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forked from 0ad/0ad

Nerfs the robustness of ranged siege against melee units.

This was SVN commit r16344.
This commit is contained in:
scythetwirler 2015-02-16 15:19:41 +00:00
parent ba210c4d59
commit 6f9c5efd76
2 changed files with 6 additions and 6 deletions

View File

@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_mechanical_siege">
<Armour>
<Hack>2</Hack>
<Pierce>30</Pierce>
<Hack>1</Hack>
<Pierce>35</Pierce>
<Crush>1</Crush>
</Armour>
<Attack>
@ -31,7 +31,7 @@
<Height>2.0</Height>
</Footprint>
<Health>
<Max>200</Max>
<Max>100</Max>
</Health>
<Identity>
<GenericName>Bolt Shooter</GenericName>

View File

@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_mechanical_siege">
<Armour>
<Hack>2</Hack>
<Pierce>30</Pierce>
<Hack>1</Hack>
<Pierce>35</Pierce>
<Crush>1</Crush>
</Armour>
<Attack>
@ -38,7 +38,7 @@
<Height>4.5</Height>
</Footprint>
<Health>
<Max>150</Max>
<Max>100</Max>
</Health>
<Identity>
<GenericName>Siege Catapult</GenericName>