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forked from 0ad/0ad

This was SVN commit r5360.

This commit is contained in:
Michael D. Hafer 2007-09-23 04:12:57 +00:00
parent caed8b9974
commit 74dca35608
12 changed files with 104 additions and 37 deletions

View File

@ -46,6 +46,10 @@
</group>
<group>
<variant frequency="1" name="armour-var-x">
<mesh>skeletal/m_tunic_a.pmd</mesh>
<texture>skeletal/hele_isp_e.dds</texture>
</variant>
<variant frequency="1" name="armour-var-a">
<mesh>skeletal/m_tunic_a.pmd</mesh>
<texture>skeletal/hele_isp_e_a.dds</texture>
@ -60,11 +64,11 @@
</variant>
<variant frequency="1" name="armour-var-d">
<mesh>skeletal/m_tunic_a.pmd</mesh>
<texture>skeletal/hele_isp_e.dds</texture>
<texture>skeletal/hele_isp_e_d.dds</texture>
</variant>
<variant frequency="1" name="armour-var-e">
<mesh>skeletal/m_tunic_a.pmd</mesh>
<texture>skeletal/hele_isp_e_d.dds</texture>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<texture>skeletal/hele_isp_e_e.dds</texture>
</variant>
</group>

View File

@ -4,27 +4,31 @@
<castshadow/>
<group>
<variant frequency="100" name="Base">
<variant frequency="1" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="infantry/general/dude/dudeattack.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/general/dude/dudeattack1.psa" name="Attack" speed="100"/>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="100"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<mesh>skeletal/m_pants_b.pmd</mesh>
<props>
<prop actor="props/temp/pers_sign_cavalry_swordsman_a.xml" attachpoint="head_extra"/>
<prop actor="props/temp/placeholder_helmet_a.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/placeholder_head_pers.xml" attachpoint="head"/>
<prop actor="props/units/shields/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/akin.xml" attachpoint="r_hand"/>
<prop actor="props/units/heads/head_pers_tiara.xml" attachpoint="head"/>
<prop actor="props/units/weapons/axe_single.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_pers_a.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="Rider-Texture-1">
<texture>skeletal/pers_csw_a.dds</texture>
</variant>
<variant frequency="1" name="Rider-Texture-2">
<texture>skeletal/pers_csw_a_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -4,17 +4,50 @@
<castshadow/>
<group>
<variant frequency="100" name="Base">
<variant frequency="1" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="20"/>
<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="20"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="17"/>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="20"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="20"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="units/persians/cavalry_swordsman_b_r.xml" attachpoint="rider"/>
</props>
<texture>skeletal/horse_black_a.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="horse-texture-1">
<texture>skeletal/horse_pers_csw_b_1.dds</texture>
</variant>
<variant frequency="1" name="horse-texture-2">
<texture>skeletal/horse_pers_csw_b_2.dds</texture>
</variant>
<variant frequency="1" name="horse-texture-3">
<texture>skeletal/horse_pers_csw_b_3.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="horse-color-black">
<colour>41 41 41</colour>
</variant>
<variant frequency="1" name="horse-color-biege">
<colour>247 213 111</colour>
</variant>
<variant frequency="1" name="horse-color-gray">
<colour>253 253 253</colour>
</variant>
<variant frequency="1" name="horse-color-brown">
<colour>211 123 44</colour>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

View File

@ -4,26 +4,28 @@
<castshadow/>
<group>
<variant frequency="100" name="Base">
<variant frequency="1" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="infantry/general/dude/dudeattack.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/general/dude/dudeattack1.psa" name="Attack" speed="100"/>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="100"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>
<prop actor="props/temp/pers_sign_cavalry_swordsman_b.xml" attachpoint="head_extra"/>
<prop actor="props/units/heads/placeholder_head_pers.xml" attachpoint="head"/>
<prop actor="props/units/shields/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/akin.xml" attachpoint="r_hand"/>
<prop actor="props/units/heads/head_pers_tiara.xml" attachpoint="head"/>
<prop actor="props/units/weapons/axe_single.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_pers_b.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="Body-Texture-1">
<texture>skeletal/pers_csw_b_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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