From 774e8060d9b6c05a4fb947534db096d39eadc9fb Mon Sep 17 00:00:00 2001 From: Freagarach Date: Sun, 19 Jun 2022 06:28:52 +0000 Subject: [PATCH] Make formations respond as one to threats. Improves their functioning significantly. Based on a patch by @lyv Differential revision: https://code.wildfiregames.com/D4666 Reviewed by: @marder Comments by: @Stan This was SVN commit r26956. --- binaries/data/mods/public/simulation/components/UnitAI.js | 3 +++ 1 file changed, 3 insertions(+) diff --git a/binaries/data/mods/public/simulation/components/UnitAI.js b/binaries/data/mods/public/simulation/components/UnitAI.js index 9e340710d7..50e014fe15 100644 --- a/binaries/data/mods/public/simulation/components/UnitAI.js +++ b/binaries/data/mods/public/simulation/components/UnitAI.js @@ -5044,6 +5044,9 @@ UnitAI.prototype.RespondToTargetedEntities = function(ents) if (!ents.length) return false; + if (this.IsFormationMember()) + return Engine.QueryInterface(this.GetFormationController(), IID_UnitAI).RespondToTargetedEntities(ents); + if (this.GetStance().respondChase) return this.AttackVisibleEntity(ents);