A whole SLEW of stuff
This was SVN commit r4621.
This commit is contained in:
parent
958238786a
commit
672a93311f
@ -28,9 +28,6 @@
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<variant frequency="1" name="shield-x">
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<texture>props/shield/hele_round_x.dds</texture>
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</variant>
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<variant frequency="1" name="shield-y">
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<texture>props/shield/hele_round_y.dds</texture>
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</variant>
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<variant frequency="1" name="shield-r">
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<texture>props/shield/hele_round_r.dds</texture>
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</variant>
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@ -28,6 +28,9 @@
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<variant frequency="1" name="shield-s">
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<texture>props/shield/hele_round_s.dds</texture>
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</variant>
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<variant frequency="1" name="shield-y">
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<texture>props/shield/hele_round_y.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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@ -4,7 +4,7 @@
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<castshadow/>
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<group>
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<variant name="base">
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<variant frequency="1" name="base">
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<mesh>props/shield/round_h_f.pmd</mesh>
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<props>
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<prop actor="props/units/shields/hele_round_back.xml" attachpoint="back"/>
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@ -13,18 +13,27 @@
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</group>
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<group>
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<variant name="shield-mora-a">
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<variant frequency="1" name="shield-mora-a">
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<texture>props/shield/hele_spartan_a.dds</texture>
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</variant>
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<variant name="shield-mora-b">
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<variant frequency="1" name="shield-mora-b">
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<texture>props/shield/hele_spartan_b.dds</texture>
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</variant>
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<variant name="shield-mora-c">
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<variant frequency="1" name="shield-mora-c">
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<texture>props/shield/hele_spartan_c.dds</texture>
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</variant>
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<variant name="shield-mora-d">
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<variant frequency="1" name="shield-mora-d">
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<texture>props/shield/hele_spartan_d.dds</texture>
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</variant>
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<variant frequency="1" name="shield-mora-e">
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<texture>props/shield/hele_spartan_e.dds</texture>
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</variant>
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<variant frequency="1" name="shield-mora-skiritai">
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<texture>props/shield/hele_spartan_skiritai.dds</texture>
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</variant>
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<variant frequency="1" name="shield-mora-gorgon">
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<texture>props/shield/hele_spartan_f.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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@ -4,7 +4,7 @@
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<castshadow/>
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<group>
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<variant name="base">
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<variant frequency="1" name="base">
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<mesh>props/shield/round_h_f.pmd</mesh>
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<props>
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<prop actor="props/units/shields/hele_round_back.xml" attachpoint="back"/>
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@ -13,21 +13,27 @@
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</group>
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<group>
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<variant name="shield-mora-a">
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<variant frequency="1" name="shield-mora-a">
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<texture>props/shield/hele_spartan_a.dds</texture>
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</variant>
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<variant name="shield-mora-b">
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<variant frequency="1" name="shield-mora-b">
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<texture>props/shield/hele_spartan_b.dds</texture>
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</variant>
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<variant name="shield-mora-c">
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<variant frequency="1" name="shield-mora-c">
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<texture>props/shield/hele_spartan_c.dds</texture>
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</variant>
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<variant name="shield-mora-d">
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<variant frequency="1" name="shield-mora-d">
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<texture>props/shield/hele_spartan_d.dds</texture>
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</variant>
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<variant name="shield-more-e">
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<variant frequency="1" name="shield-mora-e">
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<texture>props/shield/hele_spartan_e.dds</texture>
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</variant>
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<variant frequency="1" name="shield-mora-skiritai">
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<texture>props/shield/hele_spartan_skiritai.dds</texture>
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</variant>
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<variant frequency="1" name="shield-mora-gorgon">
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<texture>props/shield/hele_spartan_f.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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@ -6,15 +6,14 @@
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="infantry/sword/attack/isw_s_off_02.psa" name="Idle" speed="200"/>
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<animation file="biped/not used/idle.psa" name="Idle" speed="200"/>
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<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
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<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
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<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
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<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
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<animation event="0.5" file="biped/inf_sword_shield_atk_f.psa" name="Idle" speed="100"/>
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<animation event="0.5" file="biped/inf_sword_shield_atk_e.psa" name="Idle" speed="100"/>
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<animation event="0.5" file="biped/inf_sword_shield_atk_d.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="biped/inf_sword_shield_atk_d.psa" name="melee" speed="300"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="10"/>
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</animations>
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<mesh>skeletal/m_tunic_a.pmd</mesh>
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<props>
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@ -8,10 +8,11 @@
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<animations>
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<animation file="infantry/support/idle/fem_01.psa" name="Idle" speed="200"/>
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<animation file="infantry/support/move/walk/fem_01.psa" name="Walk" speed="10"/>
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<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
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<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
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<animation file="infantry/general/forage.psa" name="gather_fruit" speed="150"/>
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<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
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<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
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<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
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@ -76,6 +77,12 @@
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<prop attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="gather_metal">
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<props>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="Build">
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<props>
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<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
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@ -1,98 +1,97 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
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<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="20"/>
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<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Melee" speed="100"/>
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<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="17"/>
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<animation file="infantry/general/chop.psa" name="gather_wood" speed="200"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="400"/>
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<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
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<animation file="infantry/general/mine.psa" name="gather_stone" speed="250"/>
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<animation file="infantry/general/mine.psa" name="gather_metal" speed="250"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="250"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_05.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
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<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
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</animations>
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<mesh>skeletal/m_tunic_a.pmd</mesh>
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<props>
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<prop actor="props/units/heads/hele_hoplite_a.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/head_hele_h.xml" attachpoint="head"/>
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<prop actor="props/units/shields/hele_round_a.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="texture-a">
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<texture>skeletal/hele_isp_a.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="Melee">
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<props>
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<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
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<prop actor="props/units/shields/hele_round_b.xml" attachpoint="shield"/>
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</props>
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</variant>
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<variant name="gather_wood">
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<props>
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<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="shield"/>
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</props>
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</variant>
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<variant name="gather_grain">
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<props>
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<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="shield"/>
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</props>
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</variant>
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<variant name="gather_fruit">
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<props>
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<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="shield"/>
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</props>
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</variant>
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<variant name="gather_stone">
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<props>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="shield"/>
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</props>
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</variant>
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<variant name="gather_metal">
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<props>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="shield"/>
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</props>
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</variant>
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<variant name="Build">
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<props>
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<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
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<prop attachpoint="l_hand"/>
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<prop attachpoint="shield"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
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<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="20"/>
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<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Melee" speed="100"/>
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<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="17"/>
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<animation file="infantry/general/chop.psa" name="gather_wood" speed="200"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="400"/>
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<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
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<animation file="infantry/general/mine.psa" name="gather_stone" speed="250"/>
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<animation file="infantry/general/mine.psa" name="gather_metal" speed="250"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="250"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_05.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
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<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
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</animations>
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<mesh>skeletal/m_tunic_a.pmd</mesh>
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<props>
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<prop actor="props/units/heads/hele_hoplite_a.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/head_hele_h.xml" attachpoint="head"/>
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<prop actor="props/units/shields/hele_round_a.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="texture-a">
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<texture>skeletal/hele_isp_a.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="Melee">
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<props>
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<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="gather_wood">
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<props>
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<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="shield"/>
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</props>
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</variant>
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<variant name="gather_grain">
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<props>
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<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="shield"/>
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</props>
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</variant>
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<variant name="gather_fruit">
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<props>
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<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="shield"/>
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</props>
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</variant>
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<variant name="gather_stone">
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<props>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="shield"/>
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</props>
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</variant>
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<variant name="gather_metal">
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<props>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="shield"/>
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</props>
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</variant>
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<variant name="Build">
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<props>
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<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
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<prop attachpoint="l_hand"/>
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<prop attachpoint="shield"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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||||
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</actor>
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@ -1,104 +1,103 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
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<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="20"/>
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<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Melee" speed="100"/>
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<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="17"/>
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<animation file="infantry/general/chop.psa" name="gather_wood" speed="200"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="400"/>
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<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
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<animation file="infantry/general/mine.psa" name="gather_stone" speed="250"/>
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<animation file="infantry/general/mine.psa" name="gather_metal" speed="250"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="250"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_05.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
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<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
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</animations>
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<mesh>skeletal/m_tunic_a.pmd</mesh>
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<props>
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<prop actor="props/units/heads/hele_hoplite_e.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/head_hele_h.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/hele_round_e.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="armour-var-a">
|
||||
<texture>skeletal/hele_isp_e_a.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="armour-var-b">
|
||||
<texture>skeletal/hele_isp_e_b.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="armour-var-c">
|
||||
<texture>skeletal/hele_isp_e_c.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant name="Melee">
|
||||
<props>
|
||||
<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/shields/hele_round_b.xml" attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_wood">
|
||||
<props>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_grain">
|
||||
<props>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_fruit">
|
||||
<props>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_stone">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_metal">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Build">
|
||||
<props>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="20"/>
|
||||
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Melee" speed="100"/>
|
||||
<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="17"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="200"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="400"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="250"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_metal" speed="250"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="250"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_05.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_a.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/hele_hoplite_e.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/head_hele_h.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/hele_round_e.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="armour-var-a">
|
||||
<texture>skeletal/hele_isp_e_a.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="armour-var-b">
|
||||
<texture>skeletal/hele_isp_e_b.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="armour-var-c">
|
||||
<texture>skeletal/hele_isp_e_c.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant name="Melee">
|
||||
<props>
|
||||
<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_wood">
|
||||
<props>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_grain">
|
||||
<props>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_fruit">
|
||||
<props>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_stone">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_metal">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Build">
|
||||
<props>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
@ -4,27 +4,58 @@
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="infantry/sword/attack/isw_s_off_05.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="20"/>
|
||||
<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="20"/>
|
||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
|
||||
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Attack" speed="100"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_a.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/hele_leonidas.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/head_hele_h.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/hele_round_leonidas.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/cape_b.xml" attachpoint="back"/>
|
||||
</props>
|
||||
<texture>skeletal/hele_leonidas.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Idle">
|
||||
<animations>
|
||||
<animation file="biped/inf_hoplite_idle_a.psa" name="idle" speed="200"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop actor="props/units/shields/hele_round_leonidas.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Melee">
|
||||
<animations>
|
||||
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="melee" speed="320"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Run">
|
||||
<animations>
|
||||
<animation file="biped/inf_hoplite_shield_run_a.psa" name="run" speed="18"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="walk">
|
||||
<animations>
|
||||
<animation file="biped/inf_hoplite_walk.psa" name="walk" speed="20"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
@ -8,7 +8,7 @@
|
||||
<animations>
|
||||
<animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="20"/>
|
||||
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="melee" speed="100"/>
|
||||
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="melee" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
|
||||
@ -17,6 +17,7 @@
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
|
||||
<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="18"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_a.pmd</mesh>
|
||||
<props>
|
||||
|
@ -6,7 +6,7 @@
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="200"/>
|
||||
<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="100"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
|
||||
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Melee" speed="400"/>
|
||||
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="400"/>
|
||||
|
@ -10,7 +10,7 @@
|
||||
<animation file="biped/inf_phalanx_walk_a.psa" name="Walk" speed="20"/>
|
||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
|
||||
<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="Attack" speed="100"/>
|
||||
<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="melee" speed="500"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_a.pmd</mesh>
|
||||
<props>
|
||||
|
@ -6,7 +6,7 @@
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="infantry/sword/attack/isw_s_def_01.psa" name="Idle" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="100"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
|
||||
|
@ -6,19 +6,19 @@
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
|
||||
<animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="20"/>
|
||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
|
||||
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="100"/>
|
||||
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Attack" speed="100"/>
|
||||
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Attack" speed="100"/>
|
||||
<animation file="biped/inf_hoplite_shield_run_a.psa" name="run" speed="20"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_a.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/hele_xenophon.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/head_hele_a.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/hele_round_xenophon.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/spear_long.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
<texture>skeletal/hele_xenophon.dds</texture>
|
||||
</variant>
|
||||
|
@ -8,12 +8,19 @@
|
||||
<animations>
|
||||
<animation file="infantry/support/idle/fem_01.psa" name="Idle" speed="200"/>
|
||||
<animation file="infantry/support/move/walk/fem_01.psa" name="Walk" speed="10"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="150"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_05.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
|
||||
<animation event="0.5" file="infantry/general/dude/dudeattack.psa" name="Attack" speed="100"/>
|
||||
<animation event="0.5" file="infantry/general/dude/dudeattack1.psa" name="Attack" speed="100"/>
|
||||
</animations>
|
||||
<mesh>skeletal/f_dress.pmd</mesh>
|
||||
<props>
|
||||
@ -23,11 +30,51 @@
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Dreas-a">
|
||||
<variant frequency="1" name="Dress-playercolor">
|
||||
<texture>skeletal/rome_fem_a.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Idle">
|
||||
<props>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_wood">
|
||||
<props>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_grain">
|
||||
<props>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_fruit">
|
||||
<props>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_stone">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Build">
|
||||
<props>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
@ -1,68 +1,86 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="8"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
|
||||
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="100"/>
|
||||
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Attack" speed="100"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/rome_monte_a.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/rome_scutum_a.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
<texture>skeletal/rome_isp_a.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Idle"/>
|
||||
<variant name="Melee">
|
||||
<props>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop actor="props/units/shields/rome_scutum_b.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_wood">
|
||||
<props>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_grain">
|
||||
<props>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_fruit">
|
||||
<props>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_stone">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Build">
|
||||
<props>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="8"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="75"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="150"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
|
||||
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="melee" speed="400"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/rome_monte_a.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/rome_scutum_a.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
<texture>skeletal/rome_isp_a.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant name="Melee">
|
||||
<props>
|
||||
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_wood">
|
||||
<props>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_grain">
|
||||
<props>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_fruit">
|
||||
<props>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_stone">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_metal">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Build">
|
||||
<props>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
@ -1,68 +1,86 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="8"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
|
||||
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="100"/>
|
||||
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Attack" speed="100"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/rome_monte_b.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/rome_scutum_b.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
<texture>skeletal/rome_isp_b.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Idle"/>
|
||||
<variant name="Melee">
|
||||
<props>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop actor="props/units/shields/rome_scutum_b.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_wood">
|
||||
<props>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_grain">
|
||||
<props>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_fruit">
|
||||
<props>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_stone">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Build">
|
||||
<props>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="8"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="75"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="150"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
|
||||
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="melee" speed="400"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/rome_monte_b.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/rome_scutum_b.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
<texture>skeletal/rome_isp_b.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant name="Melee">
|
||||
<props>
|
||||
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_wood">
|
||||
<props>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_grain">
|
||||
<props>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_fruit">
|
||||
<props>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_stone">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_metal">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Build">
|
||||
<props>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
@ -10,16 +10,20 @@
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="8"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="75"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="150"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
|
||||
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="melee" speed="400"/>
|
||||
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="melee" speed="400"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_b.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/rome_monte_e.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/rome_scutum_su.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/shields/rome_scutum_e.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
@ -38,34 +42,49 @@
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant name="Melee">
|
||||
<props>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop actor="props/units/shields/rome_scutum_b.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_wood">
|
||||
<props>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_grain">
|
||||
<props>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_fruit">
|
||||
<props>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_stone">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_metal">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Build">
|
||||
<props>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
@ -1,36 +1,87 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="28"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="112"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_def_01.psa" name="Attack" speed="100"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_02.psa" name="Attack" speed="100"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_03.psa" name="Attack" speed="100"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="Attack" speed="100"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Attack" speed="100"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Attack" speed="100"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_a.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/rome_monte_a.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/rome_scutum_a.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
<texture>skeletal/rome_isw_a.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="infantry/general/dude/dudeidle.psa" name="idle" speed="100"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="run" speed="18"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_03.psa" name="melee" speed="300"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudedecay_sword.psa" name="corpse" speed="100"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="200"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_a.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/rome_monte_a.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/rome_scutum_a.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
<texture>skeletal/rome_isw_a.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant name="Melee">
|
||||
<props>
|
||||
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_wood">
|
||||
<props>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_grain">
|
||||
<props>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_fruit">
|
||||
<props>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_stone">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_metal">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Build">
|
||||
<props>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
@ -1,41 +1,93 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="28"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="112"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_def_01.psa" name="Attack" speed="100"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_02.psa" name="Attack" speed="100"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_03.psa" name="Attack" speed="100"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="Attack" speed="100"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Attack" speed="100"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Attack" speed="100"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_a.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/rome_monte_b.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/rome_scutum_b.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="texture-1">
|
||||
<texture>skeletal/rome_isw_b.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="infantry/general/dude/dudeidle.psa" name="idle" speed="100"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="run" speed="18"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_03.psa" name="melee" speed="300"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudedecay_sword.psa" name="corpse" speed="100"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="200"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_a.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/rome_monte_b.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/rome_scutum_b.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="texture-1">
|
||||
<texture>skeletal/rome_isw_b.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant name="Melee">
|
||||
<props>
|
||||
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_wood">
|
||||
<props>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_grain">
|
||||
<props>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_fruit">
|
||||
<props>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_stone">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_metal">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Build">
|
||||
<props>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
@ -4,33 +4,84 @@
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="28"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="112"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_def_01.psa" name="Attack" speed="100"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_02.psa" name="Attack" speed="100"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_03.psa" name="Attack" speed="100"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="Attack" speed="100"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Attack" speed="100"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Attack" speed="100"/>
|
||||
<animation file="infantry/general/dude/dudeidle.psa" name="idle" speed="100"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="run" speed="18"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="350"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="350"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudedecay_sword.psa" name="corpse" speed="100"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="200"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_a.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/heads/rome_monte_e.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/head_hele_a.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/rome_scutum_e.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/shields/rome_scutum_e.xml" attachpoint="shield"/>
|
||||
</props>
|
||||
<texture>skeletal/rome_isw_e.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant name="Melee">
|
||||
<props>
|
||||
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_wood">
|
||||
<props>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_grain">
|
||||
<props>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_fruit">
|
||||
<props>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_stone">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_metal">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Build">
|
||||
<props>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
BIN
binaries/data/mods/official/art/textures/skins/gaia/aleppo_pine.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/gaia/aleppo_pine.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/gaia/water_lillies.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/gaia/water_lillies.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/props/shield/hele_round_a.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/props/shield/hele_round_a.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/props/shield/hele_round_c.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/props/shield/hele_round_c.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/props/shield/hele_round_d.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/props/shield/hele_round_d.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/props/shield/hele_round_e.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/props/shield/hele_round_e.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/props/shield/hele_round_f.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/props/shield/hele_round_f.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/props/shield/hele_round_g.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/props/shield/hele_round_g.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/props/shield/hele_round_i.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/props/shield/hele_round_i.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/props/shield/hele_round_j.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/props/shield/hele_round_j.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/props/shield/hele_round_k.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/props/shield/hele_round_k.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/props/shield/hele_round_l.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/props/shield/hele_round_l.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/props/shield/hele_round_m.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/props/shield/hele_round_m.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/props/shield/hele_round_n.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/props/shield/hele_round_n.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/props/shield/hele_round_p.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/props/shield/hele_round_p.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/props/shield/hele_round_r.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/props/shield/hele_round_r.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/props/shield/hele_round_s.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/props/shield/hele_round_s.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/props/shield/hele_round_t.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/props/shield/hele_round_t.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/props/shield/hele_round_u.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/props/shield/hele_round_u.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/props/shield/hele_round_w.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/props/shield/hele_round_w.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/props/shield/hele_round_x.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/props/shield/hele_round_x.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/props/shield/hele_round_y.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/props/shield/hele_round_y.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/props/shield/hele_spartan_a.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/props/shield/hele_spartan_a.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/props/shield/hele_spartan_b.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/props/shield/hele_spartan_b.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/props/shield/hele_spartan_c.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/props/shield/hele_spartan_c.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/props/shield/hele_spartan_d.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/props/shield/hele_spartan_d.dds
(Stored with Git LFS)
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BIN
binaries/data/mods/official/art/textures/skins/props/shield/hele_spartan_e.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/props/shield/hele_spartan_e.dds
(Stored with Git LFS)
Normal file
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BIN
binaries/data/mods/official/art/textures/skins/props/shield/hele_spartan_f.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/props/shield/hele_spartan_f.dds
(Stored with Git LFS)
Normal file
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BIN
binaries/data/mods/official/art/textures/skins/props/shield/hele_spartan_king.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/props/shield/hele_spartan_king.dds
(Stored with Git LFS)
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BIN
binaries/data/mods/official/art/textures/skins/props/shield/hele_spartan_skiritai.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/props/shield/hele_spartan_skiritai.dds
(Stored with Git LFS)
Normal file
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BIN
binaries/data/mods/official/art/textures/skins/props/shield/hele_spartan_v1.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/props/shield/hele_spartan_v1.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/props/shield/hele_spartan_v2.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/props/shield/hele_spartan_v2.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/skeletal/rome_isw_e.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/skins/skeletal/rome_isw_e.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/ui/session/portraits/sheets/hele.dds
(Stored with Git LFS)
BIN
binaries/data/mods/official/art/textures/ui/session/portraits/sheets/hele.dds
(Stored with Git LFS)
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Reference in New Issue
Block a user