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forked from 0ad/0ad

New gaul wonder, pattern by @GunChleoc & Lion.Kanzen, statue by @Basshunter, template adjustements by @Nescio, historical resources by @Genava55

This was SVN commit r23621.
This commit is contained in:
Stan 2020-05-03 19:35:50 +00:00
parent b7db808b1f
commit 7c218ab079
31 changed files with 309 additions and 7 deletions

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Base">
<decal angle="90" depth="50" offsetx="0" offsetz="0" width="50"/>
<textures>
<texture file="props/decal_struct_gaul_theater.png" name="baseTex"/>
<texture file="props/decal_struct_gaul_theater_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>terrain_norm.xml</material>
</actor>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Gaul Cult Statue Nature">
<mesh>props/structural/gaul_cult_statue_nature.dae</mesh>
<textures>
<texture file="props/structs_nature.png" name="baseTex"/>
<texture file="props/structs_nature_norm.png" name="normTex"/>
<texture file="props/structs_nature_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Gaul Cult Statue Skulls">
<mesh>props/structural/gaul_cult_statue_skulls.dae</mesh>
<textures>
<texture file="props/head/skull.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>default.xml</material>
</actor>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Gaul Wonder Amphorae">
<mesh>props/structural/gaul_wonder_amphorae.dae</mesh>
<textures>
<texture file="structural/rome_struct.png" name="baseTex"/>
<texture file="structural/rome_struct_norm.png" name="normTex"/>
<texture file="structural/rome_struct_spec.png" name="specTex"/>
<texture file="structural/ao/gaul_wonder.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="dead bull head">
<mesh>props/structural/gaul_wonder_bones.dae</mesh>
<textures>
<texture file="props/celt_props_new.dds" name="baseTex"/>
<texture file="props/celt_props_new_norm.png" name="normTex"/>
<texture file="props/celt_props_new_spec.png" name="specTex"/>
<texture file="structural/ao/gaul_wonder.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Wonder Cauldron">
<mesh>props/structural/gaul_wonder_cauldron.dae</mesh>
<props>
<prop actor="particle/smoke_light_delay.xml" attachpoint="smoke_01"/>
<prop actor="particle/flame.xml" attachpoint="flame_01"/>
</props>
<textures>
<texture file="structural/celt_struct.dds" name="baseTex"/>
<texture file="structural/celt_struct_norm.png" name="normTex"/>
<texture file="structural/celt_struct_spec.png" name="specTex"/>
<texture file="structural/ao/gaul_wonder.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Wonder Fence">
<mesh>props/structural/gaul_wonder_fence.dae</mesh>
<textures>
<texture file="structural/celt_struct.dds" name="baseTex"/>
<texture file="structural/celt_struct_norm.png" name="normTex"/>
<texture file="structural/celt_struct_spec.png" name="specTex"/>
<texture file="structural/ao/gaul_wonder.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Wonder Nature">
<mesh>props/structural/gaul_wonder_nature.dae</mesh>
<textures>
<texture file="props/structs_nature.png" name="baseTex"/>
<texture file="props/structs_nature_norm.png" name="normTex"/>
<texture file="props/structs_nature_spec.png" name="specTex"/>
<texture file="structural/ao/gaul_wonder.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>basic_trans_ao_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Gaul Wonder Roof">
<mesh>props/structural/gaul_wonder_roof.dae</mesh>
<textures>
<texture file="structural/gaul_tile_mossy.png" name="baseTex"/>
<texture file="structural/gaul_tile_norm.png" name="normTex"/>
<texture file="structural/gaul_tile_spec.png" name="specTex"/>
<texture file="structural/ao/gaul_wonder.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Gaul Wonder Walls">
<mesh>props/structural/gaul_wonder_walls.dae</mesh>
<textures>
<texture file="structural/gaul_wonder_wall.png" name="baseTex"/>
<texture file="structural/gaul_wonder_wall_norm.png" name="normTex"/>
<texture file="structural/gaul_wonder_wall_spec.png" name="specTex"/>
<texture file="structural/ao/gaul_wonder.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,20 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Gaul Cult Statue">
<mesh>structural/gaul_cult_statue.dae</mesh>
<props>
<prop actor="props/units/shields/gaul_shield_spear_hex_a_01.xml" attachpoint="shield_01" maxheight="20" minheight="-20"/>
<prop actor="props/structures/gauls/cult_statue_skulls.xml" attachpoint="root"/>
<prop actor="props/structures/gauls/cult_statue_nature.xml" attachpoint="root"/>
<prop actor="props/units/helmets/celt_helmet_alesia_03.xml" attachpoint="helmet_01" maxheight="20" minheight="-20"/>
<prop actor="props/units/weapons/spear_long.xml" attachpoint="spear_01" maxheight="20" minheight="-20"/>
</props>
<textures>
<texture file="structural/gaul_cult_statue.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>default.xml</material>
</actor>

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@ -0,0 +1,56 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Wonder Main Struct">
<animations>
<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
</animations>
<mesh>structural/gaul_wonder.dae</mesh>
<props>
<prop actor="props/structures/gauls/wonder_roof.xml" attachpoint="root"/>
<prop actor="props/structures/gauls/wonder_walls.xml" attachpoint="root"/>
<prop actor="props/structures/gauls/wonder_bones.xml" attachpoint="root"/>
<prop actor="props/structures/gauls/wonder_nature.xml" attachpoint="root"/>
<prop actor="props/structures/gauls/wonder_fence.xml" attachpoint="fence_01" maxheight="20" minheight="-20"/>
<prop actor="props/structures/gauls/wonder_amphorae.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_gaul_wonder.xml" attachpoint="root"/>
<prop actor="fauna/sheep1.xml" attachpoint="sheep_01" maxheight="20" minheight="-20"/>
<prop actor="fauna/sheep1.xml" attachpoint="sheep_02" maxheight="20" minheight="-20"/>
<prop actor="fauna/sheep1.xml" attachpoint="sheep_03" maxheight="20" minheight="-20"/>
<prop actor="props/structures/celts/blacksmith_armorstand_armor.xml" attachpoint="armor_stand_01"/>
<prop actor="props/structures/celts/blacksmith_armorstand_wood.xml" attachpoint="armor_stand_01"/>
<prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="barrel_01" maxheight="20" minheight="-20"/>
<prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="barrel_02" maxheight="20" minheight="-20"/>
<prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="barrel_03" maxheight="20" minheight="-20"/>
<prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="barrel_04" maxheight="20" minheight="-20"/>
<prop actor="props/units/shields/gaul_shield_oval_b_03.xml" attachpoint="shield_01" maxheight="20" minheight="-20"/>
<prop actor="props/units/shields/gaul_shield_spear_hex_a_03.xml" attachpoint="shield_02" maxheight="20" minheight="-20"/>
<prop actor="props/units/shields/gaul_shield_spear_hex_a_01.xml" attachpoint="shield_03" maxheight="20" minheight="-20"/>
<prop actor="props/units/shields/gaul_shield_spear_hex_a_03.xml" attachpoint="shield_04" maxheight="20" minheight="-20"/>
<prop actor="props/units/shields/gaul_shield_spear_hex_a_01.xml" attachpoint="shield_05" maxheight="20" minheight="-20"/>
<prop actor="props/units/shields/gaul_shield_jav_oval_h_03.xml" attachpoint="shield_06" maxheight="20" minheight="-20"/>
<prop actor="props/structures/gauls/wonder_cauldron.xml" attachpoint="cauldron_01" maxheight="20" minheight="-20"/>
<prop actor="props/structures/gauls/wonder_cauldron.xml" attachpoint="cauldron_02" maxheight="20" minheight="-20"/>
<prop actor="structures/gauls/cult_statue.xml" attachpoint="statue_01" maxheight="20" minheight="-20"/>
<prop actor="props/structures/gauls/theater_standard_boar.xml" attachpoint="standard_01" maxheight="20" minheight="-20"/>
<prop actor="props/structures/gauls/theater_standard_boar.xml" attachpoint="standard_02" maxheight="20" minheight="-20"/>
</props>
<textures>
<texture file="structural/celt_struct.dds" name="baseTex"/>
<texture file="structural/celt_struct_norm.png" name="normTex"/>
<texture file="structural/celt_struct_spec.png" name="specTex"/>
<texture file="structural/ao/gaul_wonder.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="ungarrisoned"/>
<variant frequency="0" name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned_01"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -63,6 +63,7 @@
"List": [
{ "nick": "Annatar", "name": "Kenneth Branch" },
{ "nick": "b.w.keough", "name": "Brendan Keough" },
{ "nick": "Basshunter", "name": "Sebastián Gómez" },
{ "nick": "BigTiger", "name": "Nathanael P. Moore" },
{ "nick": "Brownboot", "name": "Allen White" },
{ "nick": "CDmir", "name": "Čestmír Dammer" },
@ -73,6 +74,7 @@
{ "nick": "Dnas", "name": "David Benjamin" },
{ "nick": "Fire Giant", "name": "Malte Schwarzkopf" },
{ "nick": "Foaly", "name": "Maximilian Wagenbach" },
{ "nick": "GunChleoc" },
{ "name": "Gunnar Ries Amphibol" },
{ "nick": "HstryQT", "name": "Lori Lee" },
{ "nick": "Hyborian", "name": "Shan Sherrill" },
@ -112,6 +114,7 @@
"List": [
{ "nick": "Alexandermb", "name": "Daniel Morgado" },
{ "nick": "Athos" },
{ "nick": "Basshunter", "name": "Sebastián Gómez" },
{ "nick": "BigTiger", "name": "Nathanael P. Moore" },
{ "nick": "Brightgalrs", "name": "Robert D. Schultz" },
{ "nick": "Eggbird", "name": "Egbert Tigelaar" },

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@ -1,18 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_wonder">
<Footprint replace="">
<Circle radius="30.0"/>
<Height>10.0</Height>
<Footprint>
<Square width="41" depth="42"/>
<Height>10</Height>
</Footprint>
<Identity>
<Civ>gaul</Civ>
<SpecificName>Stonehenge</SpecificName>
<GenericName>Sanctuary of Corent</GenericName>
<SpecificName>Celicnon</SpecificName>
</Identity>
<Obstruction>
<Static width="55.0" depth="55.0"/>
<Static width="40" depth="41"/>
</Obstruction>
<VisualActor>
<FoundationActor>structures/fndn_theater.xml</FoundationActor>
<Actor>structures/celts/stone_monument.xml</Actor>
<FoundationActor>structures/fndn_9x9.xml</FoundationActor>
<Actor>structures/gauls/wonder.xml</Actor>
</VisualActor>
</Entity>

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@ -0,0 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_wonder">
<Footprint replace="">
<Circle radius="30.0"/>
<Height>10.0</Height>
</Footprint>
<Identity>
<SpecificName>Stonehenge</SpecificName>
</Identity>
<Obstruction>
<Static width="55.0" depth="55.0"/>
</Obstruction>
<VisualActor>
<FoundationActor>structures/fndn_theater.xml</FoundationActor>
<Actor>structures/celts/stone_monument.xml</Actor>
</VisualActor>
</Entity>