Nerfs the robustness of ranged siege against melee units.
This was SVN commit r16344.
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@ -1,8 +1,8 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_mechanical_siege">
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<Armour>
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<Hack>2</Hack>
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<Pierce>30</Pierce>
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<Hack>1</Hack>
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<Pierce>35</Pierce>
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<Crush>1</Crush>
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</Armour>
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<Attack>
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@ -31,7 +31,7 @@
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<Height>2.0</Height>
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</Footprint>
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<Health>
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<Max>200</Max>
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<Max>100</Max>
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</Health>
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<Identity>
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<GenericName>Bolt Shooter</GenericName>
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@ -1,8 +1,8 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_mechanical_siege">
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<Armour>
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<Hack>2</Hack>
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<Pierce>30</Pierce>
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<Hack>1</Hack>
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<Pierce>35</Pierce>
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<Crush>1</Crush>
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</Armour>
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<Attack>
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@ -38,7 +38,7 @@
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<Height>4.5</Height>
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</Footprint>
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<Health>
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<Max>150</Max>
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<Max>100</Max>
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</Health>
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<Identity>
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<GenericName>Siege Catapult</GenericName>
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