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forked from 0ad/0ad

This was SVN commit r6662.

This commit is contained in:
Michael D. Hafer 2009-02-13 06:42:17 +00:00
parent 003768bb89
commit 735c26ec69
27 changed files with 113 additions and 70 deletions

View File

@ -22,6 +22,9 @@
<variant name="Shield-E">
<texture>props/shield/iber_round_e.dds</texture>
</variant>
<variant name="Shield-X">
<texture>props/shield/pict_b.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>

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@ -14,10 +14,8 @@
<group>
<variant frequency="1" name="texture">
<texture>props/shield/pict_b.dds</texture>
<texture>props/shield/iber_round_m.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,23 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<mesh>props/shield/scutum_c_f.pmd</mesh>
<props>
<prop actor="props/units/shields/scutum_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="shield-scutum-l">
<texture>props/shield/iber_oval_l.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -5,6 +5,7 @@
<group>
<variant name="Base">
<mesh>props/shield/scutum_c_f.pmd</mesh>
<props>
<prop actor="props/units/shields/scutum_back.xml" attachpoint="back"/>
</props>
@ -13,33 +14,29 @@
<group>
<variant frequency="1" name="shield-scutum-b">
<mesh>props/shield/scutum_c_f.pmd</mesh>
<texture>props/shield/iber_oval_b.dds</texture>
</variant>
<variant frequency="1" name="shield-scutum-c">
<mesh>props/shield/scutum_c_f.pmd</mesh>
<texture>props/shield/iber_oval_c.dds</texture>
</variant>
<variant frequency="1" name="shield-scutum-d">
<mesh>props/shield/scutum_c_f.pmd</mesh>
<texture>props/shield/iber_oval_d.dds</texture>
</variant>
<variant frequency="1" name="shield-scutum-e">
<mesh>props/shield/scutum_c_f.pmd</mesh>
<texture>props/shield/iber_oval_e.dds</texture>
</variant>
<variant frequency="1" name="shield-scutum-f">
<mesh>props/shield/scutum_c_f.pmd</mesh>
<texture>props/shield/iber_oval_f.dds</texture>
</variant>
<variant frequency="1" name="shield-scutum-g">
<mesh>props/shield/scutum_c_f.pmd</mesh>
<texture>props/shield/iber_oval_g.dds</texture>
</variant>
<variant frequency="1" name="shield-scutum-k">
<mesh>props/shield/scutum_c_f.pmd</mesh>
<texture>props/shield/iber_oval_k.dds</texture>
</variant>
<variant frequency="1" name="shield-scutum-m">
<texture>props/shield/iber_oval_m.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>

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@ -6,12 +6,7 @@
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="infantry/sword/attack/isw_s_off_05.psa" name="idle" speed="1"/>
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="150"/>
<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_01.psa" name="idle" speed="100"/>
</animations>
<mesh>skeletal/m_pants.dae</mesh>
<props>
@ -20,7 +15,7 @@
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/rome_scutum_legionnaire.xml" attachpoint="shield"/>
</props>
<texture>temp/ConfederateInfantry-3a_brownie.dds</texture>
<texture>skeletal/hele_csw_a_2.dds</texture>
</variant>
</group>

View File

@ -6,12 +6,7 @@
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="infantry/sword/attack/isw_s_off_05.psa" name="idle" speed="1"/>
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="150"/>
<animation file="infantry/general/death/inf_02.psa" name="death" speed="350"/>
<animation file="infantry/general/death/inf_02.psa" name="idle" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -6,12 +6,7 @@
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="infantry/sword/attack/isw_s_off_05.psa" name="idle" speed="1"/>
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="150"/>
<animation file="infantry/general/death/inf_03.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_03.psa" name="idle" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -6,12 +6,7 @@
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="infantry/sword/attack/isw_s_off_05.psa" name="idle" speed="1"/>
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="150"/>
<animation file="infantry/general/death/inf_04.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_04.psa" name="idle" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -6,12 +6,8 @@
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="infantry/sword/attack/isw_s_off_05.psa" name="idle" speed="1"/>
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="150"/>
<animation file="infantry/general/death/inf_05.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_05.psa" name="idle" speed="100"/>
<animation file=""/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -6,12 +6,7 @@
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="infantry/sword/attack/isw_s_off_05.psa" name="idle" speed="1"/>
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="150"/>
<animation file="infantry/general/death/inf_06.psa" name="death" speed="300"/>
<animation file="infantry/general/death/inf_06.psa" name="idle" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -6,12 +6,7 @@
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="infantry/sword/attack/isw_s_off_05.psa" name="idle" speed="1"/>
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="150"/>
<animation file="infantry/general/death/inf_07.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="idle" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>

View File

@ -18,8 +18,8 @@
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="8"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
<animation event="0.5" file="biped/not used/inf_2sword_attack_a.psa" name="Attack" speed="100"/>
<animation event="0.5" file="biped/not used/inf_2sword_attack_b.psa" name="Attack" speed="100"/>
<animation event="0.5" file="biped/not used/inf_2sword_attack_c.psa" name="Attack" speed="100"/>

View File

@ -0,0 +1,41 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="anims/props">
<animations>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="85"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="12"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="12"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="120"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_02.psa" name="death" speed="300"/>
<animation file="infantry/general/death/inf_03.psa" name="death" speed="300"/>
<animation file="infantry/general/death/inf_04.psa" name="death" speed="300"/>
<animation file="infantry/general/death/inf_06.psa" name="death" speed="300"/>
<animation file="infantry/general/death/inf_07.psa" name="death" speed="300"/>
</animations>
<props>
<prop actor="props/units/heads/celt_helmet_b.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_iber_adv.xml" attachpoint="head"/>
<prop actor="props/units/shields/iber_scutum_hero.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="indibil-chainmail">
<mesh>skeletal/m_tunic_short.dae</mesh>
<texture>skeletal/iber_hero_indibil.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -17,7 +17,7 @@
<props>
<prop actor="props/units/heads/head_iber_adv.xml" attachpoint="head"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/iber_round_indibil.xml" attachpoint="shield"/>
<prop actor="props/units/shields/iber_scutum_hero.xml" attachpoint="shield"/>
<prop actor="props/units/heads/celt_helmet_b.xml" attachpoint="helmet"/>
</props>
</variant>

View File

@ -13,14 +13,15 @@
<animation event="0.5" file="biped/rider_spear_shield_atk_a.psa" name="melee" speed="100"/>
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
</animations>
<mesh>skeletal/m_tunic_short.dae</mesh>
<mesh>skeletal/m_tunic_long.dae</mesh>
<props>
<prop actor="props/units/heads/rome_thracian.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/>
<prop actor="props/units/weapons/spatha.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/rome_parma_hero.xml" attachpoint="shield"/>
<prop actor="props/units/cape_m_med.xml" attachpoint="shoulders"/>
</props>
<texture>skeletal/high/256_rome_su2_decurio_2.dds</texture>
<texture>skeletal/rome_su2_decurio_3_a.dds</texture>
</variant>
</group>

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View File

@ -13,6 +13,10 @@
</Id>
<Health>
<Max>500</Max>
</Health>
</Traits>
<Actor>units/iberians/hero_caros.xml</Actor>

View File

@ -13,13 +13,8 @@
</Id>
<Footprint>
<Radius>1.5</Radius>
<Height>7.5</Height>
</Footprint>
</Traits>
<Actor>units/iberians/hero_indibil_horse.xml</Actor>
<Actor>units/iberians/hero_indibil_infantry.xml</Actor>
</Entity>

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