Test campaign stuff. Just proof of concept stuff. *NOT FINAL ARTWORK*
This was SVN commit r11400.
This commit is contained in:
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a7af9b028b
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<group>
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<variant name="decal_campaign_argolis">
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<decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/>
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<texture>campaigns/labels/greece_argolis.png</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<group>
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<variant name="decal_campaign_attica">
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<decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/>
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<texture>campaigns/labels/greece_attica.png</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<group>
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<variant name="decal_campaign_boeotia">
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<decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/>
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<texture>campaigns/labels/greece_boeotia.png</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<group>
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<variant name="decal_campaign_chalcis">
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<decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/>
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<texture>campaigns/labels/greece_chalcis.png</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<group>
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<variant name="decal_campaign_corinthia">
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<decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/>
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<texture>campaigns/labels/greece_corinthia.png</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<group>
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<variant name="decal_campaign_delphi">
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<decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/>
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<texture>campaigns/labels/greece_delphi.png</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<group>
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<variant name="decal_campaign_eretria">
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<decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/>
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<texture>campaigns/labels/greece_eretria.png</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<group>
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<variant name="decal_campaign_laconia">
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<decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/>
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<texture>campaigns/labels/greece_laconia.png</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<group>
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<variant name="decal_campaign_megara">
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<decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/>
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<texture>campaigns/labels/greece_megara.png</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>skeletal/campaigns/alexander.dae</mesh>
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<texture>campaigns/units/mace_alexander.png</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="mesh">
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<mesh>gaia/campaign_trees_palms.dae</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="palms a">
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<texture>gaia/tree_palm_senegal_a.dds</texture>
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</variant>
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<variant frequency="1" name="palms b">
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<texture>gaia/tree_palm_senegal_b.dds</texture>
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</variant>
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<variant frequency="1" name="palms c">
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<texture>gaia/tree_palm_senegal_c.dds</texture>
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</variant>
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<variant frequency="1" name="palms d">
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<texture>gaia/tree_palm_senegal_d.dds</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="2" name="big clump">
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<mesh>gaia/campaign_trees_pines.dae</mesh>
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</variant>
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<variant frequency="1" name="small clump">
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<mesh>gaia/campaign_trees_pines_2.dae</mesh>
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</variant>
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</group>
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<group>
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<variant>
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<texture>gaia/pine.dds</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="hele_curtain_wall">
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<mesh>structural/campaign_curtainwall_hele.dae</mesh>
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<props>
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<prop actor="structures/hellenes/campaign_curtainwall_gates.xml" attachpoint="root"/>
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<prop actor="structures/hellenes/campaign_curtainwall_towers.xml" attachpoint="root"/>
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</props>
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<texture>structural/rome_struct_2.png</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="hele_curtain_wall_gates">
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<mesh>structural/campaign_curtainwallgates_hele.dae</mesh>
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<texture>structural/rome_struct_2.png</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="hele_curtain_wall_towers">
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<mesh>structural/campaign_curtainwalltowers_hele.dae</mesh>
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<texture>structural/rome_struct_2.png</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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BIN
binaries/data/mods/internal/art/meshes/gaia/campaign_trees_palms.dae
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binaries/data/mods/internal/art/meshes/gaia/campaign_trees_palms.dae
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binaries/data/mods/internal/art/meshes/gaia/campaign_trees_pines.dae
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binaries/data/mods/internal/art/meshes/gaia/campaign_trees_pines.dae
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binaries/data/mods/internal/art/meshes/gaia/campaign_trees_pines_2.dae
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binaries/data/mods/internal/art/meshes/gaia/campaign_trees_pines_2.dae
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binaries/data/mods/internal/art/meshes/skeletal/campaigns/alexander.dae
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binaries/data/mods/internal/art/meshes/skeletal/campaigns/alexander.dae
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binaries/data/mods/internal/art/meshes/structural/campaign_curtainwall_hele.dae
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binaries/data/mods/internal/art/meshes/structural/campaign_curtainwall_hele.dae
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binaries/data/mods/internal/art/meshes/structural/campaign_curtainwallgates_hele.dae
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binaries/data/mods/internal/art/meshes/structural/campaign_curtainwallgates_hele.dae
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binaries/data/mods/internal/art/meshes/structural/campaign_curtainwalltowers_hele.dae
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binaries/data/mods/internal/art/meshes/structural/campaign_curtainwalltowers_hele.dae
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binaries/data/mods/internal/art/textures/campaigns/labels/greece_attica.png
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binaries/data/mods/internal/art/textures/campaigns/labels/greece_attica.png
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binaries/data/mods/internal/art/textures/skins/campaigns/labels/greece_argolis.png
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binaries/data/mods/internal/art/textures/skins/campaigns/labels/greece_argolis.png
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binaries/data/mods/internal/art/textures/skins/campaigns/labels/greece_attica.png
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binaries/data/mods/internal/art/textures/skins/campaigns/labels/greece_attica.png
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binaries/data/mods/internal/art/textures/skins/campaigns/labels/greece_boeotia.png
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binaries/data/mods/internal/art/textures/skins/campaigns/labels/greece_boeotia.png
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binaries/data/mods/internal/art/textures/skins/campaigns/labels/greece_chalcis.png
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binaries/data/mods/internal/art/textures/skins/campaigns/labels/greece_chalcis.png
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binaries/data/mods/internal/art/textures/skins/campaigns/labels/greece_corinthia.png
(Stored with Git LFS)
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binaries/data/mods/internal/art/textures/skins/campaigns/labels/greece_corinthia.png
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binaries/data/mods/internal/art/textures/skins/campaigns/labels/greece_delphi.png
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binaries/data/mods/internal/art/textures/skins/campaigns/labels/greece_delphi.png
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binaries/data/mods/internal/art/textures/skins/campaigns/labels/greece_eretria.png
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binaries/data/mods/internal/art/textures/skins/campaigns/labels/greece_eretria.png
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binaries/data/mods/internal/art/textures/skins/campaigns/labels/greece_laconia.png
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binaries/data/mods/internal/art/textures/skins/campaigns/labels/greece_laconia.png
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binaries/data/mods/internal/art/textures/skins/campaigns/labels/greece_megara.png
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binaries/data/mods/internal/art/textures/skins/campaigns/labels/greece_megara.png
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binaries/data/mods/internal/art/textures/skins/campaigns/units/mace_alexander.png
(Stored with Git LFS)
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binaries/data/mods/internal/art/textures/skins/campaigns/units/mace_alexander.png
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binaries/data/mods/internal/maps/scenarios/Campaign Test Map.pmp
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binaries/data/mods/internal/maps/scenarios/Campaign Test Map.pmp
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binaries/data/mods/internal/maps/scenarios/Campaign Test Map.xml
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binaries/data/mods/internal/maps/scenarios/Campaign Test Map.xml
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_civic_civil_centre">
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<Footprint replace="">
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<Circle radius="26.0"/>
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<Height>8.0</Height>
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</Footprint>
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<Identity>
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<Civ>hele</Civ>
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<SpecificName>Greek Polis</SpecificName>
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</Identity>
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<Obstruction>
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<Static width="50.0" depth="50.0"/>
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</Obstruction>
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<TerritoryInfluence>
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<Root>true</Root>
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<Radius>300</Radius>
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<Weight>35000</Weight>
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</TerritoryInfluence>
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<VisualActor>
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<Actor>structures/hellenes/campaign_curtainwall.xml</Actor>
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</VisualActor>
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</Entity>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_civic_temple">
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<Footprint>
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<Square width="19.0" depth="31.5"/>
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<Height>12.0</Height>
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</Footprint>
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<Health>
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<Max>2200</Max>
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</Health>
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<Identity>
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<Civ>hele</Civ>
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<SpecificName>Religious Sanctuary</SpecificName>
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</Identity>
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<Obstruction>
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<Static width="17.5" depth="30.0"/>
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</Obstruction>
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<TerritoryInfluence>
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<Root>true</Root>
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<Radius>100</Radius>
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<Weight>65536</Weight>
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</TerritoryInfluence>
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<VisualActor>
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<Actor>structures/hellenes/temple_new.xml</Actor>
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</VisualActor>
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</Entity>
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