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forked from 0ad/0ad

Remove old vertexshader renderpath option from Atlas

This was SVN commit r9236.
This commit is contained in:
Ykkrosh 2011-04-13 18:28:27 +00:00
parent a84f58ecb8
commit 5a8d291403

View File

@ -312,7 +312,6 @@ enum
ID_JavaScript,
ID_CameraReset,
ID_RenderPathFixed,
ID_RenderPathVertexShader,
ID_RenderPathShader,
ID_Toolbar // must be last in the list
@ -338,7 +337,6 @@ BEGIN_EVENT_TABLE(ScenarioEditor, wxFrame)
EVT_MENU(ID_JavaScript, ScenarioEditor::OnJavaScript)
EVT_MENU(ID_CameraReset, ScenarioEditor::OnCameraReset)
EVT_MENU(ID_RenderPathFixed, ScenarioEditor::OnRenderPath)
EVT_MENU(ID_RenderPathVertexShader, ScenarioEditor::OnRenderPath)
EVT_MENU(ID_RenderPathShader, ScenarioEditor::OnRenderPath)
EVT_IDLE(ScenarioEditor::OnIdle)
@ -490,8 +488,7 @@ ScenarioEditor::ScenarioEditor(wxWindow* parent, ScriptInterface& scriptInterfac
wxMenu *menuRP = new wxMenu;
menuMisc->AppendSubMenu(menuRP, _("Render &path"));
menuRP->Append(ID_RenderPathFixed, _("&Fixed function"));
menuRP->Append(ID_RenderPathVertexShader, _("&Vertex shader (old)"));
menuRP->Append(ID_RenderPathShader, _("&Shader (new)"));
menuRP->Append(ID_RenderPathShader, _("&Shader (default)"));
}
m_FileHistory.Load(*wxConfigBase::Get());
@ -790,9 +787,6 @@ void ScenarioEditor::OnRenderPath(wxCommandEvent& event)
case ID_RenderPathFixed:
POST_MESSAGE(SetViewParamS, (eRenderView::GAME, L"renderpath", L"fixed"));
break;
case ID_RenderPathVertexShader:
POST_MESSAGE(SetViewParamS, (eRenderView::GAME, L"renderpath", L"vertexshader"));
break;
case ID_RenderPathShader:
POST_MESSAGE(SetViewParamS, (eRenderView::GAME, L"renderpath", L"shader"));
break;