This was SVN commit r5506.
This commit is contained in:
parent
46c94bd395
commit
3fb783aebb
@ -1,6 +1,8 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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||||
<actor version="1">
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||||
|
||||
<castshadow/>
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||||
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||||
<group>
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||||
<variant name="mesh">
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||||
<mesh>props/head_longhair.pmd</mesh>
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||||
@ -23,6 +25,9 @@
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||||
<variant frequency="1" name="face-g">
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||||
<texture>props/head/celt_g.dds</texture>
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||||
</variant>
|
||||
<variant frequency="1" name="face-j">
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||||
<texture>props/head/celt_j.dds</texture>
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||||
</variant>
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||||
</group>
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||||
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||||
<group>
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||||
|
@ -16,6 +16,12 @@
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||||
<variant name="Texture-Tower-K">
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||||
<texture>props/shield/rome_tower_k.dds</texture>
|
||||
</variant>
|
||||
<variant name="Texture-Tower-H">
|
||||
<texture>props/shield/rome_tower_h.dds</texture>
|
||||
</variant>
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||||
<variant name="Texture-Tower-I">
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||||
<texture>props/shield/rome_tower_i.dds</texture>
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||||
</variant>
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||||
</group>
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||||
|
||||
<material>player_trans.xml</material>
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||||
|
50
binaries/data/mods/official/art/actors/temp/syntagma_a.xml
Normal file
50
binaries/data/mods/official/art/actors/temp/syntagma_a.xml
Normal file
@ -0,0 +1,50 @@
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||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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||||
<actor version="1">
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||||
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||||
<castshadow/>
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||||
|
||||
<group>
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||||
<variant frequency="1" name="Base">
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||||
<animations>
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||||
<animation file="biped/not used/inf_phalanx_a.psa" name="Idle" speed="200"/>
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||||
<animation file="biped/inf_phalanx_walk_a.psa" name="Walk" speed="17"/>
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||||
<animation file="biped/inf_phalanx_walk_a.psa" name="run" speed="18"/>
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||||
<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="melee" speed="500"/>
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||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="death" speed="165"/>
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||||
<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
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||||
</animations>
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||||
<mesh>skeletal/m_tunic_a.pmd</mesh>
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||||
<props>
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||||
<prop actor="props/units/shields/mace_round_su3.xml" attachpoint="shield"/>
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||||
<prop actor="props/units/weapons/spear_long.xml" attachpoint="r_hand"/>
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||||
</props>
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||||
</variant>
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||||
</group>
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||||
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||||
<group>
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<variant frequency="5" name="Armour-Linen-Linothorax">
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<props>
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||||
<prop actor="props/units/heads/hele_su3.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
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</props>
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<texture>skeletal/hele_pezhetairoi_3.dds</texture>
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</variant>
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<variant frequency="5" name="Armour-Reinforced Linothorax">
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<props>
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<prop actor="props/units/heads/hele_su3.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
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</props>
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||||
<texture>skeletal/hele_pezhetairoi.dds</texture>
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</variant>
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<variant frequency="2" name="Armour-Bronze Cuirass">
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<props>
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<prop actor="props/units/heads/hele_mace_frontranker.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
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</props>
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<texture>skeletal/hele_pezhetairoi_2.dds</texture>
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||||
</variant>
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||||
</group>
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||||
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<material>player_trans.xml</material>
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</actor>
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50
binaries/data/mods/official/art/actors/temp/syntagma_b.xml
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50
binaries/data/mods/official/art/actors/temp/syntagma_b.xml
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@ -0,0 +1,50 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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||||
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||||
<castshadow/>
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||||
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||||
<group>
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||||
<variant frequency="1" name="Base">
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||||
<animations>
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||||
<animation file="biped/not used/inf_phalanx_b.psa" name="Idle" speed="200"/>
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<animation file="biped/inf_phalanx_walk_a.psa" name="Walk" speed="17"/>
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<animation file="biped/inf_phalanx_walk_a.psa" name="run" speed="18"/>
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<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="melee" speed="500"/>
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||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="death" speed="165"/>
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<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
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</animations>
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||||
<mesh>skeletal/m_tunic_a.pmd</mesh>
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<props>
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<prop actor="props/units/shields/mace_round_su3.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spear_long.xml" attachpoint="r_hand"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="5" name="Armour-Linen-Linothorax">
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<props>
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<prop actor="props/units/heads/hele_su3.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
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</props>
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<texture>skeletal/hele_pezhetairoi_3.dds</texture>
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</variant>
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<variant frequency="5" name="Armour-Reinforced Linothorax">
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<props>
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<prop actor="props/units/heads/hele_su3.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
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</props>
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<texture>skeletal/hele_pezhetairoi.dds</texture>
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</variant>
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<variant frequency="2" name="Armour-Bronze Cuirass">
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<props>
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<prop actor="props/units/heads/hele_mace_frontranker.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
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</props>
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<texture>skeletal/hele_pezhetairoi_2.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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50
binaries/data/mods/official/art/actors/temp/syntagma_c.xml
Normal file
50
binaries/data/mods/official/art/actors/temp/syntagma_c.xml
Normal file
@ -0,0 +1,50 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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||||
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||||
<castshadow/>
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||||
<group>
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||||
<variant frequency="1" name="Base">
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||||
<animations>
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||||
<animation file="biped/inf_phalanx_c.psa" name="Idle" speed="200"/>
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<animation file="biped/inf_phalanx_walk_a.psa" name="Walk" speed="17"/>
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<animation file="biped/inf_phalanx_walk_a.psa" name="run" speed="18"/>
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<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="melee" speed="500"/>
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<animation file="infantry/general/dude/dudedeath_sword.psa" name="death" speed="165"/>
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<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
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||||
</animations>
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||||
<mesh>skeletal/m_tunic_a.pmd</mesh>
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||||
<props>
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<prop actor="props/units/shields/mace_round_su3.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spear_long.xml" attachpoint="r_hand"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="5" name="Armour-Linen-Linothorax">
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<props>
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<prop actor="props/units/heads/hele_su3.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
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</props>
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<texture>skeletal/hele_pezhetairoi_3.dds</texture>
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</variant>
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||||
<variant frequency="5" name="Armour-Reinforced Linothorax">
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<props>
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<prop actor="props/units/heads/hele_su3.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
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</props>
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<texture>skeletal/hele_pezhetairoi.dds</texture>
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</variant>
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<variant frequency="2" name="Armour-Bronze Cuirass">
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<props>
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<prop actor="props/units/heads/hele_mace_frontranker.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
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</props>
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<texture>skeletal/hele_pezhetairoi_2.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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50
binaries/data/mods/official/art/actors/temp/syntagma_d.xml
Normal file
50
binaries/data/mods/official/art/actors/temp/syntagma_d.xml
Normal file
@ -0,0 +1,50 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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||||
<actor version="1">
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||||
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||||
<castshadow/>
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||||
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||||
<group>
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||||
<variant frequency="1" name="Base">
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||||
<animations>
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||||
<animation file="biped/not used/inf_phalanx_d.psa" name="Idle" speed="200"/>
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||||
<animation file="biped/inf_phalanx_walk_a.psa" name="Walk" speed="17"/>
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<animation file="biped/inf_phalanx_walk_a.psa" name="run" speed="18"/>
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<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="melee" speed="500"/>
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||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="death" speed="165"/>
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<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
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</animations>
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||||
<mesh>skeletal/m_tunic_a.pmd</mesh>
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<props>
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<prop actor="props/units/shields/mace_round_su3.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spear_long.xml" attachpoint="r_hand"/>
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</props>
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||||
</variant>
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||||
</group>
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||||
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||||
<group>
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||||
<variant frequency="5" name="Armour-Linen-Linothorax">
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<props>
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||||
<prop actor="props/units/heads/hele_su3.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
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</props>
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||||
<texture>skeletal/hele_pezhetairoi_3.dds</texture>
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||||
</variant>
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||||
<variant frequency="5" name="Armour-Reinforced Linothorax">
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||||
<props>
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||||
<prop actor="props/units/heads/hele_su3.xml" attachpoint="helmet"/>
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||||
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
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||||
</props>
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||||
<texture>skeletal/hele_pezhetairoi.dds</texture>
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||||
</variant>
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||||
<variant frequency="2" name="Armour-Bronze Cuirass">
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||||
<props>
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||||
<prop actor="props/units/heads/hele_mace_frontranker.xml" attachpoint="helmet"/>
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||||
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
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||||
</props>
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||||
<texture>skeletal/hele_pezhetairoi_2.dds</texture>
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||||
</variant>
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||||
</group>
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||||
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<material>player_trans.xml</material>
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||||
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||||
</actor>
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@ -14,21 +14,15 @@
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<mesh>skeletal/m_tunic_a.pmd</mesh>
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<props>
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||||
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
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||||
<prop actor="props/units/heads/samnite_test.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/rome_monte_simple.xml" attachpoint="helmet"/>
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<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="tunic-1">
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<texture>skeletal/kart_csp_b_1.dds</texture>
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||||
</variant>
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<variant frequency="1" name="tunic-2">
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<texture>skeletal/kart_csp_b_2.dds</texture>
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</variant>
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||||
<variant frequency="1" name="tunic-3">
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||||
<texture>skeletal/kart_csp_b_3.dds</texture>
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<variant frequency="1" name="texture">
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<texture>skeletal/kart_csp_e_1.dds</texture>
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</variant>
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</group>
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@ -7,7 +7,7 @@
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<variant frequency="100" name="Base">
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<animations>
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||||
<animation file="biped/inf_arch_atk_a.psa" name="Idle" speed="1"/>
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<animation event="0.85" file="biped/inf_arch_atk_a.psa" load="0" name="Attack" speed="100"/>
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<animation event="0.6" file="biped/inf_arch_atk_a.psa" load="0" name="Attack" speed="100"/>
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<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="15"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
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||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
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@ -7,7 +7,7 @@
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<variant frequency="100" name="Base">
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||||
<animations>
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||||
<animation file="biped/inf_arch_atk_a.psa" name="Idle" speed="1"/>
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||||
<animation event="0.85" file="biped/inf_arch_atk_a.psa" load="0" name="Attack" speed="100"/>
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||||
<animation event="0.6" file="biped/inf_arch_atk_a.psa" load="0" name="Attack" speed="100"/>
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<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
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<animation file="infantry/general/chop.psa" name="gather_wood" speed="250"/>
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@ -7,7 +7,7 @@
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<variant frequency="100" name="Base">
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<animations>
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<animation file="biped/inf_arch_atk_a.psa" name="Idle" speed="1"/>
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<animation event="0.85" file="biped/inf_arch_atk_a.psa" load="0" name="Attack" speed="100"/>
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<animation event="0.6" file="biped/inf_arch_atk_a.psa" load="0" name="Attack" speed="100"/>
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<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
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<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
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@ -4,13 +4,15 @@
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<castshadow/>
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||||
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||||
<group>
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||||
<variant frequency="100" name="Base">
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||||
<variant frequency="1" name="Base">
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||||
<animations>
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||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
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||||
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="20"/>
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||||
<animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
|
||||
<animation file="quadraped/horse_attack_a.psa" name="melee" speed="25"/>
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||||
<animation file="quadraped/horse_attack_b.psa" name="melee" speed="20"/>
|
||||
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="70"/>
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||||
<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="48"/>
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||||
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
|
||||
<animation file="quadraped/horse_walk.psa" name="Walk" speed="17"/>
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||||
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="45"/>
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||||
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="60"/>
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</animations>
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||||
<mesh>skeletal/horse.pmd</mesh>
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||||
<props>
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@ -20,14 +22,17 @@
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||||
</group>
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||||
<group>
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||||
<variant name="horse-texture-1">
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||||
<texture>skeletal/horse_pers_csp_a_1.dds</texture>
|
||||
<variant frequency="1" name="horse-texture-1">
|
||||
<texture>skeletal/horse_pers_csp_e_1.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="horse-texture-2">
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||||
<texture>skeletal/horse_pers_csp_e_2.dds</texture>
|
||||
</variant>
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||||
</group>
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||||
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||||
<group>
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||||
<variant frequency="1" name="horse-color-black">
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<colour>46 46 46</colour>
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<colour>41 41 41</colour>
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</variant>
|
||||
<variant frequency="1" name="horse-color-biege">
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<colour>247 213 111</colour>
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@ -7,12 +7,10 @@
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<variant frequency="100" name="Base">
|
||||
<animations>
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||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
|
||||
<animation file="quadraped/horse_walk.psa" name="Walk" speed="17"/>
|
||||
<animation file="quadraped/horse_attack_a.psa" name="melee" speed="40"/>
|
||||
<animation file="quadraped/horse_attack_b.psa" name="melee" speed="50"/>
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||||
<animation file="quadraped/horse_attack_a.psa" name="idle" speed="55"/>
|
||||
<animation file="quadraped/horse_attack_b.psa" name="idle" speed="45"/>
|
||||
<animation file="quadraped/horse_gallop.psa" name="run" speed="8"/>
|
||||
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="20"/>
|
||||
<animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
|
||||
<animation file="quadraped/horse_attack_a.psa" name="melee" speed="25"/>
|
||||
<animation file="quadraped/horse_attack_b.psa" name="melee" speed="20"/>
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||||
</animations>
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||||
<mesh>skeletal/horse.pmd</mesh>
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<props>
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@ -22,17 +20,26 @@
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||||
</group>
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|
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<group>
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<variant frequency="1" name="horse_color_brown">
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||||
<texture>skeletal/horse_pers_csp_b_1.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="horse_color_white">
|
||||
<texture>skeletal/horse_pers_csp_b_2.dds</texture>
|
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</variant>
|
||||
<variant frequency="1" name="horse_color_beige">
|
||||
<texture>skeletal/horse_pers_csp_b_3.dds</texture>
|
||||
<variant name="horse-texture-1">
|
||||
<texture>skeletal/horse_pers_csp_a_1.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
<group>
|
||||
<variant frequency="1" name="horse-color-black">
|
||||
<colour>46 46 46</colour>
|
||||
</variant>
|
||||
<variant frequency="1" name="horse-color-biege">
|
||||
<colour>247 213 111</colour>
|
||||
</variant>
|
||||
<variant frequency="1" name="horse-color-gray">
|
||||
<colour>253 253 253</colour>
|
||||
</variant>
|
||||
<variant frequency="1" name="horse-color-brown">
|
||||
<colour>211 123 44</colour>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>objectcolor.xml</material>
|
||||
|
||||
</actor>
|
||||
|
@ -23,10 +23,10 @@
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="horse-texture-1">
|
||||
<texture>skeletal/horse_pers_csp_e_1.dds</texture>
|
||||
<texture>skeletal/horse_pers_csp_e_3.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="horse-texture-2">
|
||||
<texture>skeletal/horse_pers_csp_e_2.dds</texture>
|
||||
<texture>skeletal/horse_pers_csp_e_4.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
|
@ -14,7 +14,7 @@
|
||||
<mesh>test/elephaunt propped.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="units/persians/super_unit_2_mahout.xml" attachpoint="rider1"/>
|
||||
<prop actor="units/persians/super_unit_2_mahout.xml" attachpoint="rider2"/>
|
||||
<prop actor="units/persians/super_unit_2_raja.xml" attachpoint="rider2"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
@ -14,6 +14,7 @@
|
||||
<props>
|
||||
<prop actor="props/units/heads/head_indian_a.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/weapons/axe_single.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/shields/gerron_plain.xml" attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
@ -0,0 +1,32 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
|
||||
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
|
||||
<animation file="biped/cavalryidle.psa" name="Run" speed="8"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/weapons/spear.xml" attachpoint="l_hand"/>
|
||||
<prop actor="props/units/shields/gerron_a.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/heads/floppy_pers_e.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Raja-Texture-1">
|
||||
<mesh>skeletal/m_pants_b.pmd</mesh>
|
||||
<texture>skeletal/pers_su2_raja_2.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
BIN
binaries/data/mods/official/art/textures/skins/props/head/celt_g.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/props/head/celt_g.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/props/head/celt_j.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/props/head/celt_j.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/props/head/hele_i.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/props/head/hele_i.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/horse_pers_csp_e_3.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/horse_pers_csp_e_3.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/horse_pers_csp_e_4.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/horse_pers_csp_e_4.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/kart_csp_e_1.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/kart_csp_e_1.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/pers_su2_raja_1.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/pers_su2_raja_1.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/pers_su2_raja_2.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/pers_su2_raja_2.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/terrain/types/temperate/cliff_temperate_granite_grass.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/terrain/types/temperate/cliff_temperate_granite_grass.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/terrain/types/temperate/cliff_temperate_granite_grass_b.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/terrain/types/temperate/cliff_temperate_granite_grass_b.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/terrain/types/temperate/grass_temperate_field_wild.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/terrain/types/temperate/grass_temperate_field_wild.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/terrain/types/temperate/grass_temperate_pasture_a.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/terrain/types/temperate/grass_temperate_pasture_a.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/terrain/types/temperate/grass_temperate_pasture_b.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/terrain/types/temperate/grass_temperate_pasture_b.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/terrain/types/temperate/grass_temperate_pasture_c.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/terrain/types/temperate/grass_temperate_pasture_c.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/terrain/types/temperate/grass_temperate_pasture_d.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/terrain/types/temperate/grass_temperate_pasture_d.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/terrain/types/temperate/grass_temperate_pasture_dry_mix.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/terrain/types/temperate/grass_temperate_pasture_dry_mix.dds
(Stored with Git LFS)
Binary file not shown.
Binary file not shown.
@ -20,26 +20,31 @@
|
||||
</Resource>
|
||||
</Creation>
|
||||
<Armour>
|
||||
<Hack>10.0</Hack>
|
||||
<Pierce>15.0</Pierce>
|
||||
<Crush>20.0</Crush>
|
||||
<Hack>12.0</Hack>
|
||||
<Pierce>25.0</Pierce>
|
||||
<Crush>10.0</Crush>
|
||||
</Armour>
|
||||
<Health>
|
||||
<Max>500</Max>
|
||||
<Max>600</Max>
|
||||
</Health>
|
||||
|
||||
<Footprint>
|
||||
<Radius>2.8</Radius>
|
||||
<Height>9.0</Height>
|
||||
</Footprint>
|
||||
<Auras>
|
||||
<Trample>
|
||||
<Radius>3.5</Radius>
|
||||
<Crush>40.0</Crush>
|
||||
<Hack>20.0</Hack>
|
||||
<Pierce>30.0</Pierce>
|
||||
<Radius>4.25</Radius>
|
||||
<Crush>10.0</Crush>
|
||||
<Hack>10.0</Hack>
|
||||
</Trample>
|
||||
</Auras>
|
||||
<Population>
|
||||
<Rem>3</Rem>
|
||||
</Population>
|
||||
<Vision>
|
||||
<Los>25</Los>
|
||||
</Vision>
|
||||
|
||||
</Traits>
|
||||
|
||||
<Actions>
|
||||
@ -55,7 +60,7 @@
|
||||
</Attack>
|
||||
|
||||
<Move>
|
||||
<Speed>7.0</Speed>
|
||||
<Speed>8.0</Speed>
|
||||
<Run>
|
||||
<Speed>14.0</Speed>
|
||||
</Run>
|
||||
|
BIN
binaries/data/mods/official/maps/scenarios/The Vale of Tempe.pmp
(Stored with Git LFS)
BIN
binaries/data/mods/official/maps/scenarios/The Vale of Tempe.pmp
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/maps/scenarios/The Vale of Tempe.xml
(Stored with Git LFS)
BIN
binaries/data/mods/official/maps/scenarios/The Vale of Tempe.xml
(Stored with Git LFS)
Binary file not shown.
Loading…
Reference in New Issue
Block a user