Disable the default slide-down-hills behaviour
This was SVN commit r7290.
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c399dc277e
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@ -6,5 +6,4 @@
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<Floating>false</Floating>
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</Position>
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<Ownership/>
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<MotionBallScripted/>
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</Entity>
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@ -252,7 +252,6 @@ void CCmpTemplateManager::ConstructTemplateActor(const std::wstring& actorName,
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"<Altitude>0</Altitude>"
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"<Floating>false</Floating>"
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"</Position>"
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"<MotionBallScripted/>"
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"<VisualActor>"
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"<Actor>" + name + "</Actor>"
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"</VisualActor>"
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@ -71,9 +71,9 @@ public:
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TS_ASSERT(inherit1 != NULL);
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TS_ASSERT_WSTR_EQUALS(inherit1->ToXML(), L"<x a=\"a1\" b=\"b1\" c=\"c1\"><d>d1</d><e>e1</e><f>f1</f></x>");
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const CParamNode* actor = tempMan->LoadTemplate(ent2, L"actor|example", -1);
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const CParamNode* actor = tempMan->LoadTemplate(ent2, L"actor|example1", -1);
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TS_ASSERT(actor != NULL);
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TS_ASSERT_WSTR_EQUALS(actor->ToXML(), L"<MotionBallScripted></MotionBallScripted><Position><Altitude>0</Altitude><Anchor>upright</Anchor><Floating>false</Floating></Position><VisualActor><Actor>example</Actor></VisualActor>");
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TS_ASSERT_WSTR_EQUALS(actor->ToXML(), L"<Position><Altitude>0</Altitude><Anchor>upright</Anchor><Floating>false</Floating></Position><VisualActor><Actor>example1</Actor></VisualActor>");
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const CParamNode* preview = tempMan->LoadTemplate(ent2, L"preview|unit", -1);
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TS_ASSERT(preview != NULL);
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