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forked from 0ad/0ad

Updated zebra animations and added a proper idle animation.

This was SVN commit r11140.
This commit is contained in:
gregory 2012-02-25 05:22:25 +00:00
parent a533a38f31
commit 7548464256
5 changed files with 35 additions and 15 deletions

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@ -1159,11 +1159,15 @@ This skeleton is for the deer and any other similiar shaped animals with the exa
<bone name="ZebraArmature">
<bone name="body">
<bone name="rear_body">
<bone name="pelvis_left">
<bone name="left_pelvis">
<bone name="rear_left_leg">
<bone name="rear_left_shin">
<bone name="rear_left_foot" />
</bone>
<bone name="rear_left_knee" />
</bone>
<bone name="left_pelvis_joint_front">
<bone name="left_pelvis_joint_rear" />
</bone>
</bone>
<bone name="butt">
@ -1173,14 +1177,21 @@ This skeleton is for the deer and any other similiar shaped animals with the exa
</bone>
</bone>
</bone>
<bone name="pelvis_right">
<bone name="right_pelvis">
<bone name="rear_right_leg">
<bone name="rear_right_shin">
<bone name="rear_right_foot" />
</bone>
<bone name="rear_right_knee" />
</bone>
<bone name="right_pelvis_joint_front">
<bone name="right_pelvis_joint_rear" />
</bone>
</bone>
<bone name="rear_belly" />
</bone>
<bone name="middle_belly" />
<bone name="front_belly" />
</bone>
<bone name="left_shoulder">
<bone name="left_leg">
@ -1211,18 +1222,21 @@ This skeleton is for the deer and any other similiar shaped animals with the exa
<bone name="left_knee-target" />
<bone name="right_leg-target" />
<bone name="right_knee-target" />
<bone name="neck-target" />
</standard_skeleton>
<skeleton title="ZebraArmature" target="ZebraArmature"><identifier><root>ZebraArmature</root></identifier>
<bone name="ZebraArmature"><target>ZebraArmature</target>
<bone name="body"><target>body</target>
<bone name="rear_body"><target>rear_body</target>
<bone name="pelvis_left"><target>pelvis_left</target>
<bone name="left_pelvis"><target>left_pelvis</target>
<bone name="rear_left_leg"><target>rear_left_leg</target>
<bone name="rear_left_shin"><target>rear_left_shin</target>
<bone name="rear_left_foot"><target>rear_left_foot</target></bone>
</bone>
<bone name="rear_left_knee"><target>rear_left_knee</target></bone>
</bone>
<bone name="left_pelvis_joint_front"><target>left_pelvis_joint_front</target>
<bone name="left_pelvis_joint_rear"><target>left_pelvis_joint_rear</target></bone>
</bone>
</bone>
<bone name="butt"><target>butt</target>
@ -1232,14 +1246,21 @@ This skeleton is for the deer and any other similiar shaped animals with the exa
</bone>
</bone>
</bone>
<bone name="pelvis_right"><target>pelvis_right</target>
<bone name="right_pelvis"><target>right_pelvis</target>
<bone name="rear_right_leg"><target>rear_right_leg</target>
<bone name="rear_right_shin"><target>rear_right_shin</target>
<bone name="rear_right_foot"><target>rear_right_foot</target></bone>
</bone>
<bone name="rear_right_knee"><target>rear_right_knee</target></bone>
</bone>
<bone name="right_pelvis_joint_front"><target>right_pelvis_joint_front</target>
<bone name="right_pelvis_joint_rear"><target>right_pelvis_joint_rear</target></bone>
</bone>
</bone>
<bone name="rear_belly"><target>rear_belly</target></bone>
</bone>
<bone name="middle_belly"><target>middle_belly</target></bone>
<bone name="front_belly"><target>front_belly</target></bone>
</bone>
<bone name="left_shoulder"><target>left_shoulder</target>
<bone name="left_leg"><target>left_leg</target>
@ -1270,9 +1291,8 @@ This skeleton is for the deer and any other similiar shaped animals with the exa
<bone name="left_knee-target"><target>left_knee-target</target></bone>
<bone name="right_leg-target"><target>right_leg-target</target></bone>
<bone name="right_knee-target"><target>right_knee-target</target></bone>
<bone name="neck-target"><target>neck-target</target></bone>
</skeleton>
<standard_skeleton title="Ballista Weapon" id="ballista">
<bone name="main">
<bone name="weapon"></bone>