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forked from 0ad/0ad

Test campaign stuff. Just proof of concept stuff. *NOT FINAL ARTWORK*

This was SVN commit r11400.
This commit is contained in:
Michael D. Hafer 2012-03-26 08:35:59 +00:00
parent a7af9b028b
commit 666936a5e3
37 changed files with 286 additions and 0 deletions

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant name="decal_campaign_argolis">
<decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/>
<texture>campaigns/labels/greece_argolis.png</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant name="decal_campaign_attica">
<decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/>
<texture>campaigns/labels/greece_attica.png</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant name="decal_campaign_boeotia">
<decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/>
<texture>campaigns/labels/greece_boeotia.png</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant name="decal_campaign_chalcis">
<decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/>
<texture>campaigns/labels/greece_chalcis.png</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant name="decal_campaign_corinthia">
<decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/>
<texture>campaigns/labels/greece_corinthia.png</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant name="decal_campaign_delphi">
<decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/>
<texture>campaigns/labels/greece_delphi.png</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant name="decal_campaign_eretria">
<decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/>
<texture>campaigns/labels/greece_eretria.png</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant name="decal_campaign_laconia">
<decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/>
<texture>campaigns/labels/greece_laconia.png</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant name="decal_campaign_megara">
<decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/>
<texture>campaigns/labels/greece_megara.png</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>skeletal/campaigns/alexander.dae</mesh>
<texture>campaigns/units/mace_alexander.png</texture>
</variant>
</group>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="mesh">
<mesh>gaia/campaign_trees_palms.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="palms a">
<texture>gaia/tree_palm_senegal_a.dds</texture>
</variant>
<variant frequency="1" name="palms b">
<texture>gaia/tree_palm_senegal_b.dds</texture>
</variant>
<variant frequency="1" name="palms c">
<texture>gaia/tree_palm_senegal_c.dds</texture>
</variant>
<variant frequency="1" name="palms d">
<texture>gaia/tree_palm_senegal_d.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="2" name="big clump">
<mesh>gaia/campaign_trees_pines.dae</mesh>
</variant>
<variant frequency="1" name="small clump">
<mesh>gaia/campaign_trees_pines_2.dae</mesh>
</variant>
</group>
<group>
<variant>
<texture>gaia/pine.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="hele_curtain_wall">
<mesh>structural/campaign_curtainwall_hele.dae</mesh>
<props>
<prop actor="structures/hellenes/campaign_curtainwall_gates.xml" attachpoint="root"/>
<prop actor="structures/hellenes/campaign_curtainwall_towers.xml" attachpoint="root"/>
</props>
<texture>structural/rome_struct_2.png</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="hele_curtain_wall_gates">
<mesh>structural/campaign_curtainwallgates_hele.dae</mesh>
<texture>structural/rome_struct_2.png</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="hele_curtain_wall_towers">
<mesh>structural/campaign_curtainwalltowers_hele.dae</mesh>
<texture>structural/rome_struct_2.png</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic_civil_centre">
<Footprint replace="">
<Circle radius="26.0"/>
<Height>8.0</Height>
</Footprint>
<Identity>
<Civ>hele</Civ>
<SpecificName>Greek Polis</SpecificName>
</Identity>
<Obstruction>
<Static width="50.0" depth="50.0"/>
</Obstruction>
<TerritoryInfluence>
<Root>true</Root>
<Radius>300</Radius>
<Weight>35000</Weight>
</TerritoryInfluence>
<VisualActor>
<Actor>structures/hellenes/campaign_curtainwall.xml</Actor>
</VisualActor>
</Entity>

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic_temple">
<Footprint>
<Square width="19.0" depth="31.5"/>
<Height>12.0</Height>
</Footprint>
<Health>
<Max>2200</Max>
</Health>
<Identity>
<Civ>hele</Civ>
<SpecificName>Religious Sanctuary</SpecificName>
</Identity>
<Obstruction>
<Static width="17.5" depth="30.0"/>
</Obstruction>
<TerritoryInfluence>
<Root>true</Root>
<Radius>100</Radius>
<Weight>65536</Weight>
</TerritoryInfluence>
<VisualActor>
<Actor>structures/hellenes/temple_new.xml</Actor>
</VisualActor>
</Entity>