# Added return-to-menu hotkey.
This was SVN commit r4518.
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@ -27,6 +27,16 @@
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]]></action>
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]]></action>
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</object>
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</object>
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<!-- EMPTY OBJECT USED TO RETURN TO MAIN MENU. -->
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<object name="snReturn"
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hotkey="menu.resign"
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>
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<action on="Press"><![CDATA[
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console.write("Returning to main menu!");
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endSession("return");
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]]></action>
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</object>
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<!-- EMPTY OBJECT USED TO TOGGLE WATER RENDERING. -->
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<!-- EMPTY OBJECT USED TO TOGGLE WATER RENDERING. -->
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<object name="snWaterToggle"
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<object name="snWaterToggle"
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hotkey="water.toggle"
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hotkey="water.toggle"
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@ -155,8 +155,8 @@ function endSession (closeType)
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endGame();
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endGame();
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// Fade out current music and return to playing menu theme.
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// Fade out current music and return to playing menu theme.
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curr_music = newRandomSound("music", "menu");
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//curr_music = newRandomSound("music", "menu");
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crossFade(curr_session_playlist_1, curr_music, 1);
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//crossFade(curr_session_playlist_1, curr_music, 1);
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// Stop refreshing the session controls.
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// Stop refreshing the session controls.
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cancelInterval();
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cancelInterval();
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@ -350,6 +350,9 @@ function snRefresh()
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// Refresh handler that monitors whether property/selection has been updated.
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// Refresh handler that monitors whether property/selection has been updated.
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resetUpdateVars();
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resetUpdateVars();
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// Refresh resources
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refreshResources();
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}
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}
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if ( selectionChanged && getGUIObjectByName( "mn" ).hidden == false)
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if ( selectionChanged && getGUIObjectByName( "mn" ).hidden == false)
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@ -357,9 +360,6 @@ function snRefresh()
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// Update manual if it's open.
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// Update manual if it's open.
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refreshManual();
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refreshManual();
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}
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}
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// Always refresh resources
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refreshResources();
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}
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}
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// ====================================================================
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// ====================================================================
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