diff --git a/source/tools/atlas/AtlasUI/ScenarioEditor/ScenarioEditor.cpp b/source/tools/atlas/AtlasUI/ScenarioEditor/ScenarioEditor.cpp index 0b27cf88ed..f66b52ceb9 100644 --- a/source/tools/atlas/AtlasUI/ScenarioEditor/ScenarioEditor.cpp +++ b/source/tools/atlas/AtlasUI/ScenarioEditor/ScenarioEditor.cpp @@ -312,7 +312,6 @@ enum ID_JavaScript, ID_CameraReset, ID_RenderPathFixed, - ID_RenderPathVertexShader, ID_RenderPathShader, ID_Toolbar // must be last in the list @@ -338,7 +337,6 @@ BEGIN_EVENT_TABLE(ScenarioEditor, wxFrame) EVT_MENU(ID_JavaScript, ScenarioEditor::OnJavaScript) EVT_MENU(ID_CameraReset, ScenarioEditor::OnCameraReset) EVT_MENU(ID_RenderPathFixed, ScenarioEditor::OnRenderPath) - EVT_MENU(ID_RenderPathVertexShader, ScenarioEditor::OnRenderPath) EVT_MENU(ID_RenderPathShader, ScenarioEditor::OnRenderPath) EVT_IDLE(ScenarioEditor::OnIdle) @@ -490,8 +488,7 @@ ScenarioEditor::ScenarioEditor(wxWindow* parent, ScriptInterface& scriptInterfac wxMenu *menuRP = new wxMenu; menuMisc->AppendSubMenu(menuRP, _("Render &path")); menuRP->Append(ID_RenderPathFixed, _("&Fixed function")); - menuRP->Append(ID_RenderPathVertexShader, _("&Vertex shader (old)")); - menuRP->Append(ID_RenderPathShader, _("&Shader (new)")); + menuRP->Append(ID_RenderPathShader, _("&Shader (default)")); } m_FileHistory.Load(*wxConfigBase::Get()); @@ -790,9 +787,6 @@ void ScenarioEditor::OnRenderPath(wxCommandEvent& event) case ID_RenderPathFixed: POST_MESSAGE(SetViewParamS, (eRenderView::GAME, L"renderpath", L"fixed")); break; - case ID_RenderPathVertexShader: - POST_MESSAGE(SetViewParamS, (eRenderView::GAME, L"renderpath", L"vertexshader")); - break; case ID_RenderPathShader: POST_MESSAGE(SetViewParamS, (eRenderView::GAME, L"renderpath", L"shader")); break;