This was SVN commit r6859.
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@ -1,13 +1,10 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/kart_fc.pmd</mesh>
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<texture>props/kart_prop_a.dds</texture>
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<variant frequency="1" name="props_a1">
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<mesh>props/kart_farmstead_a_1.dae</mesh>
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<texture>structural/kart_struct.dds</texture>
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</variant>
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</group>
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</actor>
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@ -0,0 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="farmstead_prop_cart">
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<mesh>props/kart_farmstead_c_1.dae</mesh>
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<texture>props/wrld_wood_1.dds</texture>
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</variant>
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</group>
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</actor>
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@ -0,0 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="props_horse">
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<mesh>props/kart_farmstead_b.dae</mesh>
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<texture>skeletal/horse.dds</texture>
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</variant>
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</group>
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</actor>
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@ -1,19 +1,17 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>structural/kart_fc.pmd</mesh>
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<props>
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<prop actor="props/structures/carthaginians/farmstead.xml" attachpoint="props_main"/>
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<prop actor="props/structures/carthaginians/farmstead_hay.xml" attachpoint="hay"/>
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</props>
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<texture>structural/kart_struct_1.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>structural/kart_farmstead.dae</mesh>
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<props>
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<prop actor="props/structures/carthaginians/farmstead.xml" attachpoint="root"/>
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<prop actor="props/structures/carthaginians/farmstead_horse.xml" attachpoint="root"/>
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<prop actor="props/structures/carthaginians/farmstead_cart.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/dirt_small.xml" attachpoint="root"/>
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</props>
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<texture>structural/kart_struct.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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BIN
binaries/data/mods/internal/art/meshes/structural/kart_farmstead.dae
(Stored with Git LFS)
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binaries/data/mods/internal/art/meshes/structural/kart_farmstead.dae
(Stored with Git LFS)
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@ -14,7 +14,11 @@
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<History>Although there must have been many small farms as well, when the Carthaginians expanded into the hinterland, most farms and orchardist establishments were created by the wealthy segment of society that became known as the landowners, and the resulting estates were mostly worked by ?almost enslaved? Liby-Phoenicians, Numidians, and whomever they could get.</History>
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</Id>
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<Footprint>
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<Width>15.0</Width>
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<Depth>15.0</Depth>
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<Height>5.0</Height>
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</Footprint>
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</Traits>
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<Actor>structures/carthaginians/farmstead.xml</Actor>
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binaries/data/mods/internal/maps/scenarios/Ultimate_Desert_Map.pmp
(Stored with Git LFS)
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binaries/data/mods/internal/maps/scenarios/Ultimate_Desert_Map.pmp
(Stored with Git LFS)
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binaries/data/mods/internal/maps/scenarios/Ultimate_Desert_Map.xml
(Stored with Git LFS)
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binaries/data/mods/internal/maps/scenarios/Ultimate_Desert_Map.xml
(Stored with Git LFS)
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