet_v.dae</mesh>
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<texture>props/helmet/hele_leonidas.dds</texture>
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<texture>props/helmet/hele_su1.dds</texture>
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</variant>
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<variant frequency="1" name="helmet-spartan-commander-2">
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<mesh>props/helmet/hele_helmet_v.dae</mesh>
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<texture>props/helmet/hele_d2.dds</texture>
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</variant>
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</group>
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@ -13,25 +13,22 @@
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</group>
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<group>
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<variant frequency="1" name="shield-mora-a">
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<variant frequency="1" name="shield-mora-geronthrae">
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<texture>props/shield/hele_spartan_a.dds</texture>
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</variant>
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<variant frequency="1" name="shield-mora-b">
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<texture>props/shield/hele_spartan_b.dds</texture>
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</variant>
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<variant frequency="1" name="shield-mora-c">
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<variant frequency="1" name="shield-mora-elos">
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<texture>props/shield/hele_spartan_c.dds</texture>
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</variant>
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<variant frequency="1" name="shield-mora-d">
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<variant frequency="1" name="shield-mora-steniklaros">
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<texture>props/shield/hele_spartan_d.dds</texture>
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</variant>
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<variant frequency="1" name="shield-mora-e">
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<variant frequency="1" name="shield-mora-amyklae">
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<texture>props/shield/hele_spartan_e.dds</texture>
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</variant>
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<variant frequency="1" name="shield-mora-g">
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<variant frequency="1" name="shield-mora-pylos">
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<texture>props/shield/hele_spartan_g.dds</texture>
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</variant>
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<variant frequency="1" name="shield-mora-h">
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<variant frequency="1" name="shield-mora-limnatos/limnatis">
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<texture>props/shield/hele_spartan_h.dds</texture>
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</variant>
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<variant frequency="1" name="shield-mora-skiritai">
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@ -40,11 +37,8 @@
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<variant frequency="1" name="shield-mora-gorgon">
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<texture>props/shield/hele_spartan_f.dds</texture>
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</variant>
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<variant frequency="1" name="shield-dokana">
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<texture>props/shield/hele_spartan_dokana.dds</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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<material>player_trans.xml</material>
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</actor>
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@ -31,7 +31,7 @@
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<variant frequency="8" name="homoioi">
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<props>
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<prop actor="props/units/heads/hele_su1.xml" attachpoint="helmet"/>
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<prop actor="props/units/shields/hele_round_spartiate_mp.xml" attachpoint="shield"/>
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<prop actor="props/units/shields/hele_round_spartiate_sp.xml" attachpoint="shield"/>
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</props>
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</variant>
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<variant frequency="1" name="champion">
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BIN
binaries/data/mods/public/art/textures/skins/props/shield/hele_spartan_a.dds
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binaries/data/mods/public/art/textures/skins/props/shield/hele_spartan_a.dds
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binaries/data/mods/public/art/textures/skins/props/shield/hele_spartan_c.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/shield/hele_spartan_c.dds
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binaries/data/mods/public/art/textures/skins/props/shield/hele_spartan_f.dds
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binaries/data/mods/public/art/textures/skins/props/shield/hele_spartan_f.dds
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binaries/data/mods/public/art/textures/skins/props/shield/hele_spartan_i.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/shield/hele_spartan_i.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/shield/hele_spartan_skiritai.dds
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/props/shield/hele_spartan_skiritai.dds
(Stored with Git LFS)
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