New gaul wonder, pattern by @GunChleoc & Lion.Kanzen, statue by @Basshunter, template adjustements by @Nescio, historical resources by @Genava55
This was SVN commit r23621.
This commit is contained in:
parent
b7db808b1f
commit
7c218ab079
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||||
<?xml version="1.0" encoding="utf-8"?>
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||||
<actor version="1">
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||||
<group>
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||||
<variant frequency="1" name="Base">
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||||
<decal angle="90" depth="50" offsetx="0" offsetz="0" width="50"/>
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||||
<textures>
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||||
<texture file="props/decal_struct_gaul_theater.png" name="baseTex"/>
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||||
<texture file="props/decal_struct_gaul_theater_norm.png" name="normTex"/>
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||||
</textures>
|
||||
</variant>
|
||||
</group>
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||||
<material>terrain_norm.xml</material>
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||||
</actor>
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@ -0,0 +1,15 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
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||||
<actor version="1">
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||||
<castshadow/>
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||||
<group>
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||||
<variant frequency="1" name="Gaul Cult Statue Nature">
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||||
<mesh>props/structural/gaul_cult_statue_nature.dae</mesh>
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<textures>
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<texture file="props/structs_nature.png" name="baseTex"/>
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||||
<texture file="props/structs_nature_norm.png" name="normTex"/>
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||||
<texture file="props/structs_nature_spec.png" name="specTex"/>
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||||
</textures>
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||||
</variant>
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||||
</group>
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||||
<material>basic_trans_parallax_spec.xml</material>
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</actor>
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@ -0,0 +1,13 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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||||
<castshadow/>
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<group>
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<variant frequency="1" name="Gaul Cult Statue Skulls">
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<mesh>props/structural/gaul_cult_statue_skulls.dae</mesh>
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||||
<textures>
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||||
<texture file="props/head/skull.png" name="baseTex"/>
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||||
</textures>
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||||
</variant>
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||||
</group>
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||||
<material>default.xml</material>
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||||
</actor>
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@ -0,0 +1,16 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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||||
<castshadow/>
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<group>
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<variant frequency="1" name="Gaul Wonder Amphorae">
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<mesh>props/structural/gaul_wonder_amphorae.dae</mesh>
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<textures>
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<texture file="structural/rome_struct.png" name="baseTex"/>
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<texture file="structural/rome_struct_norm.png" name="normTex"/>
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||||
<texture file="structural/rome_struct_spec.png" name="specTex"/>
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||||
<texture file="structural/ao/gaul_wonder.png" name="aoTex"/>
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</textures>
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||||
</variant>
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||||
</group>
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||||
<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -0,0 +1,16 @@
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<?xml version="1.0" encoding="utf-8"?>
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||||
<actor version="1">
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||||
<castshadow/>
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||||
<group>
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<variant frequency="100" name="dead bull head">
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<mesh>props/structural/gaul_wonder_bones.dae</mesh>
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<textures>
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<texture file="props/celt_props_new.dds" name="baseTex"/>
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<texture file="props/celt_props_new_norm.png" name="normTex"/>
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<texture file="props/celt_props_new_spec.png" name="specTex"/>
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<texture file="structural/ao/gaul_wonder.png" name="aoTex"/>
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</textures>
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</variant>
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||||
</group>
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||||
<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -0,0 +1,20 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Wonder Cauldron">
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<mesh>props/structural/gaul_wonder_cauldron.dae</mesh>
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<props>
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<prop actor="particle/smoke_light_delay.xml" attachpoint="smoke_01"/>
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<prop actor="particle/flame.xml" attachpoint="flame_01"/>
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</props>
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<textures>
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<texture file="structural/celt_struct.dds" name="baseTex"/>
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<texture file="structural/celt_struct_norm.png" name="normTex"/>
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<texture file="structural/celt_struct_spec.png" name="specTex"/>
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<texture file="structural/ao/gaul_wonder.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -0,0 +1,16 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Wonder Fence">
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<mesh>props/structural/gaul_wonder_fence.dae</mesh>
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<textures>
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<texture file="structural/celt_struct.dds" name="baseTex"/>
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<texture file="structural/celt_struct_norm.png" name="normTex"/>
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<texture file="structural/celt_struct_spec.png" name="specTex"/>
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<texture file="structural/ao/gaul_wonder.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -0,0 +1,16 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Wonder Nature">
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<mesh>props/structural/gaul_wonder_nature.dae</mesh>
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<textures>
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<texture file="props/structs_nature.png" name="baseTex"/>
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<texture file="props/structs_nature_norm.png" name="normTex"/>
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<texture file="props/structs_nature_spec.png" name="specTex"/>
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<texture file="structural/ao/gaul_wonder.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -0,0 +1,16 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Gaul Wonder Roof">
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<mesh>props/structural/gaul_wonder_roof.dae</mesh>
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<textures>
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<texture file="structural/gaul_tile_mossy.png" name="baseTex"/>
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<texture file="structural/gaul_tile_norm.png" name="normTex"/>
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<texture file="structural/gaul_tile_spec.png" name="specTex"/>
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<texture file="structural/ao/gaul_wonder.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -0,0 +1,16 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Gaul Wonder Walls">
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<mesh>props/structural/gaul_wonder_walls.dae</mesh>
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<textures>
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<texture file="structural/gaul_wonder_wall.png" name="baseTex"/>
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<texture file="structural/gaul_wonder_wall_norm.png" name="normTex"/>
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<texture file="structural/gaul_wonder_wall_spec.png" name="specTex"/>
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<texture file="structural/ao/gaul_wonder.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -0,0 +1,20 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Gaul Cult Statue">
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<mesh>structural/gaul_cult_statue.dae</mesh>
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<props>
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<prop actor="props/units/shields/gaul_shield_spear_hex_a_01.xml" attachpoint="shield_01" maxheight="20" minheight="-20"/>
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<prop actor="props/structures/gauls/cult_statue_skulls.xml" attachpoint="root"/>
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<prop actor="props/structures/gauls/cult_statue_nature.xml" attachpoint="root"/>
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<prop actor="props/units/helmets/celt_helmet_alesia_03.xml" attachpoint="helmet_01" maxheight="20" minheight="-20"/>
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<prop actor="props/units/weapons/spear_long.xml" attachpoint="spear_01" maxheight="20" minheight="-20"/>
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</props>
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<textures>
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<texture file="structural/gaul_cult_statue.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>default.xml</material>
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</actor>
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@ -0,0 +1,56 @@
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<?xml version="1.0" encoding="utf-8"?>
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||||
<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Wonder Main Struct">
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<animations>
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<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
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</animations>
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<mesh>structural/gaul_wonder.dae</mesh>
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<props>
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<prop actor="props/structures/gauls/wonder_roof.xml" attachpoint="root"/>
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<prop actor="props/structures/gauls/wonder_walls.xml" attachpoint="root"/>
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<prop actor="props/structures/gauls/wonder_bones.xml" attachpoint="root"/>
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<prop actor="props/structures/gauls/wonder_nature.xml" attachpoint="root"/>
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<prop actor="props/structures/gauls/wonder_fence.xml" attachpoint="fence_01" maxheight="20" minheight="-20"/>
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<prop actor="props/structures/gauls/wonder_amphorae.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/dirt_gaul_wonder.xml" attachpoint="root"/>
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<prop actor="fauna/sheep1.xml" attachpoint="sheep_01" maxheight="20" minheight="-20"/>
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<prop actor="fauna/sheep1.xml" attachpoint="sheep_02" maxheight="20" minheight="-20"/>
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<prop actor="fauna/sheep1.xml" attachpoint="sheep_03" maxheight="20" minheight="-20"/>
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<prop actor="props/structures/celts/blacksmith_armorstand_armor.xml" attachpoint="armor_stand_01"/>
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<prop actor="props/structures/celts/blacksmith_armorstand_wood.xml" attachpoint="armor_stand_01"/>
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<prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="barrel_01" maxheight="20" minheight="-20"/>
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<prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="barrel_02" maxheight="20" minheight="-20"/>
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<prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="barrel_03" maxheight="20" minheight="-20"/>
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<prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="barrel_04" maxheight="20" minheight="-20"/>
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<prop actor="props/units/shields/gaul_shield_oval_b_03.xml" attachpoint="shield_01" maxheight="20" minheight="-20"/>
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<prop actor="props/units/shields/gaul_shield_spear_hex_a_03.xml" attachpoint="shield_02" maxheight="20" minheight="-20"/>
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<prop actor="props/units/shields/gaul_shield_spear_hex_a_01.xml" attachpoint="shield_03" maxheight="20" minheight="-20"/>
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||||
<prop actor="props/units/shields/gaul_shield_spear_hex_a_03.xml" attachpoint="shield_04" maxheight="20" minheight="-20"/>
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||||
<prop actor="props/units/shields/gaul_shield_spear_hex_a_01.xml" attachpoint="shield_05" maxheight="20" minheight="-20"/>
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||||
<prop actor="props/units/shields/gaul_shield_jav_oval_h_03.xml" attachpoint="shield_06" maxheight="20" minheight="-20"/>
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||||
<prop actor="props/structures/gauls/wonder_cauldron.xml" attachpoint="cauldron_01" maxheight="20" minheight="-20"/>
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||||
<prop actor="props/structures/gauls/wonder_cauldron.xml" attachpoint="cauldron_02" maxheight="20" minheight="-20"/>
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<prop actor="structures/gauls/cult_statue.xml" attachpoint="statue_01" maxheight="20" minheight="-20"/>
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||||
<prop actor="props/structures/gauls/theater_standard_boar.xml" attachpoint="standard_01" maxheight="20" minheight="-20"/>
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||||
<prop actor="props/structures/gauls/theater_standard_boar.xml" attachpoint="standard_02" maxheight="20" minheight="-20"/>
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</props>
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||||
<textures>
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||||
<texture file="structural/celt_struct.dds" name="baseTex"/>
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||||
<texture file="structural/celt_struct_norm.png" name="normTex"/>
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||||
<texture file="structural/celt_struct_spec.png" name="specTex"/>
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||||
<texture file="structural/ao/gaul_wonder.png" name="aoTex"/>
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||||
</textures>
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||||
</variant>
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||||
</group>
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<group>
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||||
<variant frequency="1" name="ungarrisoned"/>
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<variant frequency="0" name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned_01"/>
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</props>
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||||
</variant>
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||||
</group>
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||||
<material>player_trans_ao_parallax_spec.xml</material>
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||||
</actor>
|
BIN
binaries/data/mods/public/art/meshes/props/structural/gaul_cult_statue_nature.dae
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binaries/data/mods/public/art/meshes/props/structural/gaul_cult_statue_nature.dae
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binaries/data/mods/public/art/meshes/props/structural/gaul_cult_statue_skulls.dae
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binaries/data/mods/public/art/meshes/props/structural/gaul_cult_statue_skulls.dae
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binaries/data/mods/public/art/meshes/props/structural/gaul_wonder_amphorae.dae
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binaries/data/mods/public/art/meshes/props/structural/gaul_wonder_amphorae.dae
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binaries/data/mods/public/art/meshes/props/structural/gaul_wonder_bones.dae
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binaries/data/mods/public/art/meshes/props/structural/gaul_wonder_bones.dae
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binaries/data/mods/public/art/meshes/props/structural/gaul_wonder_cauldron.dae
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binaries/data/mods/public/art/meshes/props/structural/gaul_wonder_cauldron.dae
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binaries/data/mods/public/art/meshes/props/structural/gaul_wonder_fence.dae
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binaries/data/mods/public/art/meshes/props/structural/gaul_wonder_fence.dae
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binaries/data/mods/public/art/meshes/props/structural/gaul_wonder_nature.dae
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binaries/data/mods/public/art/meshes/props/structural/gaul_wonder_nature.dae
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binaries/data/mods/public/art/meshes/props/structural/gaul_wonder_roof.dae
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binaries/data/mods/public/art/meshes/props/structural/gaul_wonder_roof.dae
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binaries/data/mods/public/art/meshes/props/structural/gaul_wonder_walls.dae
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binaries/data/mods/public/art/meshes/props/structural/gaul_wonder_walls.dae
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binaries/data/mods/public/art/meshes/structural/gaul_cult_statue.dae
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binaries/data/mods/public/art/meshes/structural/gaul_cult_statue.dae
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binaries/data/mods/public/art/meshes/structural/gaul_wonder.dae
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binaries/data/mods/public/art/meshes/structural/gaul_wonder.dae
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binaries/data/mods/public/art/textures/skins/structural/ao/gaul_wonder.png
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binaries/data/mods/public/art/textures/skins/structural/ao/gaul_wonder.png
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binaries/data/mods/public/art/textures/skins/structural/gaul_cult_statue.png
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binaries/data/mods/public/art/textures/skins/structural/gaul_cult_statue.png
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binaries/data/mods/public/art/textures/skins/structural/gaul_wonder_wall.png
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binaries/data/mods/public/art/textures/skins/structural/gaul_wonder_wall.png
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binaries/data/mods/public/art/textures/skins/structural/gaul_wonder_wall_norm.png
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binaries/data/mods/public/art/textures/skins/structural/gaul_wonder_wall_norm.png
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binaries/data/mods/public/art/textures/skins/structural/gaul_wonder_wall_spec.png
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binaries/data/mods/public/art/textures/skins/structural/gaul_wonder_wall_spec.png
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@ -63,6 +63,7 @@
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"List": [
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||||
{ "nick": "Annatar", "name": "Kenneth Branch" },
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||||
{ "nick": "b.w.keough", "name": "Brendan Keough" },
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||||
{ "nick": "Basshunter", "name": "Sebastián Gómez" },
|
||||
{ "nick": "BigTiger", "name": "Nathanael P. Moore" },
|
||||
{ "nick": "Brownboot", "name": "Allen White" },
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||||
{ "nick": "CDmir", "name": "Čestmír Dammer" },
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||||
@ -73,6 +74,7 @@
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{ "nick": "Dnas", "name": "David Benjamin" },
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||||
{ "nick": "Fire Giant", "name": "Malte Schwarzkopf" },
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||||
{ "nick": "Foaly", "name": "Maximilian Wagenbach" },
|
||||
{ "nick": "GunChleoc" },
|
||||
{ "name": "Gunnar Ries Amphibol" },
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||||
{ "nick": "HstryQT", "name": "Lori Lee" },
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||||
{ "nick": "Hyborian", "name": "Shan Sherrill" },
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||||
@ -112,6 +114,7 @@
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"List": [
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||||
{ "nick": "Alexandermb", "name": "Daniel Morgado" },
|
||||
{ "nick": "Athos" },
|
||||
{ "nick": "Basshunter", "name": "Sebastián Gómez" },
|
||||
{ "nick": "BigTiger", "name": "Nathanael P. Moore" },
|
||||
{ "nick": "Brightgalrs", "name": "Robert D. Schultz" },
|
||||
{ "nick": "Eggbird", "name": "Egbert Tigelaar" },
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||||
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@ -1,18 +1,19 @@
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<?xml version="1.0" encoding="utf-8"?>
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||||
<Entity parent="template_structure_wonder">
|
||||
<Footprint replace="">
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||||
<Circle radius="30.0"/>
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||||
<Height>10.0</Height>
|
||||
<Footprint>
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||||
<Square width="41" depth="42"/>
|
||||
<Height>10</Height>
|
||||
</Footprint>
|
||||
<Identity>
|
||||
<Civ>gaul</Civ>
|
||||
<SpecificName>Stonehenge</SpecificName>
|
||||
<GenericName>Sanctuary of Corent</GenericName>
|
||||
<SpecificName>Celicnon</SpecificName>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="55.0" depth="55.0"/>
|
||||
<Static width="40" depth="41"/>
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||||
</Obstruction>
|
||||
<VisualActor>
|
||||
<FoundationActor>structures/fndn_theater.xml</FoundationActor>
|
||||
<Actor>structures/celts/stone_monument.xml</Actor>
|
||||
<FoundationActor>structures/fndn_9x9.xml</FoundationActor>
|
||||
<Actor>structures/gauls/wonder.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
@ -0,0 +1,17 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_wonder">
|
||||
<Footprint replace="">
|
||||
<Circle radius="30.0"/>
|
||||
<Height>10.0</Height>
|
||||
</Footprint>
|
||||
<Identity>
|
||||
<SpecificName>Stonehenge</SpecificName>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="55.0" depth="55.0"/>
|
||||
</Obstruction>
|
||||
<VisualActor>
|
||||
<FoundationActor>structures/fndn_theater.xml</FoundationActor>
|
||||
<Actor>structures/celts/stone_monument.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
Loading…
Reference in New Issue
Block a user